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several bugfixes (#7577)
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@@ -11,9 +11,14 @@
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//materials_base = list("metal" = 50, MAT_GLASS = 50)
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/obj/item/binoculars/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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zoom()
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// the zoom proc needs taking out back but this fixes binoculars being janky for now
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/obj/item/binoculars/unequipped(mob/user, slot, flags)
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. = ..()
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if(zoom)
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zoom()
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