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CHOMPstation/code/modules/clothing/head/solgov.dm
T
woodratt 6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00

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//SolGov uniform hats
//Utility
/obj/item/clothing/head/soft/sol
name = "\improper SolGov cap"
desc = "It's a blue ballcap in Solar Confederate Government colors."
icon_state = "solsoft"
item_state_slots = list(
slot_l_hand_str = "lightbluesoft",
slot_r_hand_str = "lightbluesoft",
)
/obj/item/clothing/head/soft/sol/expedition
name = "\improper Expeditionary Corps cap"
desc = "It's a black ballcap bearing a Expeditonary Corps crest."
icon_state = "expeditionsoft"
item_state_slots = list(
slot_l_hand_str = "blacksoft",
slot_r_hand_str = "blacksoft",
)
/obj/item/clothing/head/soft/sol/fleet
name = "fleet cap"
desc = "It's a navy blue ballcap with a SCG Fleet crest."
icon_state = "fleetsoft"
item_state_slots = list(
slot_l_hand_str = "darkbluesoft",
slot_r_hand_str = "darkbluesoft",
)
/obj/item/clothing/head/utility
name = "utility cover"
desc = "An eight-point utility cover."
icon_state = "greyutility"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/utility/fleet
name = "fleet utility cover"
desc = "A navy blue utility cover bearing the crest of a SCG Fleet."
icon_state = "navyutility"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/head/utility/marine
name = "marine utility cover"
desc = "A grey utility cover bearing the crest of the SCG Marine Corps."
icon_state = "greyutility"
armor = list(melee = 10, bullet = 0, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/utility/marine/tan
name = "tan utility cover"
desc = "A tan utility cover bearing the crest of the SCG Marine Corps."
icon_state = "tanutility"
/obj/item/clothing/head/utility/marine/green
name = "green utility cover"
desc = "A green utility cover bearing the crest of the SCG Marine Corps."
icon_state = "greenutility"
//Service
/obj/item/clothing/head/service
name = "service cover"
desc = "A service uniform cover."
icon_state = "greenwheelcap"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/service/marine
name = "marine wheel cover"
desc = "A green service uniform cover with an SCG Marine Corps crest."
icon_state = "greenwheelcap"
/obj/item/clothing/head/service/marine/command
name = "marine officer's wheel cover"
desc = "A green service uniform cover with an SCG Marine Corps crest and gold stripe."
icon_state = "greenwheelcap_com"
/obj/item/clothing/head/service/marine/garrison
name = "marine garrison cap"
desc = "A green garrison cap belonging to the SCG Marine Corps."
icon_state = "greengarrisoncap"
/obj/item/clothing/head/service/marine/garrison/command
name = "marine officer's garrison cap"
desc = "A green garrison cap belonging to the SCG Marine Corps. This one has a gold pin."
icon_state = "greengarrisoncap_com"
/obj/item/clothing/head/service/marine/campaign
name = "campaign cover"
desc = "A green campaign cover with an SCG Marine Corps crest. Only found on the heads of Drill Instructors."
icon_state = "greendrill"
//Dress
/obj/item/clothing/head/dress
name = "dress cover"
desc = "A dress uniform cover."
icon_state = "greenwheelcap"
item_state_slots = list(
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet",
)
siemens_coefficient = 0.9
body_parts_covered = 0
/obj/item/clothing/head/dress/expedition
name = "expedition dress cap"
desc = "A peaked grey dress uniform cap belonging to the SCG Expeditionary Corps."
icon_state = "greydresscap"
/obj/item/clothing/head/dress/expedition/command
name = "expedition command dress cap"
desc = "A peaked grey dress uniform cap belonging to the SCG Expeditionary Corps. This one is trimmed in gold."
icon_state = "greydresscap_com"
/obj/item/clothing/head/dress/fleet
name = "fleet dress wheel cover"
desc = "A white dress uniform cover. This one has an SCG Fleet crest."
icon_state = "whitepeakcap"
/obj/item/clothing/head/dress/fleet/command
name = "fleet command dress wheel cover"
desc = "A white dress uniform cover. This one has a gold stripe and an SCG Fleet crest."
