Files
CHOMPstation/code/modules/clothing/suits/bio.dm
T
Erthilo fb71890c18 TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)

-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

Revision: r3599 &  r3601
Author: 	 ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00

127 lines
3.5 KiB
Plaintext

/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 10)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.30
flags = FPRINT | TABLEPASS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1.0
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/head/bio_hood/general
icon_state = "bio_general"
/obj/item/clothing/suit/bio_suit/general
icon_state = "bio_general"
/obj/item/clothing/head/bio_hood/virology
icon_state = "bio_virology"
/obj/item/clothing/suit/bio_suit/virology
icon_state = "bio_virology"
/obj/item/clothing/head/bio_hood/security
icon_state = "bio_security"
/obj/item/clothing/suit/bio_suit/security
icon_state = "bio_security"
/obj/item/clothing/head/bio_hood/janitor
icon_state = "bio_janitor"
/obj/item/clothing/suit/bio_suit/janitor
icon_state = "bio_janitor"
/obj/item/clothing/head/bio_hood/scientist
icon_state = "bio_scientist"
/obj/item/clothing/suit/bio_suit/scientist
icon_state = "bio_scientist"
/obj/item/clothing/suit/bio_suit/cmo
icon_state = "bio_cmo"
/obj/item/clothing/head/bio_hood/cmo
icon_state = "bio_cmo"
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
name = "Plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
/obj/item/clothing/head/bio_hood/hazmat_white
icon_state = "hazmat_white"
item_state = "hazhat_white"
/obj/item/clothing/suit/bio_suit/hazmat_white
icon_state = "hazmat_white"
item_state = "hazsuit_white"
/obj/item/clothing/head/bio_hood/hazmat_janitor
icon_state = "hazmat_janitor"
item_state = "hazhat_janitor"
/obj/item/clothing/suit/bio_suit/hazmat_janitor
icon_state = "hazmat_janitor"
item_state = "hazsuit_janitor"
/obj/item/clothing/head/bio_hood/hazmat_green
icon_state = "hazmat_green"
item_state = "hazhat_green"
/obj/item/clothing/suit/bio_suit/hazmat_green
icon_state = "hazmat_green"
item_state = "hazsuit_green"
/obj/item/clothing/head/bio_hood/hazmat_yellow
icon_state = "hazmat_yellow"
item_state = "hazhat_yellow"
/obj/item/clothing/suit/bio_suit/hazmat_yellow
icon_state = "hazmat_yellow"
item_state = "hazsuit_yellow"
/obj/item/clothing/head/bio_hood/hazmat_orange
icon_state = "hazmat_orange"
item_state = "hazhat_orange"
/obj/item/clothing/suit/bio_suit/hazmat_orange
icon_state = "hazmat_orange"
item_state = "hazsuit_orange"
/obj/item/clothing/head/bio_hood/hazmat_firered
icon_state = "hazmat_firered"
item_state = "hazhat_firered"
/obj/item/clothing/suit/bio_suit/hazmat_firered
icon_state = "hazmat_firered"
item_state = "hazsuit_firered"