mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 03:26:21 +01:00
371 lines
14 KiB
Plaintext
371 lines
14 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////////
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/// Micro/Macro chemicals
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/datum/chemical_reaction/sizeoxadone
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name = "sizeoxadone"
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id = "sizeoxadone"
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result = "sizeoxadone"
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required_reagents = list("clonexadone" = 1, "tramadol" = 3, "phoron" = 1)
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catalysts = list("phoron" = 5)
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result_amount = 5
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/datum/chemical_reaction/macrocillin
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name = "Macrocillin"
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id = "macrocillin"
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result = "macrocillin"
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// POLARISTODO requires_heating = 1
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required_reagents = list("sizeoxadone" = 20, "diethylamine" = 20)
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result_amount = 1
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/datum/chemical_reaction/microcillin
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name = "Microcillin"
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id = "microcillin"
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result = "microcillin"
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// POLARISTODO requires_heating = 1
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required_reagents = list("sizeoxadone" = 20, "sodiumchloride" = 20)
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result_amount = 1
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/datum/chemical_reaction/normalcillin
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name = "Normalcillin"
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id = "normalcillin"
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result = "normalcillin"
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// POLARISTODO requires_heating = 1
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required_reagents = list("sizeoxadone" = 20, "leporazine" = 20)
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result_amount = 1
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/datum/chemical_reaction/dontcrossthebeams
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name = "Don't Cross The Beams"
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id = "dontcrossthebeams"
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result = null
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required_reagents = list("microcillin" = 1, "macrocillin" = 1)
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/datum/chemical_reaction/dontcrossthebeams/on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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playsound(location, 'sound/weapons/gauss_shoot.ogg', 50, 1)
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var/datum/effect/effect/system/grav_pull/s = new /datum/effect/effect/system/grav_pull
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s.set_up(3, 3, location)
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s.start()
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holder.clear_reagents()
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/datum/chemical_reaction/xenolazarus
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name = "Discount Lazarus"
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id = "discountlazarus"
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result = null
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required_reagents = list("monstertamer" = 5, "clonexadone" = 5)
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/datum/chemical_reaction/xenolazarus/on_reaction(var/datum/reagents/holder, var/created_volume) //literally all this does is mash the regenerate button
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if(ishuman(holder.my_atom))
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var/mob/living/carbon/human/H = holder.my_atom
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if(H.stat == DEAD && (/mob/living/carbon/human/proc/reconstitute_form in H.verbs)) //no magical regen for non-regenners, and can't force the reaction on live ones
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if(H.hasnutriment()) // make sure it actually has the conditions to revive
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if(!H.reviving) // if it's not reviving, start doing so
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H.visible_message("<span class='info'>[H] shudders briefly, then relaxes, faint movements stirring within.</span>")
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H.chimera_regenerate()
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else if (/mob/living/carbon/human/proc/hatch in H.verbs)// already reviving, check if they're ready to hatch
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H.chimera_hatch()
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H.visible_message("<span class='danger'><p><font size=4>[H] violently convulses and then bursts open, revealing a new, intact copy in the pool of viscera.</font></p></span>") // Hope you were wearing waterproofs, doc...
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H.adjustBrainLoss(10) // they're reviving from dead, so take 10 brainloss
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else //they're already reviving but haven't hatched. Give a little message to tell them to wait.
