Xenomorph Monarch Fixes/Rebalance (#7418)

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## About The Pull Request

Applies a nerf to Monarch's charge, no longer instantaneous.
Lowers Monarch's burn/energy resist, burn should work better against it
since Xenomorphs are weak to fire.
Axes **any** and all mentions of natural spawn positions, this should
never spawn naturally. It is a boss mob.

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## Why It's Good For The Game

This has been an issue for a while, but the natural spawn points for the
Monarch were the last straw. Oopsies.

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## Changelog

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🆑
balance: lowers Monarch's burn resist, makes charge not instant.
fix: Removes any reference to the Monarch spawning naturally, probable
or not.
/🆑

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This commit is contained in:
Athena148
2025-12-05 05:34:28 -05:00
committed by GitHub
parent f22afd96b1
commit 0e39e6c45c
4 changed files with 6 additions and 17 deletions

View File

@@ -207,8 +207,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
spawn_types = list(
/mob/living/simple_mob/animal/space/xenomorph/drone = 20,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 10,
/mob/living/simple_mob/animal/space/xenomorph/vanguard = 5,
/mob/living/simple_mob/animal/space/xenomorph/monarch = 1
/mob/living/simple_mob/animal/space/xenomorph/vanguard = 5
)
/obj/structure/mob_spawner/scanner/xenos/royal
@@ -223,9 +222,6 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
anchored = 1
icon = 'icons/screen/actions/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
/mob/living/simple_mob/animal/space/xenomorph/monarch = 5
)
////////////////////////////////////
//Invisible mob spawner. This one spawns mobs until depleted. Often used in caves.
@@ -456,7 +452,6 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
/mob/living/simple_mob/animal/space/xenomorph/drone = 20,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 10,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter = 5,
/mob/living/simple_mob/animal/space/xenomorph/monarch = 1
)
/obj/structure/mob_spawner/scanner/xenos/royal
@@ -471,6 +466,3 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
anchored = 1
icon = 'icons/screen/actions/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
/mob/living/simple_mob/animal/space/xenomorph/monarch = 5,
)

View File

@@ -233,7 +233,6 @@
/mob/living/simple_mob/vore/aggressive/dino,
/mob/living/simple_mob/animal/space/xenomorph/drone,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter,
/mob/living/simple_mob/animal/space/xenomorph/monarch,
/mob/living/simple_mob/vore/aggressive/corrupthound))
return ..()

View File

@@ -98,8 +98,6 @@
while(spawn_types[xeno_type] > 0)
var/obj/machinery/atmospherics/component/unary/vent_pump/V = pick(vents)
switch(xeno_type)
if(QUEEN)
new /mob/living/simple_mob/animal/space/xenomorph/monarch(V.loc)
if(PRAE)
new /mob/living/simple_mob/animal/space/xenomorph/vanguard(V.loc)
if(SENTINEL)

View File

@@ -273,10 +273,10 @@
health = 1500
maxHealth = 1500
armor_legacy_mob = list(
"melee" = 60,
"melee" = 40,
"bullet" = 50,
"laser" = 80,
"energy" = 80,
"laser" = 15,
"energy" = 20,
"bomb" = 20,
"bio" = 100,
"rad" = 100,
@@ -299,8 +299,8 @@
special_attack_max_range = 12 //Normal view range is 7 this can begin charging from outside normal view You may expand it.
special_attack_cooldown = 15 SECONDS
var/charging = 0
var/charging_warning = 0 SECONDS
var/charge_damage_mode = DAMAGE_MODE_PIERCE | DAMAGE_MODE_SHARP ///You may want to change this
var/charging_warning = 2 SECONDS
var/charge_damage_mode = DAMAGE_MODE_PIERCE | DAMAGE_MODE_PIERCE ///You may want to change this
var/charge_damage_flag = ARMOR_MELEE
var/charge_damage_tier = 4.5
var/charge_damage = 60