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combat code overhaul + projectiles v8: impact handling (#6579)
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@@ -1,6 +0,0 @@
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//Fires five times every second.
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PROCESSING_SUBSYSTEM_DEF(fastprocess)
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name = "Fast Processing"
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wait = 2
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stat_tag = "FP"
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@@ -0,0 +1,7 @@
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/**
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* Fires 20 times a second. Kind of on the nose, huh?
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*/
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PROCESSING_SUBSYSTEM_DEF(process_20fps)
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name = "Processing - 20 fps"
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wait = 0.5
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stat_tag = "P20"
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@@ -0,0 +1,7 @@
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/**
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* Fires 5 times a second. Kind of on the nose, huh?
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*/
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PROCESSING_SUBSYSTEM_DEF(process_5fps)
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name = "Processing - 5 FPS"
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wait = 2
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stat_tag = "P5"
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