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2019-12-04 13:03:25 -07:00

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/mob
var/datum/gas_mixture/air_contents = new
var/obj/machinery/atmospherics/portables_connector/connected_port
var/obj/item/weapon/tank/holding
var/volume = 1000
var/destroyed = 0
var/start_pressure = ONE_ATMOSPHERE
var/maximum_pressure = 90 * ONE_ATMOSPHERE
var/inflatable = 1
/mob/living
inflatable= 0
/mob/New()
..()
air_contents.volume = volume
air_contents.temperature = T20C
return 1
/mob/Destroy()
qdel_null(air_contents)
qdel_null(holding)
. = ..()
/mob/Life()
if(!connected_port) //only react when pipe_network will ont it do it for you
//Allow for reactions
air_contents.react()
. = ..()
/mob/proc/StandardAirMix()
return list(
"oxygen" = O2STANDARD * MolesForPressure(),
"nitrogen" = N2STANDARD * MolesForPressure())
/mob/proc/MolesForPressure(var/target_pressure = start_pressure)
return (target_pressure * air_contents.volume) / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
/mob/proc/connect(obj/machinery/atmospherics/portables_connector/new_port)
//Make sure not already connected to something else
if(connected_port || !new_port || new_port.connected_device)
return 0
//Make sure are close enough for a valid connection
if(new_port.loc != loc)
return 0
//Perform the connection
connected_port = new_port
connected_port.connected_device = src
connected_port.on = 1 //Activate port updates
buckled = 1 //Prevent movement
anchored = 1
//Actually enforce the air sharing
var/datum/pipe_network/network = connected_port.return_network(src)
if(network && !network.gases.Find(air_contents))
network.gases += air_contents
network.update = 1
return 1
/mob/proc/disconnect()
if(!connected_port)
return 0
var/datum/pipe_network/network = connected_port.return_network(src)
if(network)
network.gases -= air_contents
buckled = 0
anchored = 0
connected_port.connected_device = null
connected_port = null
return 1
/mob/proc/update_connected_network()
if(!connected_port)
return
var/datum/pipe_network/network = connected_port.return_network(src)
if (network)
network.update = 1
/mob/proc/Airattackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(src.inflatable == 0)
return 0
if (istype(W, /obj/item/weapon/wrench))
if(connected_port)
disconnect()
user << "<span class='notice'>You disconnect \the [src] from the port.</span>"
update_icon()
playsound(src, W.usesound, 50, 1)
return 1
else
var/obj/machinery/atmospherics/portables_connector/possible_port = locate(/obj/machinery/atmospherics/portables_connector/) in loc
if(possible_port)
if(connect(possible_port))
user << "<span class='notice'>You connect \the [src] to the port.</span>"
update_icon()
playsound(src, W.usesound, 50, 1)
return 1
else
user << "<span class='notice'>\The [src] failed to connect to the port.</span>"
return 0
else
return 0
else if ((istype(W, /obj/item/device/analyzer)) && Adjacent(user))
var/obj/item/device/analyzer/A = W
A.analyze_gases(src, user)
return 1
return 0
/mob/proc/atmosanalyze(var/mob/user)
return atmosanalyzer_scan(src, src.air_contents, user)