reworks game preferences (characters v2 staging) (#6310)

Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
This commit is contained in:
silicons
2024-04-08 12:44:30 +02:00
committed by GitHub
co-authored by silicons LordME
parent 9f1b911556
commit 39bc14bb4a
427 changed files with 3981 additions and 2842 deletions
+1 -1
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@@ -188,7 +188,7 @@
/obj/item/assembly_holder/timer_igniter/verb/configure()
set name = "Set Timer"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in usr
if ( !(usr.stat || usr.restrained()) )
+1 -1
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@@ -194,7 +194,7 @@
/obj/item/assembly/infra/verb/rotate_clockwise()
set name = "Rotate Infrared Laser Clockwise"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in usr
setDir(turn(dir, 90))
+1 -1
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@@ -127,7 +127,7 @@
/obj/item/assembly/mousetrap/verb/hide_under()
set src in oview(1)
set name = "Hide"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
if(usr.stat)
return
+1 -1
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@@ -155,7 +155,7 @@
set src in usr
set name = "Threaten to push the button!"
set desc = "BOOOOM!"
set category = "IC"
set category = VERB_CATEGORY_IC
deadman = TRUE
START_PROCESSING(SSobj, src)
log_and_message_admins("is threatening to trigger a signaler deadman's switch")