mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-28 15:56:30 +01:00
+3
-3
@@ -979,7 +979,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(DROPLIMB_BURN)
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new /obj/effect/debris/cleanable/ash(droploc)
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for(var/obj/item/I in src)
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if(I.w_class > ITEMSIZE_SMALL && !istype(I,/obj/item/organ))
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if(I.w_class > WEIGHT_CLASS_SMALL && !istype(I,/obj/item/organ))
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I.forceMove(droploc)
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qdel(src)
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if(DROPLIMB_BLUNT)
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@@ -1001,7 +1001,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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I.throw_at_old(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
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for(var/obj/item/I in src)
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if(I.w_class <= ITEMSIZE_SMALL)
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if(I.w_class <= WEIGHT_CLASS_SMALL)
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qdel(I)
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continue
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I.forceMove(droploc)
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@@ -1298,7 +1298,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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for(var/atom/movable/implant in implants)
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//large items and non-item objs fall to the floor, everything else stays
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var/obj/item/I = implant
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if(istype(I) && I.w_class < ITEMSIZE_NORMAL)
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if(istype(I) && I.w_class < WEIGHT_CLASS_NORMAL)
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implant.forceMove(victim.drop_location())
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else
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implant.forceMove(src)
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+1
-1
@@ -3,7 +3,7 @@
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amputation_point = "axis"
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joint = "central axis"
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model = "NULL DATA."
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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gendered_icon = 0
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dislocated = -1
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max_damage = 50
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+6
-6
@@ -27,7 +27,7 @@
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icon_name = "torso"
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max_damage = 200
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min_broken_damage = 50
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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body_part_flags = UPPER_TORSO
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vital = TRUE
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cannot_amputate = TRUE
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@@ -39,7 +39,7 @@
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icon_name = "groin"
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max_damage = 100
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min_broken_damage = 50
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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body_part_flags = LOWER_TORSO
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parent_organ = BP_TORSO
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@@ -49,7 +49,7 @@
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icon_name = "l_arm"
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max_damage = 30
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min_broken_damage = 20
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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body_part_flags = ARM_LEFT
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parent_organ = BP_TORSO
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can_grasp = TRUE
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@@ -66,7 +66,7 @@
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icon_name = "l_leg"
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max_damage = 30
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min_broken_damage = 20
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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body_part_flags = LEG_LEFT
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icon_position = LEFT
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parent_organ = BP_GROIN
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@@ -85,7 +85,7 @@
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icon_name = "l_foot"
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max_damage = 25
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min_broken_damage = 10
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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body_part_flags = FOOT_LEFT
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icon_position = LEFT
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parent_organ = BP_R_LEG
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@@ -107,7 +107,7 @@
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icon_name = "l_hand"
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max_damage = 25
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min_broken_damage = 15
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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body_part_flags = HAND_LEFT
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parent_organ = BP_L_ARM
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can_grasp = TRUE
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+7
-7
@@ -10,7 +10,7 @@
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icon_name = "torso"
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max_damage = 100
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min_broken_damage = 35
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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body_part_flags = UPPER_TORSO
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vital = TRUE
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amputation_point = "spine"
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@@ -52,7 +52,7 @@
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icon_name = "groin"
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max_damage = 100
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min_broken_damage = 35
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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body_part_flags = LOWER_TORSO
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vital = TRUE
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parent_organ = BP_TORSO
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@@ -82,7 +82,7 @@
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icon_name = "l_arm"
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max_damage = 80
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min_broken_damage = 30
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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body_part_flags = ARM_LEFT
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parent_organ = BP_TORSO
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joint = "left elbow"
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@@ -122,7 +122,7 @@
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icon_name = "l_leg"
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max_damage = 80
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min_broken_damage = 30
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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body_part_flags = LEG_LEFT
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icon_position = LEFT
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parent_organ = BP_GROIN
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@@ -161,7 +161,7 @@
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icon_name = "l_foot"
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max_damage = 50
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min_broken_damage = 15
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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body_part_flags = FOOT_LEFT
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icon_position = LEFT
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parent_organ = BP_L_LEG
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@@ -201,7 +201,7 @@
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icon_name = "l_hand"
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max_damage = 50
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min_broken_damage = 15
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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body_part_flags = HAND_LEFT
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parent_organ = BP_L_ARM
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joint = "left wrist"
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@@ -245,7 +245,7 @@
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slot_flags = SLOT_BELT
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max_damage = 75
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min_broken_damage = 35
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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body_part_flags = HEAD
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vital = TRUE
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parent_organ = BP_TORSO
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