Update bullets.dm

This commit is contained in:
CharlesWedge
2020-09-13 20:20:23 -05:00
committed by GitHub
parent d53f4cef4d
commit 482f05f82c

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@@ -87,7 +87,7 @@
SA_bonus_damage = 25 // 40 total against demons SA_bonus_damage = 25 // 40 total against demons
SA_vulnerability = MOB_CLASS_DEMONIC SA_vulnerability = MOB_CLASS_DEMONIC
embed_chance = -1 embed_chance = -1
anti_magic = TRUE holy = TRUE
/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power. /obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
fire_sound = 'sound/weapons/gunshot3.ogg' // Snappier sound. fire_sound = 'sound/weapons/gunshot3.ogg' // Snappier sound.
@@ -112,7 +112,7 @@
SA_bonus_damage = 45 // 60 total against demons SA_bonus_damage = 45 // 60 total against demons
SA_vulnerability = MOB_CLASS_DEMONIC SA_vulnerability = MOB_CLASS_DEMONIC
embed_chance = -1 embed_chance = -1
anti_magic = TRUE holy = TRUE
/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power. /obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
fire_sound = 'sound/weapons/gunshot4.ogg' fire_sound = 'sound/weapons/gunshot4.ogg'
@@ -124,7 +124,7 @@
SA_bonus_damage = 80 // 120 total against demons SA_bonus_damage = 80 // 120 total against demons
SA_vulnerability = MOB_CLASS_DEMONIC SA_vulnerability = MOB_CLASS_DEMONIC
embed_chance = -1 embed_chance = -1
anti_magic = TRUE holy = TRUE
/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols. /obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
fire_sound = 'sound/weapons/gunshot3.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot. fire_sound = 'sound/weapons/gunshot3.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
@@ -186,7 +186,7 @@
pellets = 6 pellets = 6
range_step = 1 range_step = 1
spread_step = 20 spread_step = 20
anti_magic = TRUE holy = TRUE
//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used //EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
/obj/item/projectile/bullet/shotgun/ion /obj/item/projectile/bullet/shotgun/ion
@@ -238,7 +238,7 @@
damage = 20 damage = 20
SA_bonus_damage = 50 // 70 total on animals. SA_bonus_damage = 50 // 70 total on animals.
SA_vulnerability = MOB_CLASS_DEMONIC SA_vulnerability = MOB_CLASS_DEMONIC
anti_magic = TRUE holy = TRUE
/obj/item/projectile/bullet/rifle/a545 /obj/item/projectile/bullet/rifle/a545
fire_sound = 'sound/weapons/Gunshot_light.ogg' fire_sound = 'sound/weapons/Gunshot_light.ogg'