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CHOMPstation/code/modules/vore/eating/bellymodes_vr.dm
T
2017-08-24 15:56:52 +03:00

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// Process the predator's effects upon the contents of its belly (i.e digestion/transformation etc)
// Called from /mob/living/Life() proc.
/datum/belly/proc/process_Life()
/////////////////////////// Auto-Emotes ///////////////////////////
if((digest_mode in emote_lists) && !emotePend)
emotePend = 1
spawn(emoteTime)
var/list/EL = emote_lists[digest_mode]
for(var/mob/living/M in internal_contents)
M << "<span class='notice'>[pick(EL)]</span>"
src.emotePend = 0
//////////////////////// Absorbed Handling ////////////////////////
for(var/mob/living/M in internal_contents)
if(M.absorbed)
M.Weaken(5)
///////////////////////////// DM_HOLD /////////////////////////////
if(digest_mode == DM_HOLD)
return //Pretty boring, huh
//////////////////////////// DM_DIGEST ////////////////////////////
if(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB || digest_mode == DM_ITEMWEAK)
var/list/touchable_items = internal_contents - items_preserved
var/mob/living/silicon/robot/s_owner = null
if(prob(50)) //Was SO OFTEN. AAAA.
var/churnsound = pick(digestion_sounds)
for(var/mob/hearer in range(1,owner))
hearer << sound(churnsound,volume=80)
for (var/mob/living/M in internal_contents)
//Pref protection!
if (!M.digestable || M.absorbed)
continue
//Person just died in guts!
if(M.stat == DEAD)
var/digest_alert_owner = pick(digest_messages_owner)
var/digest_alert_prey = pick(digest_messages_prey)
//Replace placeholder vars
digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
//Send messages
owner << "<span class='notice'>" + digest_alert_owner + "</span>"
M << "<span class='notice'>" + digest_alert_prey + "</span>"
owner.nutrition += 20 // so eating dead mobs gives you *something*.
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += 750
var/deathsound = pick(death_sounds)
for(var/mob/hearer in range(1,owner))
hearer << deathsound
digestion_death(M)
owner.update_icons()
continue
if(digest_mode == DM_DIGEST_NUMB && ishuman(M))
var/mob/living/carbon/human/H = M
if(H.bloodstr.get_reagent_amount("numbenzyme") < 5)
H.bloodstr.add_reagent("numbenzyme",10)
// Deal digestion damage (and feed the pred)
if(!(M.status_flags & GODMODE))
M.adjustBruteLoss(digest_brute)
M.adjustFireLoss(digest_burn)
var/offset = (1 + ((M.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
var/difference = owner.size_multiplier / M.size_multiplier
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += 100
if(offset) // If any different than default weight, multiply the % of offset.
owner.nutrition += offset*(10/difference) // 9.5 nutrition per digestion tick if they're 130 pounds and it's same size. 10.2 per digestion tick if they're 140 and it's same size. Etc etc.
else
owner.nutrition += (10/difference)
M.updateVRPanel()
if(digest_mode == DM_ITEMWEAK)
var/obj/item/T = pick(touchable_items)
if(istype(T, /obj/item))
if(istype(T, /obj/item) && _is_digestable(T) && !(T in items_preserved))
if(T in items_preserved)// Doublecheck just in case.
return
if(istype(T,/obj/item/weapon/card/id))// Mess up unprotected IDs
var/obj/item/weapon/card/id/ID = T
ID.desc = "A partially digested card that has seen better days. Much of it's data has been destroyed."
