Files
Spades 07762f31e7 Some disorganizes changes by Aces
- UNSC is now USDF.
- .32 is now .380 instead.
- Added giskard to random gun spawns.
- Changed oliva to be a subtype of giskard.
- Rebalanced random gun spawner and added things.
- Detective no longer spawns with a pistol. It's in your locker instead.
- `SMG_sol` is now just `sol`.
- Fixed some ammo pathing to be consistent.
- Moves Asset Protection spawn point inside the big armory at CentCom.
- Adds a door in CentCom to let the ERT area actually be reached from
CentCom's bridge.
2017-09-21 03:22:20 -04:00

172 lines
7.3 KiB
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//SolGov uniform hats
//Utility
/obj/item/clothing/head/soft/sol
name = "\improper SolGov cap"
desc = "It's a blue ballcap in Solar Central Government colors."
/obj/item/clothing/head/soft/sol/expedition
name = "explorer's cap"
desc = "It's a black ballcap bearing a Society of Universal Cartographers crest."
/obj/item/clothing/head/soft/sol/fleet
name = "fleet cap"
desc = "It's a navy blue ballcap with a USDF Fleet crest."
/obj/item/clothing/head/utility
name = "utility cover"
desc = "An eight-point utility cover."
/obj/item/clothing/head/utility/fleet
name = "fleet utility cover"
desc = "A navy blue utility cover bearing the crest of a USDF Fleet."
/obj/item/clothing/head/utility/marine
name = "marine utility cover"
desc = "A grey utility cover bearing the crest of the USDF Marine Corps."
/obj/item/clothing/head/utility/marine/tan
name = "tan utility cover"
desc = "A tan utility cover bearing the crest of the USDF Marine Corps."
/obj/item/clothing/head/utility/marine/green
name = "green utility cover"
desc = "A green utility cover bearing the crest of the USDF Marine Corps."
/obj/item/clothing/head/utility/marine/green/officer // "And YOU told me you were gonna wear something nice!"
name = "\improper officer's cap"
desc = "A green utility cover bearing the crest of the USDF Marine Corps. This one has an officer's emblem."
icon_state = "UNSCsoft"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
//Service
/obj/item/clothing/head/service
name = "service cover"
desc = "A service uniform cover."
/obj/item/clothing/head/service/marine
name = "marine wheel cover"
desc = "A green service uniform cover with an USDF Marine Corps crest."
/obj/item/clothing/head/service/marine/command
name = "marine officer's wheel cover"
desc = "A green service uniform cover with an USDF Marine Corps crest and gold stripe."
/obj/item/clothing/head/service/marine/garrison
name = "marine garrison cap"
desc = "A green garrison cap belonging to the USDF Marine Corps."
/obj/item/clothing/head/service/marine/garrison/command
name = "marine officer's garrison cap"
desc = "A green garrison cap belonging to the USDF Marine Corps. This one has a gold pin."
/obj/item/clothing/head/service/marine/campaign
name = "campaign cover"
desc = "A green campaign cover with an USDF Marine Corps crest. Only found on the heads of Drill Instructors."
icon_state = "greendrill"
//Dress
/obj/item/clothing/head/dress/expedition
name = "explorer's dress cap"
desc = "A peaked grey dress uniform cap belonging to the Society of Universal Cartographers."
/obj/item/clothing/head/dress/expedition/command
name = "explorer's command dress cap"
desc = "A peaked grey dress uniform cap belonging to the Society of Universal Cartographers. This one is trimmed in gold."
/obj/item/clothing/head/dress/fleet
name = "fleet dress wheel cover"
desc = "A white dress uniform cover. This one has an USDF Fleet crest."
/obj/item/clothing/head/dress/fleet/command
name = "fleet command dress wheel cover"
desc = "A white dress uniform cover. This one has a gold stripe and an USDF Fleet crest."
/obj/item/clothing/head/dress/marine
name = "marine dress wheel cover"
desc = "A white dress uniform cover with an USDF Marine Corps crest."
/obj/item/clothing/head/dress/marine/command
name = "marine officer's dress wheel cover"
desc = "A white dress uniform cover with an USDF Marine Corps crest and gold stripe."
/obj/item/clothing/head/dress/marine/command/admiral
name = "admiral's dress wheel cover"
desc = "A white dress uniform cover with an USDF Navy crest and gold stripe."
//Berets
/obj/item/clothing/head/beret/sol
name = "peacekeeper beret"
desc = "A beret in Solar Central Government colors. For peacekeepers that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/gateway
name = "gateway administration beret"
desc = "An orange beret denoting service in the Gateway Administration. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/customs
name = "customs and trade beret"
desc = "A purple beret denoting service in the Customs and Trade Bureau. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/orbital
name = "orbital assault beret"
desc = "A blue beret denoting orbital assault training. For helljumpers that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/research
name = "government research beret"
desc = "A green beret denoting service in the Bureau of Research. For explorers that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/health
name = "health service beret"
desc = "A white beret denoting service in the Interstellar Health Service. For medics that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/expedition
name = "explorer's beret"
desc = "A black beret belonging to the Society of Universal Cartographers. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/expedition/security
name = "explorer's security beret"
desc = "A Society of Universal Cartographers beret with a security crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/expedition/medical
name = "explorer's medical beret"
desc = "A Society of Universal Cartographers beret with a medical crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/expedition/engineering
name = "explorer's engineering beret"
desc = "A Society of Universal Cartographers beret with an engineering crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/expedition/supply
name = "explorer's supply beret"
desc = "A Society of Universal Cartographers beret with a supply crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/expedition/command
name = "explorer's command beret"
desc = "A Society of Universal Cartographers beret with a command crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/fleet
name = "fleet beret"
desc = "A navy blue beret belonging to the USDF Fleet. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/fleet/security
name = "fleet security beret"
desc = "An USDF Fleet beret with a security crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/fleet/medical
name = "fleet medical beret"
desc = "An USDF Fleet beret with a medical crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/fleet/engineering
name = "fleet engineering beret"
desc = "An USDF Fleet with an engineering crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/fleet/supply
name = "fleet supply beret"
desc = "An USDF Fleet beret with a supply crest. For personnel that are more inclined towards style than safety."
/obj/item/clothing/head/beret/sol/fleet/command
name = "fleet command beret"
desc = "An USDF Fleet beret with a command crest. For personnel that are more inclined towards style than safety."