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◦ Some head gear (nurse masks, kitty ears...) no longer block CPR. (Issue 167)
◦ DNA Scanners no longer attempt to empty their contents whenever something enters them. This fixes the issue with constructed scanners puking out the circuitry they were made with. (Issue 169)
◦ You can longer /me emote when you've been paralyzed by Zombie Powder. (Issue 168)
◦ Fixed some problems with MMIs / Robots / pAIs being able to understand eachother.
◦ You can put items, that are not clothing/under or clothing/suit, on food trays. How it works is it loops through all acceptable items in the location and adds them to its overlays and a special list variable. I had to change the way mob/drop_item() works a bit. Trays have a maximum capacity, and items of a larger w_class take up more capacity.
◦ Slippery items like banana peels and soap have been nerfed significantly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2335 316c924e-a436-60f5-8080-3fe189b3f50e
31 lines
944 B
Plaintext
31 lines
944 B
Plaintext
/mob/living/carbon/brain
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var
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obj/item/device/mmi/container = null
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New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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..()
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Del()
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if(key)//If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
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if(stat!=2)//If not dead.
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death(1)//Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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ghostize(1)//Ghostize checks for key so nothing else is necessary. (1) tells that it the original body will be destroyed.
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..()
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say_understands(var/other)
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if (istype(other, /mob/living/silicon/ai))
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return 1
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if (istype(other, /mob/living/silicon/decoy))
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return 1
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if (istype(other, /mob/living/silicon/pai))
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return 1
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if (istype(other, /mob/living/silicon/robot))
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return 1
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if (istype(other, /mob/living/carbon/human))
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return 1
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if (istype(other, /mob/living/carbon/metroid))
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return 1
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return ..() |