ID.icon = 'icons/obj/card_vr.dmi'
ID.icon_state = "digested"
ID.access = list() // No access
items_preserved += ID
return
for(var/obj/item/SubItem in T)
if(istype(SubItem,/obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/SF = SubItem
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/howner = owner
SF.reagents.trans_to_holder(howner.ingested, (SF.reagents.total_volume * 0.3), 1, 0)
internal_contents -= SF
qdel(SF)
if(istype(SubItem,/obj/item/weapon/storage))
for(var/obj/item/SubSubItem in SubItem)
if(istype(SubSubItem,/obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/SSF = SubSubItem
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/howner = owner
SSF.reagents.trans_to_holder(howner.ingested, (SSF.reagents.total_volume * 0.3), 1, 0)
internal_contents -= SSF
qdel(SSF)
if(istype(T, /obj/item/weapon/reagent_containers/food/snacks)) // Weakgurgles still act on foodstuff. Hopefully your prey didn't load their bag with donk boxes.
var/obj/item/weapon/reagent_containers/food/snacks/F = T
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/howner = owner
F.reagents.trans_to_holder(howner.reagents, (F.reagents.total_volume * 0.3), 1, 0)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += 150
internal_contents -= F
qdel(F)
else
items_preserved += T
T.contaminate() // Someone got gurgled in this crap. You wouldn't wear/use it unwashed. :v
else
return
return
else
// Handle leftovers.
var/obj/item/T = pick(touchable_items)
if(istype(T, /obj/item))
if(istype(T, /obj/item) && _is_digestable(T) && !(T in items_preserved))
if(T in items_preserved)// Doublecheck just in case.
return
if(istype(T, /obj/item/device/pda))
var/obj/item/device/pda/PDA = T
if(PDA.id)
PDA.id.forceMove(owner)
internal_contents += PDA.id
PDA.id = null
owner.nutrition += (2)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += 100
internal_contents -= PDA
qdel(PDA)
for(var/obj/item/SubItem in T)
if(istype(SubItem,/obj/item/weapon/storage/internal))
var/obj/item/weapon/storage/internal/SI = SubItem
for(var/obj/item/SubSubItem in SI)
SubSubItem.forceMove(owner)
internal_contents += SubSubItem
qdel(SI)
else
SubItem.forceMove(owner)
internal_contents += SubItem
if(istype(T,/obj/item/weapon/card/id))// In case the ID didn't come from gurgle drop.
var/obj/item/weapon/card/id/ID = T
ID.desc = "A partially digested card that has seen better days. Much of it's data has been destroyed."
ID.icon = 'icons/obj/card_vr.dmi'
ID.icon_state = "digested"
ID.access = list() // No access
items_preserved += ID
return
if(istype(T, /obj/item/weapon/reagent_containers/food/snacks)) // Food gets its own treatment now. Hopefully your prey didn't load their bag with donk boxes.
var/obj/item/weapon/reagent_containers/food/snacks/F = T
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/howner = owner
F.reagents.trans_to_holder(howner.ingested, (F.reagents.total_volume * 0.3), 1, 0)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += 150
internal_contents -= F
qdel(F)
else
owner.nutrition += (1 * T.w_class)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += (50 * T.w_class)
internal_contents -= T
qdel(T)
else
return
owner.updateVRPanel()
return
//////////////////////////// DM_STRIPDIGEST ////////////////////////////
if(digest_mode == DM_STRIPDIGEST) // Only gurgle the gear off your prey.
var/list/touchable_items = internal_contents - items_preserved
var/mob/living/silicon/robot/s_owner = null
if(prob(50))
var/churnsound = pick(digestion_sounds)
for(var/mob/hearer in range(1,owner))
hearer << sound(churnsound,volume=80)
// Handle loose items first.
var/obj/item/T = pick(touchable_items)
if(istype(T, /obj/item))
if(istype(T, /obj/item) && _is_digestable(T) && !(T in items_preserved))
if(T in items_preserved)// Doublecheck just in case.
return
if(istype(T, /obj/item/device/pda))
var/obj/item/device/pda/PDA = T
if(PDA.id)
PDA.id.forceMove(owner)
internal_contents += PDA.id
PDA.id = null
owner.nutrition += (2)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += (100)
internal_contents -= PDA
qdel(PDA)
if(istype(T,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = T
ID.desc = "A partially digested card that has seen better days. Much of it's data has been destroyed."
