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BillyBanglesandAtermonera f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00

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// Phoron shards have been moved to code/game/objects/items/weapons/shards.dm
//legacy crystal
/obj/machinery/crystal
name = "Crystal"
icon = 'icons/obj/mining.dmi'
icon_state = "crystal"
density = TRUE
anchored = TRUE
/obj/machinery/crystal/New()
if(prob(30))
icon_state = "crystal2"
set_light(3, 3, "#CC00CC")
else if(prob(30))
icon_state = "crystal3"
set_light(3, 3, "#FF003B")
else
set_light(3, 3, "#33CC33")
/obj/machinery/crystal/ice //slightly more thematic crystals
name = "ice crystal"
desc = "A large crystalline ice formation."
icon_state = "icecrystal2"
/obj/machinery/crystal/ice/New()
if(prob(10))
icon_state = "crystal"
set_light(5, 5, "#33CC33")
if(prob(10))
icon_state = "crystal2"
set_light(5, 5, "#CC00CC")
if(prob(30))
icon_state = "icecrystal1"
set_light(5, 5, "#C4FFFF")
else
set_light(5, 5, "#C4FFFF")
//large finds
/*
obj/machinery/syndicate_beacon
obj/machinery/wish_granter
if(18)
item_type = "jagged green crystal"
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
icon_state = "crystal"
apply_material_decorations = 0
if(prob(10))
apply_image_decorations = 1
if(19)
item_type = "jagged pink crystal"
additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
icon_state = "crystal2"
apply_material_decorations = 0
if(prob(10))
apply_image_decorations = 1
*/
//machinery type artifacts?