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H.visible_message("<span class='info'>[H] stirs faintly, but doesn't appear to be ready to wake up yet.</span>")
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else
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H.visible_message("<span class='info'>[H] twitches for a moment, but remains still.</span>") // no nutriment
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///////////////////////////////////////////////////////////////////////////////////
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/// Vore Drugs
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/datum/chemical_reaction/ickypak
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name = "Ickypak"
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id = "ickypak"
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result = "ickypak"
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required_reagents = list("hyperzine" = 4, "fluorosurfactant" = 1)
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result_amount = 5
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/datum/chemical_reaction/unsorbitol
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name = "Unsorbitol"
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id = "unsorbitol"
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result = "unsorbitol"
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required_reagents = list("mutagen" = 3, "lipozine" = 2)
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result_amount = 5
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///////////////////////////////////////////////////////////////////////////////////
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/// Other Drugs
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/datum/chemical_reaction/adranol
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name = "Adranol"
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id = "adranol"
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result = "adranol"
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required_reagents = list("milk" = 2, "hydrogen" = 1, "potassium" = 1)
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result_amount = 3
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/datum/chemical_reaction/vermicetol
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name = "Vermicetol"
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id = "vermicetol"
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result = "vermicetol"
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required_reagents = list("kelotane" = 1, "dermaline" = 1, "shockchem" = 1, "phoron" = 0.1)
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catalysts = list("phoron" = 5)
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result_amount = 3
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///////////////////////////////////////////////////////////////////////////////////
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/// Sap recipes
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/datum/chemical_reaction/myelamine //This is the clotting agent used by clotting packs.
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name = "Myelamine"
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id = "myelamine"
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result = "myelamine"
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required_reagents = list("bicaridine" = 1, "iron" = 2, "kelotane" = 1, "bluesap" = 1)
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result_amount = 1
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//Old version of above slightly modified
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/datum/chemical_reaction/myelamineold //This is the clotting agent used by clotting packs.
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name = "Myelamineold"
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id = "myelamineold"
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result = "myelamine"
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required_reagents = list("bicaridine" = 1, "iron" = 2, "kelotane" = 1, "spidertoxin" = 1)
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result_amount = 1
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/datum/chemical_reaction/hannoa
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name = "Hannoa"
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id = "hannoa"
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result = "hannoa"
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required_reagents = list("purplesap" = 1, "iron" = 2, "kelotane" = 1, "carbon" = 1)
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result_amount = 1
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/datum/chemical_reaction/bullvalene
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name = "Bullvalene"
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id = "bullvalene"
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result = "bullvalene"
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required_reagents = list("dermaline" = 1, "orangesap" = 1, "Copper" = 1)
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result_amount = 1
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/datum/chemical_reaction/nutrient
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name = "Nutriment"
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id = "nutriment"
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result = "nutriment"
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required_reagents = list("purplesap" = 1, "orangesap" = 1, "bluesap" = 1)
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result_amount = 3
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///////////////////////////////////////////////////////////////////////////////////
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/// Special drinks
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/datum/chemical_reaction/drinks/grubshake
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name = "Grub protein drink"
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id = "grubshake"
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result = "grubshake"
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required_reagents = list("shockchem" = 5, "water" = 25)
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result_amount = 30
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/datum/chemical_reaction/drinks/deathbell
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name = "Deathbell"
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id = "deathbell"
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result = "deathbell"
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required_reagents = list("antifreeze" = 1, "gargleblaster" = 1, "syndicatebomb" =1)
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result_amount = 3
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/datum/chemical_reaction/drinks/monstertamer
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name = "Monster Tamer"
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id = "monstertamer"
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result = "monstertamer"
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required_reagents = list("whiskey" = 1, "protein" = 1)
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result_amount = 2
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///////////////////////////////
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//SLIME CORES BELOW HERE///////
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///////////////////////////////
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/datum/chemical_reaction/slime_food
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name = "Slime Bork"
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id = "m_tele2"
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result = null
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required_reagents = list("phoron" = 10, "slimejelly" = 5, "nutriment" = 20)
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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var/list/borks = typesof(/obj/item/weapon/reagent_containers/food/snacks) - /obj/item/weapon/reagent_containers/food/snacks // BORK BORK BORK
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playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
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/* Removed at some point, unsure what to replace with
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for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
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if(M:eyecheck() <= 0)
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flick("e_flash", M.flash)
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*/
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for(var/i = 1, i <= 4 + rand(1,2), i++)
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var/chosen = pick(borks)
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var/obj/B = new chosen
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if(B)
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B.loc = get_turf(holder.my_atom)
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(B, pick(NORTH,SOUTH,EAST,WEST))
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/datum/chemical_reaction/materials
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name = "Slime materials"
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id = "slimematerial"
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result = null
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required_reagents = list("phoron" = 20, "slimejelly" = 40, "aluminum" = 20) //Woah there! You have the possibility of making diamonds! 8 ground up slimes required for one of these, and you still have a 10% chance for it to fail.
