diff --git a/_maps/map_files/Tether/tether-05-station1.dmm b/_maps/map_files/Tether/tether-05-station1.dmm
index 2d6f9f1ae8f..445c30eaa80 100644
--- a/_maps/map_files/Tether/tether-05-station1.dmm
+++ b/_maps/map_files/Tether/tether-05-station1.dmm
@@ -18489,7 +18489,7 @@
dir = 6
},
/obj/effect/landmark/start{
- name = "Colony Director"
+ name = "Facility Director"
},
/obj/item/storage/secure/safe{
pixel_x = -28
@@ -19860,7 +19860,7 @@
/obj/machinery/door/firedoor/glass,
/obj/machinery/door/airlock/command{
id_tag = "captaindoor";
- name = "Colony Director's Office";
+ name = "Facility Director's Office";
req_access = list(20)
},
/turf/simulated/floor/tiled/dark,
@@ -20316,7 +20316,7 @@
},
/obj/machinery/door/airlock/command{
id_tag = "captaindoor";
- name = "Colony Director's Office";
+ name = "Facility Director's Office";
req_access = list(20)
},
/obj/machinery/door/firedoor/glass,
@@ -20469,7 +20469,7 @@
/obj/structure/table/woodentable,
/obj/machinery/computer/skills,
/obj/item/perfect_tele{
- desc = "Seems absurd, doesn't it? Yet, here we are. This handheld device is capable of producing bluespace teleportation beacons, and can be activated to translocate the user or a target of their choice to any linked beacon. This one is the Colony Director's.";
+ desc = "Seems absurd, doesn't it? Yet, here we are. This handheld device is capable of producing bluespace teleportation beacons, and can be activated to translocate the user or a target of their choice to any linked beacon. This one is the Facility Director's.";
name = "director's translocator"
},
/obj/machinery/atmospherics/unary/vent_scrubber/on{
@@ -20670,7 +20670,7 @@
},
/obj/machinery/door/firedoor/glass,
/obj/machinery/door/airlock/command{
- name = "Colony Director's Quarters";
+ name = "Facility Director's Quarters";
req_access = list(20)
},
/obj/machinery/door/blast/regular{
@@ -20678,7 +20678,7 @@
dir = 4;
icon_state = "pdoor0";
id = "cd-blast";
- name = "Colony Director Lockdown";
+ name = "Facility Director Lockdown";
opacity = 0
},
/obj/structure/disposalpipe/segment{
@@ -20790,7 +20790,7 @@
},
/obj/structure/disposalpipe/segment,
/obj/structure/dogbed{
- desc = "A bed made just for the Colony Director's fox.";
+ desc = "A bed made just for the Facility Director's fox.";
name = "Renault's Bed"
},
/mob/living/simple_mob/animal/passive/fox/renault,
@@ -20830,7 +20830,7 @@
},
/obj/item/card/id/gold/captain/spare,
/obj/machinery/door/window/brigdoor/westright{
- name = "Colony Director's Storage";
+ name = "Facility Director's Storage";
req_access = list(20)
},
/turf/simulated/floor/wood,
@@ -22830,7 +22830,7 @@
"hFL" = (
/obj/machinery/button/remote/blast_door{
id = "cd-blast";
- name = "Colony Director Lockdown"
+ name = "Facility Director Lockdown"
},
/turf/simulated/wall/r_wall,
/area/crew_quarters/captain)
@@ -25283,7 +25283,7 @@
},
/obj/structure/window/reinforced,
/obj/machinery/door/window/brigdoor/eastright{
- name = "Colony Director's Voidsuit";
+ name = "Facility Director's Voidsuit";
req_access = list(20)
},
/obj/item/clothing/suit/space/void/captain,
diff --git a/code/controllers/subsystems/jobs.dm b/code/controllers/subsystems/jobs.dm
index 58dd49dd265..4640149c489 100644
--- a/code/controllers/subsystems/jobs.dm
+++ b/code/controllers/subsystems/jobs.dm
@@ -467,9 +467,9 @@ SUBSYSTEM_DEF(jobs)
return H.Robotize()
if("AI")
return H
- if("Colony Director")
+ if("Facility Director")
var/sound/announce_sound = (SSticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20)
- captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound=announce_sound)
+ captain_announcement.Announce("All hands, [alt_title ? alt_title : "Facility Director"] [H.real_name] on deck!", new_sound=announce_sound)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm
index 37b8dc83b69..fa5f57743b4 100644
--- a/code/controllers/subsystems/ticker.dm
+++ b/code/controllers/subsystems/ticker.dm
@@ -391,7 +391,7 @@ SUBSYSTEM_DEF(ticker)
var/captainless=1
for(var/mob/living/carbon/human/player in player_list)
if(player && player.mind && player.mind.assigned_role)
- if(player.mind.assigned_role == "Colony Director")
+ if(player.mind.assigned_role == "Facility Director")
captainless=0
if(!player_is_antag(player.mind, only_offstation_roles = 1))
SSjobs.EquipRank(player, player.mind.assigned_role, 0)
@@ -401,7 +401,7 @@ SUBSYSTEM_DEF(ticker)
if(captainless)
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
- to_chat(M, "Colony Directorship not forced on anyone.")
