mirror of
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- UNSC is now USDF. - .32 is now .380 instead. - Added giskard to random gun spawns. - Changed oliva to be a subtype of giskard. - Rebalanced random gun spawner and added things. - Detective no longer spawns with a pistol. It's in your locker instead. - `SMG_sol` is now just `sol`. - Fixed some ammo pathing to be consistent. - Moves Asset Protection spawn point inside the big armory at CentCom. - Adds a door in CentCom to let the ERT area actually be reached from CentCom's bridge.
172 lines
7.3 KiB
Plaintext
172 lines
7.3 KiB
Plaintext
//SolGov uniform hats
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//Utility
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/obj/item/clothing/head/soft/sol
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name = "\improper SolGov cap"
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desc = "It's a blue ballcap in Solar Central Government colors."
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/obj/item/clothing/head/soft/sol/expedition
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name = "explorer's cap"
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desc = "It's a black ballcap bearing a Society of Universal Cartographers crest."
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/obj/item/clothing/head/soft/sol/fleet
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name = "fleet cap"
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desc = "It's a navy blue ballcap with a USDF Fleet crest."
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/obj/item/clothing/head/utility
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name = "utility cover"
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desc = "An eight-point utility cover."
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/obj/item/clothing/head/utility/fleet
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name = "fleet utility cover"
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desc = "A navy blue utility cover bearing the crest of a USDF Fleet."
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/obj/item/clothing/head/utility/marine
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name = "marine utility cover"
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desc = "A grey utility cover bearing the crest of the USDF Marine Corps."
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/obj/item/clothing/head/utility/marine/tan
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name = "tan utility cover"
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desc = "A tan utility cover bearing the crest of the USDF Marine Corps."
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/obj/item/clothing/head/utility/marine/green
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name = "green utility cover"
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desc = "A green utility cover bearing the crest of the USDF Marine Corps."
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/obj/item/clothing/head/utility/marine/green/officer // "And YOU told me you were gonna wear something nice!"
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name = "\improper officer's cap"
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desc = "A green utility cover bearing the crest of the USDF Marine Corps. This one has an officer's emblem."
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icon_state = "UNSCsoft"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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//Service
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/obj/item/clothing/head/service
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name = "service cover"
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desc = "A service uniform cover."
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/obj/item/clothing/head/service/marine
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name = "marine wheel cover"
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desc = "A green service uniform cover with an USDF Marine Corps crest."
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/obj/item/clothing/head/service/marine/command
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name = "marine officer's wheel cover"
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desc = "A green service uniform cover with an USDF Marine Corps crest and gold stripe."
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/obj/item/clothing/head/service/marine/garrison
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name = "marine garrison cap"
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desc = "A green garrison cap belonging to the USDF Marine Corps."
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/obj/item/clothing/head/service/marine/garrison/command
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name = "marine officer's garrison cap"
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desc = "A green garrison cap belonging to the USDF Marine Corps. This one has a gold pin."
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/obj/item/clothing/head/service/marine/campaign
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name = "campaign cover"
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desc = "A green campaign cover with an USDF Marine Corps crest. Only found on the heads of Drill Instructors."
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icon_state = "greendrill"
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//Dress
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/obj/item/clothing/head/dress/expedition
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name = "explorer's dress cap"
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desc = "A peaked grey dress uniform cap belonging to the Society of Universal Cartographers."
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/obj/item/clothing/head/dress/expedition/command
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name = "explorer's command dress cap"
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desc = "A peaked grey dress uniform cap belonging to the Society of Universal Cartographers. This one is trimmed in gold."
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/obj/item/clothing/head/dress/fleet
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name = "fleet dress wheel cover"
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desc = "A white dress uniform cover. This one has an USDF Fleet crest."
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/obj/item/clothing/head/dress/fleet/command
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name = "fleet command dress wheel cover"
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desc = "A white dress uniform cover. This one has a gold stripe and an USDF Fleet crest."
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/obj/item/clothing/head/dress/marine
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name = "marine dress wheel cover"
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desc = "A white dress uniform cover with an USDF Marine Corps crest."
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/obj/item/clothing/head/dress/marine/command
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name = "marine officer's dress wheel cover"
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desc = "A white dress uniform cover with an USDF Marine Corps crest and gold stripe."
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/obj/item/clothing/head/dress/marine/command/admiral
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name = "admiral's dress wheel cover"
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desc = "A white dress uniform cover with an USDF Navy crest and gold stripe."
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//Berets
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/obj/item/clothing/head/beret/sol
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name = "peacekeeper beret"
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desc = "A beret in Solar Central Government colors. For peacekeepers that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/gateway
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name = "gateway administration beret"
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desc = "An orange beret denoting service in the Gateway Administration. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/customs
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name = "customs and trade beret"
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desc = "A purple beret denoting service in the Customs and Trade Bureau. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/orbital
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name = "orbital assault beret"
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desc = "A blue beret denoting orbital assault training. For helljumpers that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/research
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name = "government research beret"
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desc = "A green beret denoting service in the Bureau of Research. For explorers that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/health
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name = "health service beret"
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desc = "A white beret denoting service in the Interstellar Health Service. For medics that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/expedition
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name = "explorer's beret"
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desc = "A black beret belonging to the Society of Universal Cartographers. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/expedition/security
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name = "explorer's security beret"
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desc = "A Society of Universal Cartographers beret with a security crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/expedition/medical
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name = "explorer's medical beret"
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desc = "A Society of Universal Cartographers beret with a medical crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/expedition/engineering
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name = "explorer's engineering beret"
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desc = "A Society of Universal Cartographers beret with an engineering crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/expedition/supply
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name = "explorer's supply beret"
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desc = "A Society of Universal Cartographers beret with a supply crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/expedition/command
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name = "explorer's command beret"
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desc = "A Society of Universal Cartographers beret with a command crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/fleet
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name = "fleet beret"
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desc = "A navy blue beret belonging to the USDF Fleet. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/fleet/security
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name = "fleet security beret"
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desc = "An USDF Fleet beret with a security crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/fleet/medical
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name = "fleet medical beret"
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desc = "An USDF Fleet beret with a medical crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/fleet/engineering
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name = "fleet engineering beret"
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desc = "An USDF Fleet with an engineering crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/fleet/supply
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name = "fleet supply beret"
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desc = "An USDF Fleet beret with a supply crest. For personnel that are more inclined towards style than safety."
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/obj/item/clothing/head/beret/sol/fleet/command
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name = "fleet command beret"
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desc = "An USDF Fleet beret with a command crest. For personnel that are more inclined towards style than safety." |