Files
CHOMPstation/code/game/objects/closets/secure/personal.dm
T
noisomehollow@lycos.com 3d04f96567 #Added mechs as chargables for ninjas.
#Private lockers can now be sliced open with the ninja sword.
#Added a SpiderOS verb to the ninja suit when initialized. It acts as a lite PDA with some unique features. If I had more time, I would revise the existing PDA system to follow the format of SpiderOS which would make the former run a lot faster.
#Added an adrenaline boost ability for the ninja suit. It will near instantly remove paralysis/stun/etc but has only three uses.
#Added ninja stars ability. Ranged projectiles, the user randomly picks a target from nearby living enemies. Projectile itself is wip.
#Maximum charge for the suit is 30000, or 300%.
#More names for ninja name gen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-16 07:59:38 +00:00

61 lines
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/obj/secure_closet/personal/var/registered = null
/obj/secure_closet/personal/req_access = list(access_all_personal_lockers)
/obj/secure_closet/personal/New()
..()
spawn(2)
new /obj/item/device/radio/signaler( src )
new /obj/item/weapon/pen( src )
new /obj/item/weapon/storage/backpack( src )
new /obj/item/device/radio/headset( src )
return
/obj/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.opened)
if (istype(W, /obj/item/weapon/grab))
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
user.drop_item()
if (W) W.loc = src.loc
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(istype(W, /obj/item/device/pda))
var/obj/item/device/pda/pda = W
W = pda.id
if(src.broken)
user << "\red It appears to be broken."
return
var/obj/item/weapon/card/id/I = W
if (src.allowed(user) || !src.registered || (istype(I) && (src.registered == I.registered)))
//they can open all lockers, or nobody owns this, or they own this locker
src.locked = !( src.locked )
for(var/mob/O in viewers(user, 3))
if ((O.client && !( O.blinded )))
O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user)
if(src.locked)
src.icon_state = src.icon_locked
else
src.icon_state = src.icon_closed
if (!src.registered)
src.registered = I.registered
src.desc = "Owned by [I.registered]."
else
user << "\red Access Denied"
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
if(istype(W, /obj/item/weapon/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
else
for(var/mob/O in viewers(user, 3))
O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2)
else
user << "\red Access Denied"
return