reworks game preferences (characters v2 staging) (#6310)

Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
This commit is contained in:
silicons
2024-04-08 12:44:30 +02:00
committed by GitHub
co-authored by silicons LordME
parent 9f1b911556
commit 39bc14bb4a
427 changed files with 3981 additions and 2842 deletions
+1 -1
View File
@@ -30,7 +30,7 @@
/obj/machinery/power/emitter/verb/rotate_clockwise()
set name = "Rotate Emitter Clockwise"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in oview(1)
if (src.anchored || usr:stat)
@@ -91,7 +91,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/structure/particle_accelerator/verb/rotate_clockwise()
set name = "Rotate Clockwise"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in oview(1)
if (src.anchored || usr:stat)
@@ -102,7 +102,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/structure/particle_accelerator/verb/rotate_counterclockwise()
set name = "Rotate Counter Clockwise"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in oview(1)
if (src.anchored || usr:stat)
@@ -266,7 +266,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/machinery/particle_accelerator/verb/rotate_clockwise()
set name = "Rotate Clockwise"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in oview(1)
if (src.anchored || usr:stat)
@@ -277,7 +277,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/machinery/particle_accelerator/verb/rotate_counterclockwise()
set name = "Rotate Counter-Clockwise"
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set src in oview(1)
if (src.anchored || usr:stat)
@@ -224,7 +224,7 @@
/obj/machinery/particle_smasher/verb/eject_contents()
set src in view(1)
set category = "Object"
set category = VERB_CATEGORY_OBJECT
set name = "Eject Particle Focus Contents"
if(usr.incapacitated())