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New planet : Lythios 43a - The sky planet (#6986)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request "A chilly wind starts blowling in your back whil you descend from a shuttle. It whistle on the rusted metal base you are starting on, a mighty sky rig... Indeed, all arround you is a Ocean of clouds, it "waves" floating lightly in air. But you also know that the views is only one side of a coin... This is paradise, and underneath, deep under the clouds, is an Acidic hell... Welcome, on Lythios 43a." This PR adds a new 6 Z level exploration map, like Miaphus and other POI planets. This planet have random generated POI like Miaphus, but also new activities beyond exploring. Indeed, the planet is home of the Voidline Shuttle Racing competions, and comes with 3 race shuttles to compete. (A fourth one, the Arrowhead, is on Nebula) New planet, new foes. Flying lizards, "Dragoons", roam the skies. While green one are peacefull, the Blue, Yellow and Red ones are too be avoided.... Speaking of that, to defy their control in the sky, youll need probably a fighters. Good think Pinances are arround, and crew can lauch them from NT Outpost Hyades, a EX-SDF base. ## Why It's Good For The Game -New destination, with new POI. Offers new place to explore, in the harder side in some places and easier in others. -Use of a game mechanic, fighters, that isn't used much (they are usefull to explore arround. -New out of spawn activity : Shuttle Race. Still a WIP. 
This commit is contained in:
@@ -0,0 +1,87 @@
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/area/submap/skyplanet/poi/botany
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name = "POI - Botany rig"
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requires_power = 0
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/area/submap/skyplanet/poi/sdf
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name = "POI - Overrun SDF base"
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requires_power = 0
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/area/submap/skyplanet/poi/cludge
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name = "POI - Fighter bay"
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requires_power = 0
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/area/submap/skyplanet/poi/home
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name = "POI - Colonist home"
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requires_power = 0
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/area/submap/skyplanet/poi/nest
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name = "POI - Bird Nest"
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requires_power = 0
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/area/submap/skyplanet/poi/mining
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name = "POI - Drilling station"
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requires_power = 0
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/area/submap/skyplanet/poi/clown
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name = "POI - Clown base"
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requires_power = 0
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/area/submap/skyplanet/poi/tajaranreb
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name = "POI - Tajaran rebels base"
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requires_power = 0
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/area/submap/skyplanet/poi/mercbase
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name = "POI - Merc base"
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requires_power = 0
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/area/submap/skyplanet/poi/mechbase
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name = "POI - Mech fabricator rig"
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requires_power = 0
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/area/submap/skyplanet/poi/broken1
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name = "POI - Ruined rig"
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requires_power = 0
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/area/submap/skyplanet/poi/broken2
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name = "POI - Ruined rig 2"
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requires_power = 0
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/area/submap/skyplanet/poi/broken3
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name = "POI - Ruined rig 3"
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requires_power = 0
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/area/submap/skyplanet/poi/ruins1
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name = "POI - Fallen rig"
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requires_power = 0
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/area/submap/skyplanet/poi/ruins2
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name = "POI - Fallen rig 2"
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requires_power = 0
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/area/submap/skyplanet/poi/ruins3
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name = "POI - Abondonned outpost"
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requires_power = 0
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/area/submap/skyplanet/poi/bio
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name = "POI - Abondonned biodome"
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requires_power = 0
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/area/submap/skyplanet/poi/shuttlecrash
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name = "POI - Crash site 1"
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requires_power = 0
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/area/submap/skyplanet/poi/shuttlecrash2
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name = "POI - Crash site 2"
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requires_power = 0
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/area/submap/skyplanet/poi/shuttlecrash3
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name = "POI - Crash site 3"
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requires_power = 0
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/area/submap/skyplanet/poi/shuttlecrash4
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name = "POI - Crash site 4"
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requires_power = 0
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/area/submap/skyplanet/poi/shuttlecrash5
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name = "POI - Crash site 5"
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requires_power = 0
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@@ -0,0 +1,78 @@
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/datum/map_template/submap/level_specific/sky_planet_ground
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name = "Surface Content - Skyplanet Ground"
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desc = "Used to make the surface outside the outpost be 16% less boring."