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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var/fail_chance = rand(1,1000)
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if(fail_chance == 1) // 0.1% chance of exploding, so scientists don't exclusively abuse this to obtain materials.
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for(var/mob/O in viewers(get_turf(holder.my_atom), null))
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O.show_message(text("<span class='warning'>The solution begins to vibrate violently!</span>"), 1) // It was at this moment, the Xenobiologist knew... he fucked up.
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sleep(30)
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playsound(get_turf(holder.my_atom), 'sound/items/Welder2.ogg', 100, 1)
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for(var/mob/O in viewers(get_turf(holder.my_atom), null))
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O.show_message(text("<span class='warning'>The reaction begins to rapidly sizzle and swell outwards!</span>"), 1)
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sleep(20)
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explosion(get_turf(holder.my_atom), 0 ,4, 8) //Enough to cause severe damage in the area, but not so much that it'll instantly gib the person.
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empulse(get_turf(holder.my_atom), 3, 7) //Uh oh, it produced some uranium, too! EMP blast!
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return
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if(fail_chance < 101) // 10% chance of it not working at all.
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playsound(get_turf(holder.my_atom), 'sound/items/Welder.ogg', 100, 1)
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for(var/mob/O in viewers(get_turf(holder.my_atom), null))
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O.show_message(text("<span class='warning'>The slime core fizzles disappointingly.</span>"), 1)
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return
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var/blocked = list(/obj/item/stack/material, /obj/item/stack/material/cyborg, /obj/item/stack/material/cyborg/plastic, /obj/item/stack/material/cyborg/plasteel, /obj/item/stack/material/cyborg/glass/reinforced, /obj/item/stack/material/cyborg/wood, /obj/item/stack/material/animalhide/human, /obj/item/stack/material/animalhide/corgi, /obj/item/stack/material/animalhide/cat, /obj/item/stack/material/animalhide/monkey, /obj/item/stack/material/animalhide/lizard , /obj/item/stack/material/animalhide/xeno, /obj/item/stack/material/cyborg, /obj/item/stack/material/cyborg/glass/reinforced)
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var/list/material = typesof(/obj/item/stack/material) - blocked
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playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
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/* Removed at some point, unsure what to replace with
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for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
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if(M:eyecheck() <= 0)
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flick("e_flash", M.flash)
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*/
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var/spawn_amount = rand(1,50)
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var/chosen = pick(material)
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var/obj/item/stack/material/C = new chosen
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C.amount = spawn_amount
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C.loc = get_turf(holder.my_atom)
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/datum/chemical_reaction/slimelight
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name = "Slime Glow"
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id = "m_glow"
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result = null
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required_reagents = list("phoron" = 5, "slimejelly" = 5, "water" = 10) //Takes 10 water so it doesn't mess with the frost oil.
