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4062f81f20
Partial port from vgstation. Notable differences: handle_regular_hud_updates() is called anytime view is reset, instead of just from the cancel camera verb. check_eye() now returns the vision flags to be set on the viewer. Moved cameraFollow to silicon. Camera consoles now call reset_view explicitly when they want to change a mob's view, instead of leaving it as a side effect of check_eye()