+ to_chat(M, "Facility Directorship not forced on anyone.")
/datum/controller/subsystem/ticker/proc/round_process()
diff --git a/code/defines/obj.dm b/code/defines/obj.dm
index 86050023ab3..d5ed5c5bb21 100644
--- a/code/defines/obj.dm
+++ b/code/defines/obj.dm
@@ -87,7 +87,7 @@ var/global/list/PDA_Manifest = list()
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
depthead = 1
- if(rank=="Colony Director" && heads.len != 1)
+ if(rank=="Facility Director" && heads.len != 1)
heads.Swap(1,heads.len)
if(real_rank in security_positions)
diff --git a/code/game/antagonist/mutiny/mutineer.dm b/code/game/antagonist/mutiny/mutineer.dm
index 69a065c2a18..31758278364 100644
--- a/code/game/antagonist/mutiny/mutineer.dm
+++ b/code/game/antagonist/mutiny/mutineer.dm
@@ -6,7 +6,7 @@ var/datum/antagonist/mutineer/mutineers
role_text_plural = "Mutineers"
id = MODE_MUTINEER
antag_indicator = "mutineer"
- restricted_jobs = list("Colony Director")
+ restricted_jobs = list("Facility Director")
/datum/antagonist/mutineer/New(var/no_reference)
..()
@@ -39,7 +39,7 @@ var/datum/antagonist/mutineer/mutineers
proc/get_head_loyalist_candidates()
var/list/candidates[0]
for(var/mob/loyalist in player_list)
- if(loyalist.mind && loyalist.mind.assigned_role == "Colony Director")
+ if(loyalist.mind && loyalist.mind.assigned_role == "Facility Director")
candidates.Add(loyalist.mind)
return candidates
@@ -47,7 +47,7 @@ var/datum/antagonist/mutineer/mutineers
var/list/candidates[0]
for(var/mob/mutineer in player_list)
if(mutineer.client.prefs.be_special & BE_MUTINEER)
- for(var/job in command_positions - "Colony Director")
+ for(var/job in command_positions - "Facility Director")
if(mutineer.mind && mutineer.mind.assigned_role == job)
candidates.Add(mutineer.mind)
return candidates
diff --git a/code/game/antagonist/outsider/ert.dm b/code/game/antagonist/outsider/ert.dm
index 66c31d41767..a4c640cc8e3 100644
--- a/code/game/antagonist/outsider/ert.dm
+++ b/code/game/antagonist/outsider/ert.dm
@@ -14,7 +14,7 @@ var/datum/antagonist/ert/ert
and before taking extreme actions, please try to also contact the administration! \
Think through your actions and make the roleplay immersive! Please remember all \
rules aside from those without explicit exceptions apply to the ERT."
- leader_welcome_text = "As leader of the Emergency Response Team, you answer only to the Company, and have authority to override the Colony Director where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the Colony Director where possible, however."
+ leader_welcome_text = "As leader of the Emergency Response Team, you answer only to the Company, and have authority to override the Facility Director where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the Facility Director where possible, however."
landmark_id = "Response Team"
id_type = /obj/item/card/id/centcom/ERT
diff --git a/code/game/antagonist/station/changeling.dm b/code/game/antagonist/station/changeling.dm
index f59ed1d9c6e..326c9071ab2 100644
--- a/code/game/antagonist/station/changeling.dm
+++ b/code/game/antagonist/station/changeling.dm
@@ -6,7 +6,7 @@
bantype = "changeling"
feedback_tag = "changeling_objective"
restricted_jobs = list("AI", "Cyborg")
- protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Facility Director")
welcome_text = "Use say \"#g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them."