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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for(var/mob/O in viewers(get_turf(holder.my_atom), null))
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O.show_message(text("<span class='warning'> The contents of the slime core harden and begin to emit a warm, bright light.</span>"), 1)
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var/obj/item/device/flashlight/slime/F = new /obj/item/device/flashlight/slime
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F.loc = get_turf(holder.my_atom)
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/datum/chemical_reaction/slimephoron
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name = "Slime Phoron"
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id = "m_plasma"
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result = null
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required_reagents = list("phoron" = 20, "uranium" = 20, "slimejelly" = 20)
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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var/obj/item/stack/material/phoron/P = new /obj/item/stack/material/phoron
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P.amount = 10
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P.loc = get_turf(holder.my_atom)
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/datum/chemical_reaction/slimefreeze
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name = "Slime Freeze"
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id = "m_freeze"
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result = null
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required_reagents = list("phoron" = 10, "coolant" = 10, "slimejelly" = 10)
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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for(var/mob/O in viewers(get_turf(holder.my_atom), null))
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O.show_message(text("<span class='warning'>The slime extract begins to vibrate violently!</span>"), 1)
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sleep(50)
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playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
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for(var/mob/living/M in range (get_turf(holder.my_atom), 7))
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M.bodytemperature -= 140
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M << "<span class='notice'> You suddenly feel a chill!</span>"
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/datum/chemical_reaction/slimefrost
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name = "Slime Frost Oil"
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id = "m_frostoil"
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result = "frostoil"
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required_reagents = list("phoron" = 5, "slimejelly" = 5, "water" = 5, "coolant" = 5)
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result_amount = 10
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/datum/chemical_reaction/slimefire
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name = "Slime fire"
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id = "m_fire"
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result = null
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required_reagents = list("phoron" = 60, "slimejelly" = 30, "potassium" = 30)
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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for(var/mob/O in viewers(get_turf(holder.my_atom), null))
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O.show_message(text("<span class='warning'>The slime extract begins to vibrate violently!</span>"), 1)
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sleep(50)
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var/turf/location = get_turf(holder.my_atom.loc)
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for(var/turf/simulated/floor/target_tile in range(0,location))
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target_tile.assume_gas("phoron", 25, 1400)
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spawn (0) target_tile.hotspot_expose(700, 400)
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/datum/chemical_reaction/slimeify
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name = "Advanced Mutation Toxin"
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id = "advmutationtoxin2"
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result = "advmutationtoxin"
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required_reagents = list("phoron" = 15, "slimejelly" = 15, "mutationtoxin" = 15) //In case a xenobiologist wants to become a fully fledged slime person.
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result_amount = 1
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/datum/chemical_reaction/slimeheal //A slime healing mixture. Why not.
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name = "Slime Health"
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id = "slimeheal"
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result = "null"
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required_reagents = list("phoron" = 10, "bicaridine" = 10, "kelotane" = 10, "inaprovaline" = 10, "slimejelly" = 10)
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on_reaction(var/datum/reagents/holder, var/created_volume)
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for (var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
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C << "<span class='notice'>A wave of energy suddenly invigorates you.</span>"
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C.adjustBruteLoss(-25)
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C.adjustFireLoss(-25)
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C.adjustToxLoss(-25)
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C.adjustOxyLoss(-25)
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C.adjustBrainLoss(-25)
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C.adjustCloneLoss(-25)
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C.updatehealth()
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/datum/chemical_reaction/slimejelly
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name = "Slime Jam"
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id = "m_jam"
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result = "slimejelly"
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required_reagents = list("phoron" = 20, "sugar" = 50, "lithium" = 50) //In case a xenobiologist is impatient and is willing to drain their dispenser resources, along with plasma!
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result_amount = 5
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/datum/chemical_reaction/slimevore
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name = "Slime Vore" // Hostile vore mobs only
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id = "m_tele"
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result = null
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required_reagents = list("phoron" = 20, "nutriment" = 20, "sugar" = 20, "mutationtoxin" = 20) //Can't do slime jelly as it'll conflict with another, but mutation toxin will do.
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result_amount = 1
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on_reaction(var/datum/reagents/holder)
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var/mob_path = /mob/living/simple_animal
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var/blocked = list(
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/mob/living/simple_animal/hostile/mimic,
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/mob/living/simple_animal/hostile/alien/queen,
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/mob/living/simple_animal/shadekin
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)//exclusion list for things you don't want the reaction to create.
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var/list/voremobs = typesof(mob_path) - mob_path - blocked // list of possible hostile mobs
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playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
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/* Removed at some point, unsure what to replace with
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for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
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if(M:eyecheck() <= 0)
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flick("e_flash", M.flash)
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*/
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var/spawn_count = rand(1,3)
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for(var/i = 1, i <= spawn_count, i++)
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var/chosen = pick(voremobs)
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var/mob/living/simple_animal/hostile/C = new chosen
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C.faction = "slimesummon"
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C.loc = get_turf(holder.my_atom)
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(C, pick(NORTH,SOUTH,EAST,WEST))
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