diff --git a/code/modules/reagents/chemistry/reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/chemistry/reagents/Chemistry-Reagents-Dispenser.dm index 2f7c6036369..563bdd79bfe 100644 --- a/code/modules/reagents/chemistry/reagents/Chemistry-Reagents-Dispenser.dm +++ b/code/modules/reagents/chemistry/reagents/Chemistry-Reagents-Dispenser.dm @@ -49,9 +49,10 @@ var/effective_dose = dose * strength_mod * (1 + volume/60) //drinking a LOT will make you go down faster M.add_chemical_effect(CE_ALCOHOL, 1) if(HAS_TRAIT(M, TRAIT_ALCOHOL_INTOLERANT)) - if(prob(effective_dose/10)) + var/intolerant_dose = 100*strength_mod*removed/strength + if(prob((intolerant_dose))) M.add_chemical_effect(CE_ALCOHOL_TOXIC, 1) - M.adjustToxLoss(effective_dose/10) + M.adjustToxLoss(intolerant_dose) // 10 strength = 10 tox per u, so 10u deathbell = 100, 10u vodka = 6.6666..., 10u beer = 20 return 0 if(effective_dose >= strength) // Early warning M.make_dizzy(18) // It is decreased at the speed of 3 per tick