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* adds slippery ice tiles * adds ice puzzle POIs also bedrock (impassable) rock, and ice crystals (which use placeholder graphics for now)
60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
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// Phoron shards have been moved to code/game/objects/items/weapons/shards.dm
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//legacy crystal
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/obj/machinery/crystal
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name = "Crystal"
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icon = 'icons/obj/mining.dmi'
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icon_state = "crystal"
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density = TRUE
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anchored = TRUE
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/obj/machinery/crystal/New()
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if(prob(30))
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icon_state = "crystal2"
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set_light(3, 3, "#CC00CC")
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else if(prob(30))
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icon_state = "crystal3"
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set_light(3, 3, "#FF003B")
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else
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set_light(3, 3, "#33CC33")
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/obj/machinery/crystal/ice //slightly more thematic crystals
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name = "ice crystal"
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desc = "A large crystalline ice formation."
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icon_state = "icecrystal2"
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/obj/machinery/crystal/ice/New()
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if(prob(10))
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icon_state = "crystal"
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set_light(5, 5, "#33CC33")
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if(prob(10))
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icon_state = "crystal2"
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set_light(5, 5, "#CC00CC")
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if(prob(30))
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icon_state = "icecrystal1"
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set_light(5, 5, "#C4FFFF")
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else
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set_light(5, 5, "#C4FFFF")
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//large finds
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/*
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obj/machinery/syndicate_beacon
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obj/machinery/wish_granter
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if(18)
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item_type = "jagged green crystal"
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additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
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icon_state = "crystal"
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apply_material_decorations = 0
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if(prob(10))
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apply_image_decorations = 1
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if(19)
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item_type = "jagged pink crystal"
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additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
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icon_state = "crystal2"
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apply_material_decorations = 0
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if(prob(10))
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apply_image_decorations = 1
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*/
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//machinery type artifacts?
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