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Cameron653andAnewbe e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00

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/datum/artifact_effect/stun
name = "stun"
/datum/artifact_effect/stun/New()
..()
effect_type = pick(EFFECT_PSIONIC, EFFECT_ORGANIC)
/datum/artifact_effect/stun/DoEffectTouch(var/mob/toucher)
if(toucher && iscarbon(toucher))
var/mob/living/carbon/C = toucher
var/susceptibility = GetAnomalySusceptibility(C)
if(prob(susceptibility * 100))
C << "<font color='red'>A powerful force overwhelms your consciousness.</font>"
C.Weaken(rand(1,10) * susceptibility)
C.stuttering += 30 * susceptibility
C.Stun(rand(1,10) * susceptibility)
/datum/artifact_effect/stun/DoEffectAura()
if(holder)
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/susceptibility = GetAnomalySusceptibility(C)
if(prob(10 * susceptibility))
C << "<font color='red'>Your body goes numb for a moment.</font>"
C.Weaken(2)
C.stuttering += 2
if(prob(10))
C.Stun(1)
else if(prob(10))
C << "<font color='red'>You feel numb.</font>"
/datum/artifact_effect/stun/DoEffectPulse()
if(holder)
var/turf/T = get_turf(holder)
for (var/mob/living/carbon/C in range(src.effectrange,T))
var/susceptibility = GetAnomalySusceptibility(C)
if(prob(100 * susceptibility))
C << "<font color='red'>A wave of energy overwhelms your senses!</font>"
C.SetWeakened(4 * susceptibility)
C.stuttering = 4 * susceptibility
if(prob(10))
C.SetStunned(1 * susceptibility)