mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-31 07:56:25 +01:00
Added SC map files for further work. Including hopefully all the related files. New airlock sprite thanks to Virgo, with a alternate non-see through sprite. Changes to the space and transit tiles (ported from bay). Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
192 lines
4.8 KiB
Plaintext
192 lines
4.8 KiB
Plaintext
/turf/space
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icon = 'icons/turf/space.dmi'
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name = "\proper space"
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icon_state = "0"
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dynamic_lighting = 0
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temperature = T20C
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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var/keep_sprite = 0
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// heat_capacity = 700000 No.
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/turf/space/New()
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if(!istype(src, /turf/space/transit) && !istype(src, /turf/space/cracked_asteroid))
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icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
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update_starlight()
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..()
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/turf/space/is_space()
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return 1
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// override for space turfs, since they should never hide anything
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/turf/space/levelupdate()
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for(var/obj/O in src)
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O.hide(0)
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/turf/space/proc/update_starlight()
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if(!config.starlight)
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return
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if(locate(/turf/simulated) in orange(src,1))
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set_light(config.starlight)
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else
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set_light(0)
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/turf/space/attackby(obj/item/C as obj, mob/user as mob)
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if (istype(C, /obj/item/stack/rods))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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return
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var/obj/item/stack/rods/R = C
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if (R.use(1))
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user << "<span class='notice'>Constructing support lattice ...</span>"
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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ReplaceWithLattice()
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return
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if (istype(C, /obj/item/stack/tile/floor))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/floor/S = C
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if (S.get_amount() < 1)
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return
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qdel(L)
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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S.use(1)
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ChangeTurf(/turf/simulated/floor/airless)
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return
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else
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user << "<span class='warning'>The plating is going to need some support.</span>"
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return
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// Ported from unstable r355
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/turf/space/Entered(atom/movable/A as mob|obj)
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if(movement_disabled)
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usr << "<span class='warning'>Movement is admin-disabled.</span>" //This is to identify lag problems
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return
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..()
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if ((!(A) || src != A.loc)) return
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inertial_drift(A)
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if(ticker && ticker.mode)
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// Okay, so let's make it so that people can travel z levels but not nuke disks!
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// if(ticker.mode.name == "mercenary") return
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if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE + 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE + 1))
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A.touch_map_edge()
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/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
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var/cur_x
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var/cur_y
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var/next_x
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var/next_y
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var/target_z
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var/list/y_arr
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if(src.x <= 1)
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if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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next_x = (--cur_x||global_map.len)
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y_arr = global_map[next_x]
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target_z = y_arr[cur_y]
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/*
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//debug
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world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
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world << "Target Z = [target_z]"
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world << "Next X = [next_x]"
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.x = world.maxx - 2
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spawn (0)
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if ((A && A.loc))
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A.loc.Entered(A)
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else if (src.x >= world.maxx)
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if(istype(A, /obj/effect/meteor))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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next_x = (++cur_x > global_map.len ? 1 : cur_x)
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y_arr = global_map[next_x]
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target_z = y_arr[cur_y]
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/*
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//debug
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world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
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world << "Target Z = [target_z]"
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world << "Next X = [next_x]"
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.x = 3
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spawn (0)
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if ((A && A.loc))
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A.loc.Entered(A)
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else if (src.y <= 1)
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if(istype(A, /obj/effect/meteor))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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y_arr = global_map[cur_x]
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next_y = (--cur_y||y_arr.len)
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target_z = y_arr[next_y]
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/*
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//debug
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world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
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world << "Next Y = [next_y]"
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world << "Target Z = [target_z]"
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.y = world.maxy - 2
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spawn (0)
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if ((A && A.loc))
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A.loc.Entered(A)
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else if (src.y >= world.maxy)
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if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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y_arr = global_map[cur_x]
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next_y = (++cur_y > y_arr.len ? 1 : cur_y)
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target_z = y_arr[next_y]
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/*
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//debug
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world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
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world << "Next Y = [next_y]"
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world << "Target Z = [target_z]"
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.y = 3
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spawn (0)
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if ((A && A.loc))
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A.loc.Entered(A)
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return
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/turf/space/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_lighting_update = 0)
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return ..(N, tell_universe, 1)
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