antag_sound = 'sound/effects/antag_notice/ling_alert.ogg'
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm
index 7603c1eafca..d2eab010f5c 100644
--- a/code/game/antagonist/station/cultist.dm
+++ b/code/game/antagonist/station/cultist.dm
@@ -12,8 +12,8 @@ var/datum/antagonist/cultist/cult
role_text_plural = "Cultists"
bantype = "cultist"
restricted_jobs = list("Chaplain","AI", "Cyborg")
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
- roundstart_restricted = list("Internal Affairs Agent", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Facility Director")
+ roundstart_restricted = list("Internal Affairs Agent", "Head of Security", "Facility Director")
role_type = BE_CULTIST
feedback_tag = "cult_objective"
antag_indicator = "cult"
diff --git a/code/game/antagonist/station/infiltrator.dm b/code/game/antagonist/station/infiltrator.dm
index ba325a4d204..edc507d7dd0 100644
--- a/code/game/antagonist/station/infiltrator.dm
+++ b/code/game/antagonist/station/infiltrator.dm
@@ -11,7 +11,7 @@ var/datum/antagonist/traitor/infiltrator/infiltrators
role_text = "Infiltrator"
role_text_plural = "Infiltrators"
welcome_text = "To speak on your team's private channel, use :t."
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Facility Director")
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
can_speak_aooc = TRUE
diff --git a/code/game/antagonist/station/revolutionary.dm b/code/game/antagonist/station/revolutionary.dm
index 9e6100c8af4..6f51ba42e08 100644
--- a/code/game/antagonist/station/revolutionary.dm
+++ b/code/game/antagonist/station/revolutionary.dm
@@ -30,8 +30,8 @@ var/datum/antagonist/revolutionary/revs
faction_invisible = 1
restricted_jobs = list("AI", "Cyborg")
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Colony Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
- roundstart_restricted = list("Internal Affairs Agent", "Colony Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Facility Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
+ roundstart_restricted = list("Internal Affairs Agent", "Facility Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
/datum/antagonist/revolutionary/New()
..()
diff --git a/code/game/antagonist/station/traitor.dm b/code/game/antagonist/station/traitor.dm
index 01a3f73e167..736cb097654 100644
--- a/code/game/antagonist/station/traitor.dm
+++ b/code/game/antagonist/station/traitor.dm
@@ -4,7 +4,7 @@ var/datum/antagonist/traitor/traitors
/datum/antagonist/traitor
id = MODE_TRAITOR
antag_sound = 'sound/effects/antag_notice/traitor_alert.ogg'
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Facility Director")
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
can_speak_aooc = FALSE // If they want to plot and plan as this sort of traitor, they'll need to do it ICly.
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index 52c170ffee8..2a9c532736f 100644
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -1079,7 +1079,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
sound_env = MEDIUM_SOFTFLOOR
/area/crew_quarters/captain
- name = "\improper Command - Colony Director's Office"
+ name = "\improper Command - Facility Director's Office"
icon_state = "captain"
sound_env = MEDIUM_SOFTFLOOR
diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm
index 529c465daa8..f257d4d7d48 100644
--- a/code/game/gamemodes/events.dm
+++ b/code/game/gamemodes/events.dm
@@ -297,9 +297,9 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
to_chat(M, "
")
- to_chat(M, "THE COLONY DIRECTOR, HOP AND HOS ARE [who2]...LAWS UPDATED")
+ to_chat(M, "THE Facility Director, HOP AND HOS ARE [who2]...LAWS UPDATED")
to_chat(M, "
")
- M.add_ion_law("THE COLONY DIRECTOR, HOP AND HOS ARE [who2]")
+ M.add_ion_law("THE Facility Director, HOP AND HOS ARE [who2]")
if(6)
to_chat(M, "
")
to_chat(M, "THE STATION IS BUILT FOR [who2]...LAWS UPDATED")
diff --git a/code/game/gamemodes/newobjective.dm b/code/game/gamemodes/newobjective.dm
index 828ace48a68..59ed34fb243 100644
--- a/code/game/gamemodes/newobjective.dm
+++ b/code/game/gamemodes/newobjective.dm
@@ -564,7 +564,7 @@ datum
captainslaser
steal_target = /obj/item/gun/energy/captain
- explanation_text = "Steal the Colony Director's antique laser gun."
