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CHOMPstation
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b0113eaac983ebd05bfef4eb3d6aeebe6c45ab40
CHOMPstation
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code
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modules
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mob
T
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SkyMarshal
664c6b7dec
AI's can now understand pAI speech
...
Tidied up some.
2012-02-06 11:02:49 -07:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Merge git://github.com/Baystation12/Baystation12
2012-02-07 03:28:09 +10:00
new_player
MOAR BUGFIXES
2012-02-05 21:56:12 -07:00
organ
Herp, derp made blood work right.
2012-02-05 11:22:05 -07:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
Update by Lagius:
2011-05-11 19:31:59 +00:00
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
say.dm
AI's can now understand pAI speech
2012-02-06 11:02:49 -07:00
screen.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00