Files
CHOMPstation/code/modules/mob/new_player/savefile.dm
T
mport2004@gmail.com 4331dca438 Someone thought it would be a great idea to comment out the ability to wake up, you will once again sometimes wake up after medbay hits you with sleepytox.
Ghosts no longer hear emotes from across the map.
You can once again examine yourself.
Buildmode is back in because it is a very useful and great tool.
It is also an ADMIN TOOL and will cause runtimes like most of the other admin tools if you use it like shit.
Removed more erp bullshit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3417 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 07:09:07 +00:00

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#define SAVEFILE_VERSION_MIN 5
#define SAVEFILE_VERSION_MAX 6
datum/preferences/proc/savefile_path(mob/user)
return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences.sav"
datum/preferences/proc/savefile_save(mob/user)
if (IsGuestKey(user.key))
return 0
var/savefile/F = new /savefile(src.savefile_path(user))
// var/version
// F["version"] >> version
F["version"] << SAVEFILE_VERSION_MAX
F["real_name"] << src.real_name
F["name_is_always_random"] << src.be_random_name
F["gender"] << src.gender
F["age"] << src.age
//Job data
F["job_civilian_high"] << src.job_civilian_high
F["job_civilian_med"] << src.job_civilian_med
F["job_civilian_low"] << src.job_civilian_low
F["job_medsci_high"] << src.job_medsci_high
F["job_medsci_med"] << src.job_medsci_med
F["job_medsci_low"] << src.job_medsci_low
F["job_engsec_high"] << src.job_engsec_high
F["job_engsec_med"] << src.job_engsec_med
F["job_engsec_low"] << src.job_engsec_low
//Body data
F["hair_red"] << src.r_hair
F["hair_green"] << src.g_hair
F["hair_blue"] << src.b_hair
F["facial_red"] << src.r_facial
F["facial_green"] << src.g_facial
F["facial_blue"] << src.b_facial
F["skin_tone"] << src.s_tone
F["hair_style_name"] << src.h_style
F["facial_style_name"] << src.f_style
F["eyes_red"] << src.r_eyes
F["eyes_green"] << src.g_eyes
F["eyes_blue"] << src.b_eyes
F["blood_type"] << src.b_type
F["underwear"] << src.underwear
F["backbag"] << src.backbag
F["backbag"] << src.backbag
F["be_special"] << src.be_special
F["UI"] << src.UI
F["midis"] << src.midis
F["ghost_ears"] << src.ghost_ears
F["ooccolor"] << src.ooccolor
F["lastchangelog"] << src.lastchangelog
return 1
// loads the savefile corresponding to the mob's ckey
// if silent=true, report incompatible savefiles
// returns 1 if loaded (or file was incompatible)
// returns 0 if savefile did not exist
datum/preferences/proc/savefile_load(mob/user)
if(IsGuestKey(user.key)) return 0
var/path = savefile_path(user)
if(!fexists(path)) return 0
var/savefile/F = new /savefile(path)
var/version = null
F["version"] >> version
if (isnull(version) || version < SAVEFILE_VERSION_MIN || version > SAVEFILE_VERSION_MAX)
fdel(path)
alert(user, "Your savefile was incompatible with this version and was deleted.")
return 0
F["real_name"] >> src.real_name
F["gender"] >> src.gender
F["age"] >> src.age
F["hair_red"] >> src.r_hair
F["hair_green"] >> src.g_hair
F["hair_blue"] >> src.b_hair
F["facial_red"] >> src.r_facial
F["facial_green"] >> src.g_facial
F["facial_blue"] >> src.b_facial
F["skin_tone"] >> src.s_tone
F["hair_style_name"] >> src.h_style
F["facial_style_name"] >> src.f_style
F["eyes_red"] >> src.r_eyes
F["eyes_green"] >> src.g_eyes
F["eyes_blue"] >> src.b_eyes
F["blood_type"] >> src.b_type
F["underwear"] >> src.underwear
if(underwear == 0) underwear = 6 //For old players who have 0 in their savefile
F["backbag"] >> src.backbag
if(isnull(backbag)) backbag = 2
F["name_is_always_random"] >> src.be_random_name
F["midis"] >> src.midis
F["ghost_ears"] >> src.ghost_ears
if(isnull(ghost_ears)) ghost_ears = 1 //Hotfix
F["ooccolor"] >> src.ooccolor
F["lastchangelog"] >> src.lastchangelog
F["UI"] >> src.UI
F["be_special"] >> src.be_special
F["job_civilian_high"] >> src.job_civilian_high
F["job_civilian_med"] >> src.job_civilian_med
F["job_civilian_low"] >> src.job_civilian_low
F["job_medsci_high"] >> src.job_medsci_high
F["job_medsci_med"] >> src.job_medsci_med
F["job_medsci_low"] >> src.job_medsci_low
F["job_engsec_high"] >> src.job_engsec_high
F["job_engsec_med"] >> src.job_engsec_med
F["job_engsec_low"] >> src.job_engsec_low
//NOTE: Conversion things go inside this if statement
//When updating the save file remember to add 1 to BOTH the savefile constants
//Also take the old conversion things that no longer apply out of this if
if(version && version < SAVEFILE_VERSION_MAX)
convert_hairstyles() // convert version 4 hairstyles to version 5
style_to_datum() // convert f_style and h_style to /datum
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
datum/preferences/proc/convert_hairstyles()
// convert hairstyle names from old savefiles
switch(h_style)
if("Balding")
h_style = "Balding Hair"
if("Fag")
h_style = "Flow Hair"
if("Jensen Hair")
h_style = "Adam Jensen Hair"
if("Kusangi Hair")
h_style = "Kusanagi Hair"
switch(f_style)
if("Watson")
f_style = "Watson Mustache"
if("Chaplin")
f_style = "Square Mustache"
if("Selleck")
f_style = "Selleck Mustache"
if("Van Dyke")
f_style = "Van Dyke Mustache"
if("Elvis")
f_style = "Elvis Sideburns"
if("Abe")
f_style = "Abraham Lincoln Beard"
if("Hipster")
f_style = "Hipster Beard"
if("Hogan")
f_style = "Hulk Hogan Mustache"
if("Jensen Goatee")
f_style = "Adam Jensen Beard"
return