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prefix = "maps/submaps/sky_planet_ground/"
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//Rigs are to be arround 20x20
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/datum/map_template/submap/level_specific/sky_planet_ground/botany
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name = "Biodome"
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desc = "A botany outpost, used to grow vegetables"
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suffix = "biodome.dmm"
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cost = 15
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/datum/map_template/submap/level_specific/sky_planet_ground/ruins1
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name = "Fallen Rig"
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desc = "A rig that fell"
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suffix = "ruins-g1.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_ground/ruins2
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name = "Fallen Rig"
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desc = "A rig that fell"
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suffix = "ruins-g2.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_ground/ruins3
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name = "Abondoned Outpost"
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desc = "A outpost that got abondonned"
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suffix = "ruins-g3.dmm"
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cost = 10
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/datum/map_template/submap/level_specific/sky_planet_ground/shuttle_crash1
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name = "Red shuttle"
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desc = "Oh god what happend on that shuttle"
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suffix = "shuttle_crash1.dmm"
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cost = 20
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/datum/map_template/submap/level_specific/sky_planet_ground/shuttle_crash2
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name = "Passenger shuttle"
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desc = "Huh, something fell from the shuttle. Must be nothing, keep flying helmsman."
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suffix = "shuttle_crash2.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_ground/shuttle_crash3
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name = "Teshari Zoo Cargo shuttle"
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desc = "Flying Zoo, make sure all crate a closed."
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suffix = "shuttle_crash3.dmm"
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cost = 10
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/datum/map_template/submap/level_specific/sky_planet_ground/shuttle_crash4
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name = "Vox shuttle"
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desc = "Pirate, yarrr."
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suffix = "shuttle_crash4.dmm"
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cost = 10
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/datum/map_template/submap/level_specific/sky_planet_ground/shuttle_crash5
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name = "Crashed courser Shuttle"
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desc = "A crashed courser."
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suffix = "shuttle_crash5.dmm"
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cost = 15
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/datum/map_template/submap/level_specific/sky_planet_ground/pod
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name = "Crashed pod"
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desc = "A crashed pod."
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suffix = ""
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_ground/deadmech
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name = "Dead mech"
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desc = "A few ruined Mechs."
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suffix = ""
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_ground/camp
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name = "Camp"
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desc = "A small camp."
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suffix = ""
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cost = 5
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@@ -0,0 +1,84 @@
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/datum/map_template/submap/level_specific/sky_planet_rigs
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name = "Surface Content - Skyplanet Rigs"
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desc = "Used to make the surface outside the outpost be 16% less boring."
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prefix = "maps/submaps/sky_planet_rigs/"
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//Rigs are to be arround 20x20
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/datum/map_template/submap/level_specific/sky_planet_rigs/botany
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name = "Botany rig"
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desc = "A botany rig, used to grow vegetables"
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suffix = "botany1.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/clown
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name = "Clown rig"
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desc = "A little goonstation, don't you think ?"
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suffix = "clown.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/cludge
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name = "Cludge rig"
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desc = "A small pod bay made by someone repairing and making some cludge."
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suffix = "cludge.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/home
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name = "Home rig"
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desc = "A small home made on rigs for frontier colonist."
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suffix = "home.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/mechbase
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name = "Mech fabrication rig"
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desc = "A small factory making APLU Mechs."
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suffix = "mechbase.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/mercbase
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name = "Merc HQ rig"
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desc = "The headquarters of a merc group."
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suffix = "mercbase.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/miningrig
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name = "Mining rig"
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desc = "A mining rig."
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suffix = "miningdrill.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/nest
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name = "Nest rig"
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desc = "Old rig, now broken, that became a nest."
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suffix = "nest.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/ruin1
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name = "Ruined rig"
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desc = "Old rig, now broken."
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suffix = "ruin1.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/ruin2
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name = "Ruined rig"
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desc = "Old rig, now broken."
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suffix = "ruin2.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/ruin3
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name = "Ruined rig"
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desc = "Old rig, now broken."
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suffix = "ruin3.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/sdf
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name = "SDF Base"
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desc = "A sdf base, that got overun."
