melee refactor atomization - armor rebalancing (#7166)

This commit is contained in:
silicons
2025-05-20 23:03:00 +02:00
committed by GitHub
parent 457423ad6c
commit 1dfbf95f75
38 changed files with 534 additions and 187 deletions
+12 -8
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@@ -1,36 +1,40 @@
/datum/armor/door
melee_deflect = 5
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_LIGHT)
melee_tier = 2.5
melee_soak = 5
melee = 0.2
bullet = 0.3
bullet_tier = 2.75
laser = 0.3
laser_tier = 2.75
/datum/armor/door/airlock
melee_deflect = 17
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_MEDIUM)
melee_tier = 3.25
melee_soak = 5
melee = 0.5
/datum/armor/door/airlock/vault
melee_deflect = 29
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_HEAVY)
melee_tier = 4.25
/datum/armor/door/airlock/light
melee = 0.25
/datum/armor/door/blast_door
melee_deflect = 17
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_MEDIUM)
melee_deflect = 14
melee_tier = 4
melee_soak = 5
melee = 0.5
/datum/armor/door/windoor
melee_deflect = 5
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_LIGHT)
melee_tier = 2
melee_soak = 0
melee = 0.8
melee = 0.7
/datum/armor/door/windoor/reinforced
melee_deflect = 17
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_MEDIUM)
melee_tier = 3.5
melee_soak = 5
melee = 0.5
+7 -7
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@@ -3,20 +3,20 @@
/datum/armor/object/default
melee_deflect = 5
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_LIGHT)
melee = 0.1
melee = 0.235
melee_tier = 2.75
/datum/armor/object/light
melee_deflect = 5
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_LIGHT)
melee = 0.1
melee = 0.235
melee_tier = 2.25
/datum/armor/object/medium
melee_deflect = 10
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_MEDIUM)
melee = 0.25
melee_tier = 3.325
/datum/armor/object/heavy
melee_deflect = 18
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_HEAVY)
melee_deflect = 14
melee = 0.4
melee_tier = 4.5
+3 -3
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@@ -1,10 +1,10 @@
/datum/armor/window
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_LIGHT)
melee = 0.1
melee_tier = 2
bomb = -1
/datum/armor/window/reinforced
melee_deflect = 6
melee_soak = 0
melee_tier = ARMOR_BARELY_BEATS(MELEE_TIER_MEDIUM)
melee = 0.2
melee_tier = 3
melee = 0.3