ID.icon = 'icons/obj/card_vr.dmi'
ID.icon_state = "digested"
ID.access = list() // No access
items_preserved += ID
return
for(var/obj/item/SubItem in T)
if(istype(SubItem,/obj/item/weapon/storage/internal))
var/obj/item/weapon/storage/internal/SI = SubItem
for(var/obj/item/SubSubItem in SI)
SubSubItem.forceMove(owner)
internal_contents += SubSubItem
qdel(SI)
else
SubItem.forceMove(owner)
internal_contents += SubItem
if(istype(T, /obj/item/weapon/reagent_containers/food/snacks)) // Food gets its own treatment now. Hopefully your prey didn't load their bag with donk boxes.
var/obj/item/weapon/reagent_containers/food/snacks/F = T
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/howner = owner
F.reagents.trans_to_holder(howner.ingested, (F.reagents.total_volume * 0.3), 1, 0)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += (150)
internal_contents -= F
qdel(F)
else
owner.nutrition += (1 * T.w_class)
if(isrobot(owner))
s_owner = owner
s_owner.cell.charge += (50 * T.w_class)
internal_contents -= T
qdel(T)
for(var/mob/living/carbon/human/M in internal_contents)
M.updateVRPanel()
for(var/mob/living/carbon/human/M in internal_contents)
if(!M)
M = owner
//Pref protection!
if (!M.digestable || M.absorbed)
continue
if(length(slots - checked_slots) < 1)
checked_slots.Cut()
var/validslot = pick(slots - checked_slots)
checked_slots += validslot // Avoid wasting cycles on already checked slots.
var/obj/item/I = M.get_equipped_item(validslot)
if(!I)
return
if(istype(I,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = I
ID.desc = "A partially digested card that has seen better days. Much of it's data has been destroyed."
ID.icon = 'icons/obj/card_vr.dmi'
ID.icon_state = "digested"
ID.access = list() // No access
M.remove_from_mob(ID,owner)
internal_contents += ID
items_preserved += ID
return
if(!_is_digestable(I))
M.remove_from_mob(I,owner)
items_preserved += I
internal_contents += I
return
if(I == M.get_equipped_item(slot_w_uniform))
var/list/stash = list(slot_r_store,slot_l_store,slot_wear_id,slot_belt)
for(var/stashslot in stash)
var/obj/item/SL = M.get_equipped_item(stashslot)
if(SL)
M.remove_from_mob(SL,owner)
internal_contents += SL
M.remove_from_mob(I,owner)
internal_contents += I
return
else
if(!(istype(I,/obj/item/organ) || istype(I,/obj/item/weapon/storage/internal) || istype(I,/obj/screen)))
M.remove_from_mob(I,owner)
internal_contents += I
M.updateVRPanel()
owner.updateVRPanel()
return
//////////////////////////// DM_ABSORB ////////////////////////////
if(digest_mode == DM_ABSORB)
for (var/mob/living/M in internal_contents)
if(prob(10)) //Less often than gurgles. People might leave this on forever.
var/absorbsound = pick(digestion_sounds)
M << sound(absorbsound,volume=80)
owner << sound(absorbsound,volume=80)
if(M.absorbed)
continue
if(M.nutrition >= 100) //Drain them until there's no nutrients left. Slowly "absorb" them.
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
owner.nutrition += oldnutrition
else if(M.nutrition < 100) //When they're finally drained.
absorb_living(M)
return
//////////////////////////// DM_UNABSORB ////////////////////////////
if(digest_mode == DM_UNABSORB)
for (var/mob/living/M in internal_contents)
if(M.absorbed && owner.nutrition >= 100)
M.absorbed = 0
M << "<span class='notice'>You suddenly feel solid again </span>"
owner << "<span class='notice'>You feel like a part of you is missing.</span>"
owner.nutrition -= 100
return
//////////////////////////// DM_DRAIN ////////////////////////////
if(digest_mode == DM_DRAIN)
for (var/mob/living/M in internal_contents)
if(prob(10)) //Less often than gurgles. People might leave this on forever.
