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woodratt 6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00

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/obj/item/clothing/head/soft
name = "cargo cap"
desc = "It's a peaked cap in a tasteless yellow color."
icon_state = "cargosoft"
item_state_slots = list(slot_r_hand_str = "cargosoft", slot_l_hand_str = "cargosoft")
var/flipped = 0
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/soft/dropped()
icon_state = initial(icon_state)
flipped=0
..()
/obj/item/clothing/head/soft/attack_self(mob/user)
flipped = !flipped
if(flipped)
icon_state = "[icon_state]_flipped"
user << "You flip the hat backwards."
else
icon_state = initial(icon_state)
user << "You flip the hat back in normal position."
update_clothing_icon() //so our mob-overlays update
/obj/item/clothing/head/soft/red
name = "red cap"
desc = "It's a baseball hat in a tasteless red color."
icon_state = "redsoft"
item_state_slots = list(slot_r_hand_str = "redsoft", slot_l_hand_str = "redsoft")
/obj/item/clothing/head/soft/blue
name = "blue cap"
desc = "It's a peaked cap in a tasteless blue color."
icon_state = "bluesoft"
item_state_slots = list(slot_r_hand_str = "bluesoft", slot_l_hand_str = "bluesoft")
/obj/item/clothing/head/soft/green
name = "green cap"
desc = "It's a peaked cap in a tasteless green color."
icon_state = "greensoft"
item_state_slots = list(slot_r_hand_str = "greensoft", slot_l_hand_str = "greensoft")
/obj/item/clothing/head/soft/yellow
name = "yellow cap"
desc = "It's a peaked cap in a tasteless yellow color."
icon_state = "yellowsoft"
item_state_slots = list(slot_r_hand_str = "yellowsoft", slot_l_hand_str = "yellowsoft")
/obj/item/clothing/head/soft/grey
name = "grey cap"
desc = "It's a peaked cap in a tasteful grey color."
icon_state = "greysoft"
item_state_slots = list(slot_r_hand_str = "greysoft", slot_l_hand_str = "greysoft")
/obj/item/clothing/head/soft/orange
name = "orange cap"
desc = "It's a peaked cap in a tasteless orange color."
icon_state = "orangesoft"
item_state_slots = list(slot_r_hand_str = "orangesoft", slot_l_hand_str = "orangesoft")
/obj/item/clothing/head/soft/mime
name = "white cap"
desc = "It's a peaked cap in a tasteless white color."
icon_state = "mimesoft"
item_state_slots = list(slot_r_hand_str = "mimesoft", slot_l_hand_str = "mimesoft")
/obj/item/clothing/head/soft/purple
name = "purple cap"
desc = "It's a peaked cap in a tasteless purple color."
icon_state = "purplesoft"
item_state_slots = list(slot_r_hand_str = "purplesoft", slot_l_hand_str = "purplesoft")
/obj/item/clothing/head/soft/rainbow
name = "rainbow cap"
desc = "It's a peaked cap in a bright rainbow of colors."
icon_state = "rainbowsoft"
item_state_slots = list(slot_r_hand_str = "rainbowsoft", slot_l_hand_str = "rainbowsoft")
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's a field cap in tasteful red color."
icon_state = "secsoft"
item_state_slots = list(slot_r_hand_str = "secsoft", slot_l_hand_str = "secsoft")
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's field cap in corporate colors."
icon_state = "corpsoft"
item_state_slots = list(slot_r_hand_str = "corpsoft", slot_l_hand_str = "corpsoft")
/obj/item/clothing/head/soft/black
name = "black cap"
desc = "It's a peaked cap in a tasteful black color."
icon_state = "blacksoft"
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
/obj/item/clothing/head/soft/mbill
name = "shipping cap"
desc = "It's a ballcap bearing the colors of Major Bill's Shipping."
icon_state = "mbillsoft"