Files
Leshana a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00

197 lines
6.6 KiB
Plaintext

/*
* Here is where any supply packs
* related to weapons live.
*/
/datum/supply_packs/munitions
group = "Munitions"
/datum/supply_packs/randomised/munitions
group = "Munitions"
/* VOREStation Removal - What? This crate costs 40... the crate with just two eguns costs 50... what??? This crate is also like "the armory" and has OFFICER access?
/datum/supply_packs/munitions/weapons
name = "Weapons - Security basic equipment"
contains = list(
/obj/item/device/flash = 2,
/obj/item/weapon/reagent_containers/spray/pepper = 2,
/obj/item/weapon/melee/baton/loaded = 2,
/obj/item/weapon/gun/energy/taser = 2,
/obj/item/weapon/gun/projectile/colt/detective = 2,
/obj/item/weapon/storage/box/flashbangs = 2
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containername = "Security equipment crate"
access = access_security
/datum/supply_packs/munitions/egunpistol
name = "Weapons - Energy sidearms"
contains = list(/obj/item/weapon/gun/energy/gun = 2)
cost = 40
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Energy sidearms crate"
access = access_security
*/
/datum/supply_packs/munitions/flareguns
name = "Weapons - Flare guns"
contains = list(
/obj/item/weapon/gun/projectile/sec/flash,
/obj/item/ammo_magazine/m45/flash,
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare,
/obj/item/weapon/storage/box/flashshells
)
cost = 25
containertype = /obj/structure/closet/crate/secure/gear
containername = "Flare gun crate"
access = access_armory //VOREStation Edit - Guns are for the armory.
/datum/supply_packs/munitions/eweapons
name = "Weapons - Experimental weapons crate"
contains = list(
/obj/item/weapon/gun/energy/xray = 2,
/obj/item/weapon/shield/energy = 2)
cost = 100
containertype = /obj/structure/closet/crate/secure/science
containername = "Experimental weapons crate"
access = access_armory
/datum/supply_packs/munitions/energyweapons
name = "Weapons - Laser rifle crate"
contains = list(/obj/item/weapon/gun/energy/laser = 2) //VOREStation Edit - Made to be consistent with the energy guns crate.
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Energy weapons crate"
access = access_armory
/datum/supply_packs/munitions/shotgun
name = "Weapons - Shotgun crate"
contains = list(
/obj/item/weapon/storage/box/shotgunammo,
/obj/item/weapon/storage/box/shotgunshells,
/obj/item/weapon/gun/projectile/shotgun/pump/combat = 2
)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Shotgun crate"
access = access_armory
/* VOREStation edit -- This is a bad idea. -- So is this.
/datum/supply_packs/munitions/erifle
name = "Weapons - Energy marksman"
contains = list(/obj/item/weapon/gun/energy/sniperrifle = 2)
cost = 100
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Energy marksman crate"
access = access_armory
/datum/supply_packs/munitions/burstlaser
name = "Weapons - Burst laser"
contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Burst laser crate"
access = access_armory
*/
/datum/supply_packs/munitions/ionweapons
name = "Weapons - Electromagnetic Rifles"
contains = list(
/obj/item/weapon/gun/energy/ionrifle = 2,
/obj/item/weapon/storage/box/empslite
)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Electromagnetic weapons crate"
access = access_armory
/datum/supply_packs/munitions/ionpistols
name = "Weapons - Electromagnetic pistols"
contains = list(
/obj/item/weapon/gun/energy/ionrifle/pistol = 2,
/obj/item/weapon/storage/box/empslite
)
cost = 30
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Electromagnetic weapons crate"
access = access_armory
/datum/supply_packs/munitions/bsmg
name = "Weapons - Ballistic SMGs"
contains = list(/obj/item/weapon/gun/projectile/automatic/wt550 = 2)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic weapon crate"
access = access_armory
/datum/supply_packs/munitions/brifle
name = "Weapons - Ballistic Rifles"
contains = list(/obj/item/weapon/gun/projectile/automatic/z8 = 2)
cost = 80
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic weapon crate"
access = access_armory
/datum/supply_packs/munitions/bolt_rifles_competitive
name = "Weapons - Competitive shooting rifles"
contains = list(
/obj/item/device/assembly/timer,
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice = 2,
/obj/item/ammo_magazine/clip/c762/practice = 4,
/obj/item/target = 2,
/obj/item/target/alien = 2,
/obj/item/target/syndicate = 2
)
cost = 40
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic Weapons crate"
access = access_armory //VOREStation Edit - Guns are for the armory.
/datum/supply_packs/munitions/shotgunammo
name = "Ammunition - Shotgun shells"
contains = list(
/obj/item/weapon/storage/box/shotgunammo = 2,
/obj/item/weapon/storage/box/shotgunshells = 2
)
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "Ballistic ammunition crate"
access = access_armory
/datum/supply_packs/munitions/beanbagammo
name = "Ammunition - Beanbag shells"
contains = list(/obj/item/weapon/storage/box/beanbags = 3)
cost = 25
containertype = /obj/structure/closet/crate
containername = "Ballistic ammunition crate"
access = access_armory //VOREStation Edit - Guns are for the armory.
/datum/supply_packs/munitions/bsmgammo
name = "Ammunition - 9mm top mounted lethal"
contains = list(/obj/item/ammo_magazine/m9mmt = 6)
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "Ballistic ammunition crate"
access = access_armory
/datum/supply_packs/munitions/bsmgammorubber
name = "Ammunition - 9mm top mounted rubber"
contains = list(/obj/item/ammo_magazine/m9mmt/rubber = 6)
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "Ballistic ammunition crate"
access = access_security
/datum/supply_packs/munitions/brifleammo
name = "Ammunition - 7.62mm lethal"
contains = list(/obj/item/ammo_magazine/m762 = 6)
cost = 25
containertype = /obj/structure/closet/crate/secure
containername = "Ballistic ammunition crate"
access = access_armory
/datum/supply_packs/munitions/pcellammo
name = "Ammunition - Power cell"
contains = list(/obj/item/weapon/cell/device/weapon = 3)
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Energy ammunition crate"
access = access_security