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suffix = "sdfoutpost.dmm"
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cost = 5
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/datum/map_template/submap/level_specific/sky_planet_rigs/tajaranrebel
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name = "Tajaran rebel Base"
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desc = "A tajaran base, that got overun."
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suffix = "tajaranrebelbase.dmm"
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cost = 5
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@@ -0,0 +1,321 @@
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/datum/atmosphere/planet/sky_planet
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base = list(
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/datum/gas/nitrogen = 0.66,
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/datum/gas/oxygen = 0.34,
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)
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pressure_low = 110.1
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pressure_high = 110.1
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temperature_high = 310.15
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temperature_low = 290.15
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/datum/atmosphere/planet/sky_planet/ground
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base = list(
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/datum/gas/nitrogen = 0.10,
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/datum/gas/oxygen = 0.03,
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/datum/gas/carbon_dioxide = 0.87,
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)
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pressure_low = 180.1
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pressure_high = 180.1
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temperature_low = 400.15
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temperature_high = 450.15
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/datum/time/sky_planet
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seconds_in_day = 3 HOURS
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/datum/planet/sky_planet
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name = "Lythios 43a"
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desc = "A planet with a hostile ground, but the Tajaran of the Hadii Folly made colony of rigs above the clouds."
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current_time = new /datum/time/sky_planet()
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/datum/planet/sky_planet/update_sun()
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..()
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var/datum/time/time = current_time
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var/length_of_day = time.seconds_in_day / 10 / 60 / 60
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var/noon = length_of_day / 2
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var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
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sun_position = distance_from_noon / noon
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sun_position = abs(sun_position - 1)
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var/low_brightness = null
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var/high_brightness = null
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var/low_color = null
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var/high_color = null
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var/min = 0
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switch(sun_position)
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if(0 to 0.20) // Night
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low_brightness = 0.1
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low_color = "#27276c"
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high_brightness = 0.4
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high_color = "#66004D"
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min = 0
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if(0.20 to 0.30) // Twilight
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low_brightness = 0.4
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low_color = "#66004D"
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high_brightness = 0.7
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high_color = "#CC3300"
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min = 0.40
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if(0.30 to 0.40) // Sunrise/set
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low_brightness = 0.7
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low_color = "#CC3300"
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high_brightness = 2.0
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high_color = "#FF9933"
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min = 0.50
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if(0.40 to 1.00) // Noon
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low_brightness = 2.0
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low_color = "#DDDDDD"
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high_brightness = 12.0
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high_color = "#FFFFFF"
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min = 0.70
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var/interpolate_weight = (abs(min - sun_position)) * 4
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var/weather_light_modifier = 1
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if(weather_holder && weather_holder.current_weather)
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weather_light_modifier = weather_holder.current_weather.light_modifier
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var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