+ explanation_text = "Steal the Facility Director's antique laser gun."
weight = 20
get_points(var/job)
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index a625f032eb6..602deccad7b 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -427,11 +427,11 @@ datum/objective/steal
var/target_name
var/global/possible_items[] = list(
- "the Colony Director's antique laser gun" = /obj/item/gun/energy/captain,
+ "the Facility Director's antique laser gun" = /obj/item/gun/energy/captain,
"a hand teleporter" = /obj/item/hand_tele,
"an RCD" = /obj/item/rcd,
"a jetpack" = /obj/item/tank/jetpack,
- "a colony director's jumpsuit" = /obj/item/clothing/under/rank/captain,
+ "a Facility Director's jumpsuit" = /obj/item/clothing/under/rank/captain,
"a functional AI" = /obj/item/aicard,
"a pair of magboots" = /obj/item/clothing/shoes/magboots,
"the station blueprints" = /obj/item/blueprints,
@@ -445,7 +445,7 @@ datum/objective/steal
"a head of security's jumpsuit" = /obj/item/clothing/under/rank/head_of_security,
"a head of personnel's jumpsuit" = /obj/item/clothing/under/rank/head_of_personnel,
"the hypospray" = /obj/item/reagent_containers/hypospray/vial,
- "the colony director's pinpointer" = /obj/item/pinpointer,
+ "the Facility Director's pinpointer" = /obj/item/pinpointer,
"an ablative armor vest" = /obj/item/clothing/suit/armor/laserproof,
)
diff --git a/code/game/jobs/access_datum.dm b/code/game/jobs/access_datum.dm
index ce73c07e73f..7290a464078 100644
--- a/code/game/jobs/access_datum.dm
+++ b/code/game/jobs/access_datum.dm
@@ -127,7 +127,7 @@
/var/const/access_captain = 20
/datum/access/captain
id = access_captain
- desc = "Colony Director"
+ desc = "Facility Director"
region = ACCESS_REGION_COMMAND
/var/const/access_all_personal_lockers = 21
diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm
index 7a5bb7c84bd..7b77d9dae2b 100644
--- a/code/game/jobs/job/captain.dm
+++ b/code/game/jobs/job/captain.dm
@@ -42,7 +42,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Facility Director"
selection_color = "#2F2F7F"
idtype = /obj/item/card/id/silver/hop
req_admin_notify = 1
diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm
index 04aa16f9b9f..b8f3e8a9283 100644
--- a/code/game/jobs/job/engineering.dm
+++ b/code/game/jobs/job/engineering.dm
@@ -7,7 +7,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Facility Director"
selection_color = "#7F6E2C"
idtype = /obj/item/card/id/engineering/head
req_admin_notify = 1
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
index d0b4749537a..8625f02d81b 100644
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -7,7 +7,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Facility Director"
selection_color = "#026865"
idtype = /obj/item/card/id/medical/head
req_admin_notify = 1
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index c1208ea97f2..a0db9c2a2ec 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -7,7 +7,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Facility Director"
selection_color = "#AD6BAD"
idtype = /obj/item/card/id/science/head
req_admin_notify = 1
diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index 948c9de09df..689060343a9 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -7,7 +7,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Facility Director"
selection_color = "#8E2929"
idtype = /obj/item/card/id/security/head
req_admin_notify = 1
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index fb55b8a8476..29af140094f 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -459,9 +459,9 @@ var/global/datum/controller/occupations/job_master
return H.Robotize()
if("AI")
return H
- if("Colony Director")
+ if("Facility Director")
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20)
- captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound=announce_sound)
+ captain_announcement.Announce("All hands, [alt_title ? alt_title : "Facility Director"] [H.real_name] on deck!", new_sound=announce_sound)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm
index c9d73c0b9a9..43d894000d3 100644
--- a/code/game/jobs/jobs.dm
+++ b/code/game/jobs/jobs.dm
@@ -50,7 +50,7 @@ var/list/assistant_occupations = list(
var/list/command_positions = list(
- "Colony Director",
+ "Facility Director",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index b362b57d294..03370cf4866 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -497,7 +497,7 @@ What a mess.*/
temp += "
| Command | " - jobs_all += "||
| Special | "//Colony Director in special because he is head of heads ~Intercross21 - jobs_all += "Colony Director | " + jobs_all += "|
| Special | "//Facility Director in special because he is head of heads ~Intercross21 + jobs_all += "Facility Director | " jobs_all += "Custom | " counter = 0 diff --git a/code/game/machinery/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm index ae263ae08f3..31b14143626 100644 --- a/code/game/machinery/computer3/computers/security.dm +++ b/code/game/machinery/computer3/computers/security.dm @@ -515,7 +515,7 @@ What a mess.*/ temp += "