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fixes holosphere shells not getting real_name set resulting in quirky behaviour (#7644)
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@@ -4,6 +4,7 @@
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return
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if(force || !IS_DEAD(holosphere_shell))
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holosphere_shell.name = H.name
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holosphere_shell.real_name = H.name
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try_exit_recharge_station()
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if(transform_component.try_transform())
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H.drop_held_items()
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