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misc projectiles raycasting tweaks, makes projectiles faster (#6578)
makes projectiles faster adds a tuning variable again removes a useless button in set-ticklag fixes homing optimizes projectiles / makes them easier to reason about
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@@ -4,3 +4,6 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
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stat_tag = "PP"
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priority = FIRE_PRIORITY_PROJECTILES
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subsystem_flags = SS_NO_INIT
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/// global projectile speed multiplier
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var/global_projectile_speed_multiplier = 1
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