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Mechoid 57ab0e715b Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00

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// Generic damage proc (slimes and monkeys).
/atom/proc/attack_generic(mob/user as mob)
return 0
/*
Humans:
Adds an exception for gloves, to allow special glove types like the ninja ones.
Otherwise pretty standard.
*/
/mob/living/carbon/human/UnarmedAttack(var/atom/A, var/proximity)
if(!..())
return
// Special glove functions:
// If the gloves do anything, have them return 1 to stop
// normal attack_hand() here.
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
if(istype(G) && G.Touch(A,1))
return
A.attack_hand(src)
/atom/proc/attack_hand(mob/user as mob)
return
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
return
/mob/living/carbon/human/RangedAttack(var/atom/A)
if(!gloves && !mutations.len && !spitting)
return
var/obj/item/clothing/gloves/G = gloves
if((LASER in mutations) && a_intent == I_HURT)
LaserEyes(A) // moved into a proc below
else if(istype(G) && G.Touch(A,0)) // for magic gloves
return
else if(TK in mutations)
A.attack_tk(src)
else if(spitting) //Only used by xenos right now, can be expanded.
Spit(A)
/mob/living/RestrainedClickOn(var/atom/A)
return
/*
Aliens
*/
/mob/living/carbon/alien/RestrainedClickOn(var/atom/A)
return
/mob/living/carbon/alien/UnarmedAttack(var/atom/A, var/proximity)
if(!..())
return 0
setClickCooldown(get_attack_speed())
A.attack_generic(src,rand(5,6),"bitten")
/*
New Players:
Have no reason to click on anything at all.
*/
/mob/new_player/ClickOn()
return
/*
Animals
*/
/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity)
if(!(. = ..()))
return
setClickCooldown(get_attack_speed())
if(has_hands && istype(A,/obj) && a_intent != I_HURT)
var/obj/O = A
return O.attack_hand(src)
switch(a_intent)
if(I_HELP)
if(isliving(A))
custom_emote(1,"[pick(friendly)] [A]!")
if(I_HURT)
if(prob(spattack_prob))
if(spattack_min_range <= 1)
SpecialAtkTarget()
else if(melee_damage_upper == 0 && istype(A,/mob/living))
custom_emote(1,"[pick(friendly)] [A]!")
else
DoPunch(A)
if(I_GRAB)
if(has_hands)
A.attack_hand(src)
if(I_DISARM)
if(has_hands)
A.attack_hand(src)
/mob/living/simple_animal/RangedAttack(var/atom/A)
setClickCooldown(get_attack_speed())
var/distance = get_dist(src, A)
if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range))
target_mob = A
SpecialAtkTarget()
target_mob = null
return
if(ranged && distance <= shoot_range)
target_mob = A
ShootTarget(A)
target_mob = null