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var/new_color = null
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if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
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new_color = weather_holder.current_weather.light_color
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else
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var/list/low_color_list = hex2rgb(low_color)
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var/low_r = low_color_list[1]
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var/low_g = low_color_list[2]
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var/low_b = low_color_list[3]
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var/list/high_color_list = hex2rgb(high_color)
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var/high_r = high_color_list[1]
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var/high_g = high_color_list[2]
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var/high_b = high_color_list[3]
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var/new_r = LERP(low_r, high_r, interpolate_weight)
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var/new_g = LERP(low_g, high_g, interpolate_weight)
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var/new_b = LERP(low_b, high_b, interpolate_weight)
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new_color = rgb(new_r, new_g, new_b)
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update_sun_deferred(new_brightness, new_color)
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/datum/planet/sky_planet/ground
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weather_holder = /datum/weather_holder/sky_planet/ground
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/datum/weather_holder/sky_planet/sky
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temperature = T0C
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allowed_weather_types = list(
|
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WEATHER_CLEAR = new /datum/weather/sky_planet/clear(),
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)
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roundstart_weather_chances = list(
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WEATHER_CLEAR = 100
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)
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/datum/weather_holder/sky_planet/ground
|
||||
temperature = T0C
|
||||
allowed_weather_types = list(
|
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WEATHER_OVERCAST = new /datum/weather/sky_planet/overcast(),
|
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)
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roundstart_weather_chances = list(
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WEATHER_OVERCAST = 100
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||||
)
|
||||
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/datum/planet/sky_planet/ground/update_sun()
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..()
|
||||
var/datum/time/time = current_time
|
||||
var/length_of_day = time.seconds_in_day / 10 / 60 / 60
|
||||
var/noon = length_of_day / 2
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var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
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sun_position = distance_from_noon / noon
|
||||
sun_position = abs(sun_position - 1)
|
||||
|
||||
var/low_brightness = null
|
||||
var/high_brightness = null
|
||||
var/low_color = null
|
||||
var/high_color = null
|
||||
var/min = 0
|
||||
|
||||
switch(sun_position)
|
||||
if(0 to 0.40) // Night
|
||||
low_brightness = 0.2
|
||||
low_color = "#110077"
|
||||
|
||||
high_brightness = 0.5
|
||||
high_color = "#66004D"
|
||||
min = 0
|
||||
|
||||
if(0.40 to 0.50) // Twilight
|
||||
low_brightness = 0.6
|
||||
low_color = "#66004D"
|
||||
|
||||
high_brightness = 0.8
|
||||
high_color = "#CC3300"
|
||||
min = 0.40
|
||||
|
||||
if(0.50 to 0.70) // Sunrise/set
|
||||
low_brightness = 0.8
|
||||
low_color = "#CC3300"
|
||||
|
||||
high_brightness = 0.9
|
||||
high_color = "#FF9933"
|
||||
min = 0.50
|
||||
|
||||
if(0.70 to 1.00) // Noon
|
||||
low_brightness = 0.9
|
||||
low_color = "#DDDDDD"
|
||||
|
||||
high_brightness = 1.0
|
||||
high_color = "#FFFFFF"
|
||||
min = 0.70
|
||||
|
||||
var/interpolate_weight = (abs(min - sun_position)) * 4
|
||||
var/weather_light_modifier = 1
|
||||
if(weather_holder && weather_holder.current_weather)
|
||||
weather_light_modifier = weather_holder.current_weather.light_modifier
|
||||
|
||||
var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
|
||||
|
||||
var/new_color = null
|
||||
if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
|
||||
new_color = weather_holder.current_weather.light_color
|
||||
else
|
||||
var/list/low_color_list = hex2rgb(low_color)
|
||||
var/low_r = low_color_list[1]
|
||||
var/low_g = low_color_list[2]
|
||||
var/low_b = low_color_list[3]
|
||||
|
||||
var/list/high_color_list = hex2rgb(high_color)
|
||||
var/high_r = high_color_list[1]
|
||||
var/high_g = high_color_list[2]
|
||||
var/high_b = high_color_list[3]
|
||||
|
||||
var/new_r = LERP(low_r, high_r, interpolate_weight)
|
||||
var/new_g = LERP(low_g, high_g, interpolate_weight)
|
||||
var/new_b = LERP(low_b, high_b, interpolate_weight)
|
||||
|
||||
new_color = rgb(new_r, new_g, new_b)
|
||||
|
||||
update_sun_deferred(new_brightness, new_color)
|
||||
|
||||
/datum/weather/sky_planet
|
||||
name = "sky_planet base"
|
||||
temp_high = 203
|
||||
temp_low = 203
|
||||
|
||||
/datum/weather/sky_planet/clear
|
||||
name = "clear"
|
||||
transition_chances = list(
|
||||
WEATHER_CLEAR = 100
|
||||
)
|
||||
sky_visible = TRUE
|
||||
observed_message = "The sky is visible overhead."
|
||||
|
||||
/datum/weather/sky_planet/overcast
|
||||
name = "cloudy"
|
||||
transition_chances = list(
|
||||
WEATHER_OVERCAST = 100
|
||||
)
|
||||
sky_visible = FALSE
|
||||
observed_message = "The sky hidden behind dense clouds."
