Files
CHOMPstation/code/game/objects/radio/electropack.dm
T
rastaf.zero@gmail.com 785eb9dcc6 RADIO HEADSET update by Barhandar and me:
Three new channels and new :h-like shortcuts for each channel.
shortcuts now are:
	":r" = "right hand" (unchanged)
	":l" = "left hand" (unchanged)
	":i" = "intercom" (unchanged)
	":h" = "department" (unchanged for everyone except captain)
	":w" = "whisper" (NEW shortcut)
	":b" = "binary" (CHANGED)
	":a" = "alientalk" (unchanged)
	":t" = "Syndicate" (NEW channel)
	":c" = "Command" (NEW shortcut)
	":n" = "Science" (NEW channel) ("n" because all other letters are occupied)
	":m" = "Medical" (NEW shortcut)
	":e" = "Engineering" (NEW shortcut)
	":s" = "Security" (NEW shortcut)
Note:
":h" works as before, i.e. sends on engineering channel for engineers and CE, on medical channel for MD, CMO,etc and so on.
All heads have command channel in their headsets along with department channel.
Warden and QM aren't heads.
Captain have almost all channels in his/her headset, but some are switched off by default. The default channel for captain is "Command" now.
Bugs fixed:
If headset is tuned to other frequency dept channel don't work.
A receive wire in intercoms can be cut.
Some others bugs.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1020 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:08:42 +00:00

152 lines
4.2 KiB
Plaintext

/obj/item/device/radio/electropack/examine()
set src in view()
..()
if ((in_range(src, usr) || src.loc == usr))
if (src.e_pads)
usr << "\blue The electric pads are exposed!"
return
/obj/item/device/radio/electropack/attack_paw(mob/user as mob)
return src.attack_hand(user)
return
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
if (src == user.back)
user << "\blue You need help taking this off!"
return
else
..()
return
/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/screwdriver))
src.e_pads = !( src.e_pads )
if (src.e_pads)
user.show_message("\blue The electric pads have been exposed!")
else
user.show_message("\blue The electric pads have been reinserted!")
src.add_fingerprint(user)
else
if (istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
W.loc = A
A.part1 = W
W.layer = initial(W.layer)
if (user.client)
user.client.screen -= W
if (user.r_hand == W)
user.u_equip(W)
user.r_hand = A
else
user.u_equip(W)
user.l_hand = A
W.master = A
src.master = A
src.layer = initial(src.layer)
user.u_equip(src)
if (user.client)
user.client.screen -= src
src.loc = A
A.part2 = src
A.layer = 20
src.add_fingerprint(user)
A.add_fingerprint(user)
return
/obj/item/device/radio/electropack/Topic(href, href_list)
//..()
if (usr.stat || usr.restrained())
return
if (((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(src.master) || (in_range(src, usr) && istype(src.loc, /turf)))))
usr.machine = src
if (href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else
if (href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
else
if (href_list["power"])
src.on = !( src.on )
src.icon_state = text("electropack[]", src.on)
if (!( src.master ))
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
//Foreach goto(308)
else
if (istype(src.master.loc, /mob))
src.attack_self(src.master.loc)
else
for(var/mob/M in viewers(1, src.master))
if (M.client)
src.attack_self(M)
//Foreach goto(384)
else
usr << browse(null, "window=radio")
return
return
/*
/obj/item/device/radio/electropack/accept_rad(obj/item/device/radio/signaler/R as obj, message)
if ((istype(R, /obj/item/device/radio/signaler) && R.frequency == src.frequency && R.code == src.code))
return 1
else
return null
return*/
/obj/item/device/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || (signal.encryption != code))
return
if ((ismob(src.loc) && src.on))
var/mob/M = src.loc
var/turf/T = M.loc
if ((istype(T, /turf)))
if (M.moved_recently && M.last_move)
step(M, M.last_move)
M.show_message("\red <B>You feel a sharp shock!</B>")
if (M.weakened < 10)
M.weakened = 10
if ((src.master && src.wires & 1))
src.master.receive_signal()
return
/obj/item/device/radio/electropack/attack_self(mob/user as mob, flag1)
if (!( istype(user, /mob/living/carbon/human) ))
return
user.machine = src
var/dat = {"<TT>
<A href='?src=\ref[src];power=1'>Turn [src.on ? "Off" : "On"]</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return