var/drainsound = pick(digestion_sounds)
M << sound(drainsound,volume=80)
owner << sound(drainsound,volume=80)
if(M.nutrition >= 100) //Drain them until there's no nutrients left.
var/oldnutrition = (M.nutrition * 0.05)
M.nutrition = (M.nutrition * 0.95)
owner.nutrition += oldnutrition
return
return
///////////////////////////// DM_HEAL /////////////////////////////
if(digest_mode == DM_HEAL)
if(prob(50)) //Wet heals!
var/healsound = pick(digestion_sounds)
for(var/mob/hearer in range(1,owner))
hearer << sound(healsound,volume=80)
for (var/mob/living/M in internal_contents)
if(M.stat != DEAD)
if(owner.nutrition > 90 && (M.health < M.maxHealth))
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
owner.nutrition -= 2
if(M.nutrition <= 400)
M.nutrition += 1
return
///////////////////////////// DM_TRANSFORM_HAIR_AND_EYES /////////////////////////////
if(digest_mode == DM_TRANSFORM_HAIR_AND_EYES && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P) || check_hair(P))
change_eyes(P)
change_hair(P,1)
return
///////////////////////////// DM_TRANSFORM_MALE /////////////////////////////
if(digest_mode == DM_TRANSFORM_MALE && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
return
///////////////////////////// DM_TRANSFORM_FEMALE /////////////////////////////
if(digest_mode == DM_TRANSFORM_FEMALE && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,FEMALE))
change_gender(P,FEMALE,1)
return
///////////////////////////// DM_TRANSFORM_KEEP_GENDER /////////////////////////////
if(digest_mode == DM_TRANSFORM_KEEP_GENDER && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
return
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR /////////////////////////////
if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P) || check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
return
///////////////////////////// DM_TRANSFORM_REPLICA /////////////////////////////
if(digest_mode == DM_TRANSFORM_REPLICA && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
var/mob/living/carbon/human/O = owner
if(O.nutrition > 400 && P.nutrition < 400)
O.nutrition -= 2
P.nutrition += 1.5
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
return
///////////////////////////// DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG /////////////////////////////
if(digest_mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
if(check_ears(P) || check_tail_nocolor(P) || check_wing_nocolor(P)|| check_species(P))
change_ears(P)
change_tail_nocolor(P)
change_wing_nocolor(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
return
///////////////////////////// DM_TRANSFORM_KEEP_GENDER_EGG /////////////////////////////
if(digest_mode == DM_TRANSFORM_KEEP_GENDER_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
return
///////////////////////////// DM_TRANSFORM_REPLICA_EGG /////////////////////////////
if(digest_mode == DM_TRANSFORM_REPLICA_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_ears(P) || check_tail(P) || check_wing(P) || check_species(P))
change_ears(P)
change_tail(P)
change_wing(P)
change_species(P,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
return
///////////////////////////// DM_TRANSFORM_MALE_EGG /////////////////////////////
if(digest_mode == DM_TRANSFORM_MALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
return
///////////////////////////// DM_TRANSFORM_FEMALE_EGG /////////////////////////////
if(digest_mode == DM_TRANSFORM_FEMALE_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.stat == DEAD)
continue
if(check_eyes(P))
change_eyes(P,1)
continue
if(check_hair(P) || check_skin(P))
change_hair(P)
change_skin(P,1)
continue
if(check_gender(P,MALE))
change_gender(P,MALE,1)
continue
if(!P.absorbed)
put_in_egg(P,1)
return
///////////////////////////// DM_EGG /////////////////////////////
if(digest_mode == DM_EGG && ishuman(owner))
for (var/mob/living/carbon/human/P in internal_contents)
if(P.absorbed || P.stat == DEAD)
continue
put_in_egg(P,1)