Files
2019-08-22 12:55:30 +02:00

139 lines
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/obj/machinery/button
name = "button"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt"
// plane = TURF_PLANE //Can't have them under tables, oh well.
// layer = ABOVE_TURF_LAYER
desc = "A remote control switch for something."
var/id = null
var/active = 0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/button/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/button/attackby(obj/item/weapon/W, mob/user as mob)
return attack_hand(user)
// VOREStation Edit Begin
/obj/machinery/button/attack_hand(obj/item/weapon/W, mob/user as mob)
if(..()) return 1
playsound(loc, 'sound/machines/button.ogg', 100, 1)
// VOREStation Edit End
/obj/machinery/button/emergencydoorpulse
name = "Emergency Door override"
desc = "A remote control for providing a short burst of power to all nearby doors and sending unbolt and open signals. Automatically recloses after 60 seconds. WARNING: System does not relock doors."
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/button/emergencydoorpulse/attack_hand(obj/item/weapon/W, mob/user as mob)
for(var/obj/machinery/door/airlock/door in range(5, src))
door.unlock(1)
sleep(10)
door.open(1)
spawn(600)
door.close(1)
/obj/item/device/buttonofnormal
name = "Chaos button"
desc = "It radiates an aura of chaotic size energy."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
matter = list(DEFAULT_WALL_MATERIAL = 1000)
throwforce = 00
throw_speed = 4
throw_range = 20
force = 0
var/colorindex = 0
var/mob/living/capsuleowner = null //taken from Capsule Code
var/sizetouse = 0.25
pickup(mob/user)
if(!capsuleowner)
capsuleowner = user
attack_self(mob/user)
if(colorindex)
nonrandom()
sleep(10)
capsuleowner.resize(sizetouse)
sizetouse = rand(25,200)/100 //randmization occurs after press
throw_impact(atom/A, speed, mob/user)
..()
if(isliving(A))
if(colorindex)
nonrandom()
sleep(5)
var/mob/living/capsulehit = A
capsulehit.resize(sizetouse)
sizetouse = rand(25,200)/100 //randmization occurs after press
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
..()
/obj/item/device/buttonofnormal/proc/nonrandom() //Secret ball randmoizer rig code
switch(colorindex)
if(1) sizetouse = RESIZE_HUGE
if(2) sizetouse = RESIZE_BIG
if(3) sizetouse = RESIZE_NORMAL
if(4) sizetouse = RESIZE_SMALL
if(5) sizetouse = RESIZE_TINY
/obj/item/device/daredevice
name = "Dare button"
desc = "A strange button, the only distinguishing feature being an engraved text reading 'Suffer to Gain.'."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap1"
matter = list(DEFAULT_WALL_MATERIAL = 5000)
throwforce = 00
throw_speed = 2
throw_range = 20
force = 0
var/luckynumber7 = 0
var/colorindex = 1
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/pen))
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
..()
attack_self(mob/user)
var/mob/living/capsuleowner = user
playsound(src, 'sound/effects/splat.ogg', 30, 1)
sleep(100)
switch(luckynumber7)
if(1) capsuleowner.resize(RESIZE_TINY) //Loss Shrinking!
if(2) capsuleowner.apply_damage(5, BRUTE) //Loss Damaging!
if(3) capsuleowner.Weaken(5) //Loss Knee spaghetti!
if(4) capsuleowner.hallucination += 66 //loss woah, dude.
if(5) new /obj/item/weapon/reagent_containers/food/snacks/cookie(src.loc) //Win!
if(6) new /obj/item/weapon/spacecasinocash(src.loc) //Win?
if(7)
new /obj/item/weapon/material/butterfly/switchblade(src.loc)
capsuleowner.apply_damage(10, BRUTE) //Loss Damaging! WIN KNIVE!
if(8) new /obj/item/weapon/reagent_containers/syringe/drugs(src.loc)
if(9)
new /obj/item/weapon/gun/energy/sizegun/not_advanced(src.loc)
qdel(src)
if(777) new /obj/item/weapon/spacecash/c1000(src.loc) //for rigging
else luckynumber7 = (rand(0,10))
luckynumber7 = rand(0,10)
sleep(100)
playsound(src.loc, 'sound/machines/slotmachine.ogg', 25, 1)