icon_state = "whitepeakcap_com"
/obj/item/clothing/head/dress/marine
name = "marine dress wheel cover"
desc = "A white dress uniform cover with an SCG Marine Corps crest."
icon_state = "whitewheelcap"
/obj/item/clothing/head/dress/marine/command
name = "marine officer's dress wheel cover"
desc = "A white dress uniform cover with an SCG Marine Corps crest and gold stripe."
icon_state = "whitewheelcap_com"
//Berets
/obj/item/clothing/head/beret/sol
name = "peacekeeper beret"
desc = "A beret in Solar Confederate Government colors. For peacekeepers that are more inclined towards style than safety."
icon_state = "beret_lightblue"
/obj/item/clothing/head/beret/sol/homeguard
name = "home guard beret"
desc = "A red beret denoting service in the Sol Home Guard. For personnel that are more inclined towards style than safety."
icon_state = "beret_red"
/obj/item/clothing/head/beret/sol/gateway
name = "gateway administration beret"
desc = "An orange beret denoting service in the Gateway Administration. For personnel that are more inclined towards style than safety."
icon_state = "beret_orange"
/obj/item/clothing/head/beret/sol/customs
name = "customs and trade beret"
desc = "A purple beret denoting service in the Customs and Trade Bureau. For personnel that are more inclined towards style than safety."
icon_state = "beret_purpleyellow"
/obj/item/clothing/head/beret/sol/orbital
name = "orbital assault beret"
desc = "A blue beret denoting orbital assault training. For helljumpers that are more inclined towards style than safety."
icon_state = "beret_blue"
/obj/item/clothing/head/beret/sol/research
name = "government research beret"
desc = "A green beret denoting service in the Bureau of Research. For explorers that are more inclined towards style than safety."
icon_state = "beret_green"
/obj/item/clothing/head/beret/sol/health
name = "health service beret"
desc = "A white beret denoting service in the Interstellar Health Service. For medics that are more inclined towards style than safety."
icon_state = "beret_white"
/obj/item/clothing/head/beret/sol/expedition
name = "expeditionary beret"
desc = "A black beret belonging to the SCG Expeditionary Corps. For personnel that are more inclined towards style than safety."
icon_state = "beret_black"
/obj/item/clothing/head/beret/sol/expedition/security
name = "expeditionary security beret"
desc = "An SCG Expeditionary Corps beret with a security crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_security"
/obj/item/clothing/head/beret/sol/expedition/medical
name = "expeditionary medical beret"
desc = "An SCG Expeditionary Corps beret with a medical crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_medical"
/obj/item/clothing/head/beret/sol/expedition/engineering
name = "expeditionary engineering beret"
desc = "An SCG Expeditionary Corps beret with an engineering crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_engineering"
/obj/item/clothing/head/beret/sol/expedition/supply
name = "expeditionary supply beret"
desc = "An SCG Expeditionary Corps beret with a supply crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_supply"
/obj/item/clothing/head/beret/sol/expedition/command
name = "expeditionary command beret"
desc = "An SCG Expeditionary Corps beret with a command crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_black_command"
/obj/item/clothing/head/beret/sol/fleet
name = "fleet beret"
desc = "A navy blue beret belonging to the SCG Fleet. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy"
/obj/item/clothing/head/beret/sol/fleet/security
name = "fleet security beret"
desc = "An SCG Fleet beret with a security crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_security"
/obj/item/clothing/head/beret/sol/fleet/medical
name = "fleet medical beret"
desc = "An SCG Fleet beret with a medical crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_medical"
/obj/item/clothing/head/beret/sol/fleet/engineering
name = "fleet engineering beret"
desc = "An SCG Fleet with an engineering crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_engineering"
/obj/item/clothing/head/beret/sol/fleet/supply
name = "fleet supply beret"
desc = "An SCG Fleet beret with a supply crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_supply"
/obj/item/clothing/head/beret/sol/fleet/command
name = "fleet command beret"
desc = "An SCG Fleet beret with a command crest. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_command"