mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-23 07:26:50 +01:00
dynamic climbing and object heights (#5692)
Co-authored-by: silicons <no@you.cat>
This commit is contained in:
@@ -5,11 +5,7 @@
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// todo: rename to default_unanchor, allow generic structure unanchoring.
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var/allow_unanchor = FALSE
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var/climbable
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var/climb_delay = 3.5 SECONDS
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var/breakable
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var/list/climbers = list()
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var/breakable = FALSE
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var/list/connections
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var/list/other_connections
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@@ -19,9 +15,6 @@
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/obj/structure/Initialize(mapload)
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. = ..()
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if(climbable)
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add_obj_verb(src, /obj/structure/proc/climb_on)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(src)
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QUEUE_SMOOTH_NEIGHBORS(src)
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@@ -48,11 +41,6 @@
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if(H.species.can_shred(user))
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attack_generic(user,1,"slices")
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if(climbers.len && !(user in climbers))
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user.visible_message("<span class='warning'>[user.name] shakes \the [src].</span>", \
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"<span class='notice'>You shake \the [src].</span>")
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structure_shaken()
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return ..()
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/obj/structure/attack_tk()
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@@ -70,122 +58,17 @@
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if(3.0)
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return
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/obj/structure/proc/climb_on()
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set name = "Climb structure"
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set desc = "Climbs onto a structure."
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set category = "Object"
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set src in oview(1)
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do_climb(usr)
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/obj/structure/MouseDroppedOnLegacy(mob/target, mob/user)
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var/mob/living/H = user
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if(istype(H) && can_climb(H) && target == user)
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do_climb(target)
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else
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return ..()
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/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
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if (!climbable || !can_touch(user) || (!post_climb_check && (user in climbers)))
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return 0
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if (!user.Adjacent(src))
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to_chat(user, "<span class='danger'>You can't climb there, the way is blocked.</span>")
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return 0
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var/obj/occupied = turf_is_crowded()
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if(occupied)
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to_chat(user, "<span class='danger'>There's \a [occupied] in the way.</span>")
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return 0
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return 1
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/obj/structure/proc/turf_is_crowded()
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var/turf/T = get_turf(src)
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if(!T || !istype(T))
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return 0
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for(var/obj/O in T.contents)
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if(istype(O,/obj/structure))
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var/obj/structure/S = O
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if(S.climbable) continue
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if(O.climb_allowed)
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continue
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if(O && O.density && !(O.atom_flags & ATOM_BORDER)) //ATOM_BORDER structures are handled by the Adjacent() check.
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return O
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return 0
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// todo: climbable obj-level (to avoid element/signal spam)
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/obj/structure/proc/do_climb(var/mob/living/user)
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if (!can_climb(user))
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return
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usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
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climbers |= user
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if(!do_after(user, issmall(user) ? climb_delay * 0.6 : climb_delay, src, mobility_flags = MOBILITY_CAN_MOVE | MOBILITY_CAN_USE))
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climbers -= user
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return
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if (!can_climb(user, post_climb_check=1))
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climbers -= user
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return
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var/old = pass_flags & (ATOM_PASS_BUCKLED)
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pass_flags |= ATOM_PASS_BUCKLED
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usr.locationTransitForceMove(get_turf(src), allow_buckled = TRUE, allow_pulled = FALSE, allow_grabbed = TRUE)
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pass_flags = (pass_flags & ~(ATOM_PASS_BUCKLED)) | (old & ATOM_PASS_BUCKLED)
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if (get_turf(user) == get_turf(src))
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usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
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climbers -= user
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/obj/structure/proc/structure_shaken()
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for(var/mob/living/M in climbers)
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M.afflict_paralyze(20 * 1)
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to_chat(M, "<span class='danger'>You topple as you are shaken off \the [src]!</span>")
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climbers.Cut(1,2)
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for(var/mob/living/M in get_turf(src))
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if(M.lying) return //No spamming this on people.
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M.afflict_paralyze(20 * 3)
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to_chat(M, "<span class='danger'>You topple as \the [src] moves under you!</span>")
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if(prob(25))
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var/damage = rand(15,30)
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var/mob/living/carbon/human/H = M
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if(!istype(H))
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to_chat(H, "<span class='danger'>You land heavily!</span>")
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M.adjustBruteLoss(damage)
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return
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var/obj/item/organ/external/affecting
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switch(pick(list("ankle","wrist","head","knee","elbow")))
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if("ankle")
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affecting = H.get_organ(pick(BP_L_FOOT, BP_R_FOOT))
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if("knee")
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affecting = H.get_organ(pick(BP_L_LEG, BP_R_LEG))
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if("wrist")
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affecting = H.get_organ(pick(BP_L_HAND, BP_R_HAND))
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if("elbow")
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affecting = H.get_organ(pick(BP_L_ARM, BP_R_ARM))
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if("head")
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affecting = H.get_organ(BP_HEAD)
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if(affecting)
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to_chat(M, "<span class='danger'>You land heavily on your [affecting.name]!</span>")
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affecting.take_damage(damage, 0)
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if(affecting.parent)
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affecting.parent.add_autopsy_data("Misadventure", damage)
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else
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to_chat(H, "<span class='danger'>You land heavily!</span>")
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H.adjustBruteLoss(damage)
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H.UpdateDamageIcon()
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H.update_health()
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return
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// todo: remove
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/obj/structure/proc/can_touch(var/mob/user)
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if (!user)
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