Files
CHOMPstation/code/game/objects/closets/secure/medical.dm
T
Ren Erthilo 7ad3a77a43 TG: Added Ricotez's new lockers.
http://nanotrasen.com/phpBB3/viewtopic.php?f=3&t=7278&start=220#p97307

Updated the changelog, added Ricotez, Ausops and TankNut to be credited under
"spriters" in the changelog heading.
Revision: r3339
Author: 	 kortgstation
2012-04-29 22:51:28 +01:00

188 lines
5.5 KiB
Plaintext

/obj/structure/closet/secure_closet/medicine
name = "Medicine Closet"
desc = "Filled with medical junk."
icon_state = "securemed1"
icon_closed = "securemed"
icon_locked = "securemed1"
icon_opened = "securemedopen"
icon_broken = "securemedbroken"
icon_off = "securemed1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/storage/syringes(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
return
/obj/structure/closet/secure_closet/anaesthetic
name = "Anesthetic"
desc = "Used to knock people out."
icon_state = "securemed1"
icon_closed = "securemed"
icon_locked = "securemed1"
icon_opened = "securemedopen"
icon_broken = "securemedbroken"
icon_off = "securemed1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/clothing/mask/breath/medical(src)
new /obj/item/clothing/mask/breath/medical(src)
new /obj/item/clothing/mask/breath/medical(src)
return
/obj/structure/closet/secure_closet/doctor_personal
name = "Doctor's Locker"
req_access = list(access_medical)
icon_state = "securemed1"
icon_closed = "securemed"
icon_locked = "securemed1"
icon_opened = "securemedopen"
icon_broken = "securemedbroken"
icon_off = "securemed1"
New()
..()
sleep(2)
new /obj/item/wardrobe/doctor(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/medical(src)
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/weapon/cartridge/medical(src)
new /obj/item/device/radio/headset/headset_med(src)
return
/obj/structure/closet/secure_closet/chemist_personal
name = "Chemist's Locker"
req_access = list(access_chemistry)
New()
..()
sleep(2)
new /obj/item/wardrobe/chemist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/radio/headset/headset_medsci(src)
new /obj/item/device/pda/toxins(src)
return
/obj/structure/closet/secure_closet/genetics_personal
name = "Geneticist's Locker"
req_access = list(access_medlab)
New()
..()
sleep(2)
new /obj/item/wardrobe/geneticist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/medical(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/headset_medsci(src)
/obj/structure/closet/secure_closet/viro_personal
name = "Virologist's Locker"
req_access = list(access_virology)
New()
..()
sleep(2)
new /obj/item/wardrobe/virologist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/pda/medical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/device/radio/headset/headset_med(src)
/obj/structure/closet/secure_closet/CMO
name = "Chief Medical Officer's Locker"
req_access = list(access_cmo)
icon_state = "cmosecure1"
icon_closed = "cmosecure"
icon_locked = "cmosecure1"
icon_opened = "cmosecureopen"
icon_broken = "cmosecurebroken"
icon_off = "cmosecure1"
New()
..()
sleep(2)
new /obj/item/wardrobe/cmo(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/heads/cmo(src)
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/weapon/cartridge/cmo(src)
new /obj/item/device/radio/headset/heads/cmo(src)
return
/obj/structure/closet/secure_closet/animal
name = "Animal Control"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/device/assembly/signaler(src)
new /obj/item/device/radio/electropack(src)
new /obj/item/device/radio/electropack(src)
new /obj/item/device/radio/electropack(src)
return
/obj/structure/closet/secure_closet/chemical
name = "Chemical Closet"
desc = "Store dangerous chemicals in here."
icon_state = "securemed1"
icon_closed = "securemed"
icon_locked = "securemed1"
icon_opened = "securemedopen"
icon_broken = "securemedbroken"
icon_off = "securemed1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/storage/pillbottlebox(src)
new /obj/item/weapon/storage/pillbottlebox(src)
return