This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
CHOMPstation
Watch
1
Star
0
Fork
0
You've already forked CHOMPstation
mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced
2026-05-22 22:56:55 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
60c962ebb80147fa7b02ff7ea6fcdcf4cb183b7f
CHOMPstation
/
code
/
ZAS
T
History
CIB
35b1e7efd6
Experimental change to speed up atmos
...
Kudos to /tg/
2012-07-29 03:29:45 +03:00
..
Airflow.dm
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
Connection.dm
A few fixes.
2012-07-28 17:16:22 +02:00
Creation.dm
Attempted fix for ZAS possibly crashing BYOND, removed special case for Cryo from human life as it is already handled by cryo's return_air() proc, made breathing in superheated gas burn you a wee bit.
2012-07-26 12:10:16 -07:00
Debug.dm
Made some more airflow changes that are irrelevant until I get airflow working.
2012-05-31 00:25:52 -06:00
Definition.dm
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
FEA_gas_mixture.dm
Experimental change to speed up atmos
2012-07-29 03:29:45 +03:00
FEA_system.dm
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
FEA_turf_tile.dm
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
Fire.dm
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
Functions.dm
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
Plasma.dm
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
Processing.dm
Fixed a ZAS/Processing.dm runtime error
2012-07-28 10:34:24 +03:00
Variable Settings.dm
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00