Projectiles reorganization and cleanup, impact effects, subtle EMP tweaks (#6741)

No gameplay changes except for EMP rebalancing.

Emps are now deterministic
Ion rifles now always hit for strength 2 instead of a probability tree
of strengths
EMP damage slightly lessened as this makes a lot of things guaranteed to
hit with strength 2 instead of 3
This commit is contained in:
silicons
2024-09-13 10:09:49 -06:00
committed by GitHub
parent a61ad42b18
commit 16c07e9e61
49 changed files with 1250 additions and 1264 deletions
@@ -44,7 +44,8 @@
/// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
/obj/item/modular_computer/emp_act(severity)
. = ..()
take_damage_legacy(rand(100,200) / severity, 50 / severity, 0)
spawn(-1)
take_damage_legacy(rand(100,200) / severity, 50 / severity, 0)
/**
* "Stun" weapons can cause minor damage to components (short-circuits?)