|
||||
|
||||
/datum/weather/sky_planet/pre_acid_rain
|
||||
name = "transitioning to acid"
|
||||
timer_low_bound = 1 // How long this weather must run before it tries to change, in minutes
|
||||
timer_high_bound = 1 // How long this weather can run before it tries to change, in minutes
|
||||
icon_state = "rain"
|
||||
wind_high = 4
|
||||
wind_low = 2
|
||||
sky_visible = FALSE
|
||||
transition_chances = list(
|
||||
WEATHER_PRE_ACID_RAIN = 10,
|
||||
WEATHER_ACID_RAIN = 90
|
||||
)
|
||||
transition_messages = list(
|
||||
"Some greenish rain starts to fall, with a chemical odors comming from the drops."
|
||||
)
|
||||
sky_visible = FALSE
|
||||
observed_message = "The air smooths out."
|
||||
|
||||
/datum/weather/sky_planet/acid_rain
|
||||
name = "acid"
|
||||
icon_state = "storm"
|
||||
light_modifier = 0.5
|
||||
light_color = "#3dc74dff"
|
||||
temp_high = 323.15 // 50c
|
||||
temp_low = 313.15 // 40c
|
||||
wind_high = 6
|
||||
wind_low = 3
|
||||
flight_failure_modifier = 40
|
||||
sky_visible = FALSE
|
||||
timer_low_bound = 1 // How long this weather must run before it tries to change, in minutes
|
||||
timer_high_bound = 2 // How long this weather can run before it tries to change, in minutes
|
||||
transition_chances = list(
|
||||
WEATHER_ACID_RAIN = 5,
|
||||
WEATHER_OVERCAST = 95
|
||||
)
|
||||
observed_message = "It is raining."
|
||||
transition_messages = list(
|
||||
"The sky is dark, and a rain of yellow acid falls down upon you."
|
||||
)
|
||||
// Lets recycle.
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/rain
|
||||
indoor_sounds_type = /datum/looping_sound/weather/rain/indoors
|
||||
|
||||
/datum/weather/sky_planet/acid_rain/process_effects()
|
||||
..()
|
||||
for(var/thing in living_mob_list)
|
||||
var/mob/living/L = thing
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
var/timer = 0
|
||||
if(!T.outdoors)
|
||||
continue // They're indoors, so no need to burn them with ash.
|
||||
if(world.time - timer > 3 SECONDS)
|
||||
L.inflict_heat_damage(rand(5, 6))
|
||||
timer = world.time
|
||||
|
||||
// This is a special subtype of the thing that generates ores on a map
|
||||
// It will generate more rich ores because of the lower numbers than the normal one
|
||||
/datum/random_map/noise/ore/sky_planet
|
||||
descriptor = "Mining planet mine ore distribution map"
|
||||
deep_val = 0.6 //More riches, normal is 0.7 and 0.8
|
||||
rare_val = 0.4
|
||||
|
||||
// The check_map_sanity proc is sometimes unsatisfied with how AMAZING our ores are
|
||||
/datum/random_map/noise/ore/sky_planet/check_map_sanity()
|
||||
var/rare_count = 0
|
||||
var/surface_count = 0
|
||||
var/deep_count = 0
|
||||
|
||||
//// Something is causing the ore spawn to error out, but still spawn ores for us so we'll need to keep tabs on why this is.
|
||||
//// Hopefully the increased rarity val will cause the error to vanish, but we'll see. - Enzo 9/8/2020
|
||||
|
||||
// Increment map sanity counters.
|
||||
for(var/value in map)
|
||||
if(value < rare_val)
|
||||
surface_count++
|
||||
else if(value < deep_val)
|
||||
rare_count++
|
||||
else
|
||||
deep_count++
|
||||
admin_notice("RARE COUNT [rare_count]", R_DEBUG)
|
||||
admin_notice("SURFACE COUNT [surface_count]", R_DEBUG)
|
||||
admin_notice("DEEP COUNT [deep_count]", R_DEBUG)
|
||||
// Sanity check.
|
||||
if(surface_count < 100)
|
||||
admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(rare_count < 50)
|
||||
admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else if(deep_count < 50)
|
||||
admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
Reference in New Issue
Block a user