Removes Black-Eyed Shadekin hollow bones (#4583)

* Update shadekin_blackeyed.dm

Lowers the Black-Eyed Shadekin Brute Modifier to 1

* Update shadekin.dm

* Update shadekin_blackeyed.dm
This commit is contained in:
MediHound
2022-10-21 05:46:21 +02:00
committed by GitHub
parent 59510a92d4
commit 6397e624b9
2 changed files with 12 additions and 12 deletions

View File

@@ -1,37 +1,37 @@
//! Blackeyed limbs.
/obj/item/organ/external/chest/crewkin
min_broken_damage = 20
min_broken_damage = 31 // Original 20, raised to 31 to be at 0.9 of default
/obj/item/organ/external/groin/crewkin
min_broken_damage = 20
min_broken_damage = 31 // Original 20, raised to 31 to be at 0.9 of default
/obj/item/organ/external/head/vr/crewkin
min_broken_damage = 15
min_broken_damage = 31 // Original 15, raised to 31 to be at 0.9 of default
eye_icons_vr = 'icons/mob/human_face_vr.dmi'
eye_icon_vr = "eyes_shadekin_station"
/obj/item/organ/external/arm/crewkin
min_broken_damage = 15
min_broken_damage = 27 // Original 15, raised to 27 to be at 0.9 of default
/obj/item/organ/external/arm/right/crewkin
min_broken_damage = 15
min_broken_damage = 27 // Original 15, raised to 27 to be at 0.9 of default
/obj/item/organ/external/leg/crewkin
min_broken_damage = 15
min_broken_damage = 27 // Original 15, raised to 27 to be at 0.9 of default
/obj/item/organ/external/leg/right/crewkin
min_broken_damage = 15
min_broken_damage = 27 // Original 15, raised to 27 to be at 0.9 of default
/obj/item/organ/external/foot/crewkin
min_broken_damage = 7
min_broken_damage = 13 // Original 7, raised to 13 to be at 0.9 of default
/obj/item/organ/external/foot/right/crewkin
min_broken_damage = 7
min_broken_damage = 13 // Original 7, raised to 13 to be at 0.9 of default
/obj/item/organ/external/hand/crewkin
min_broken_damage = 7
min_broken_damage = 13 // Original 7, raised to 13 to be at 0.9 of default
/obj/item/organ/external/hand/right/crewkin
min_broken_damage = 7
min_broken_damage = 13 // Original 7, raised to 13 to be at 0.9 of default

View File

@@ -35,7 +35,7 @@
item_slowdown_mod = 1.5 // They're not as fit as them, though, slowed down more by heavy gear.
total_health = 75 // Fragile
brute_mod = 1.25 // Frail
brute_mod = 1 // Originally 1.25, lowered to 1 because lower HP and increased damage is a bit heavy.
burn_mod = 1.25 // Furry
blood_volume = 500 // Slightly less blood than human baseline.