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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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Silver Bullets Now have the right variable
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@@ -87,7 +87,7 @@
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SA_bonus_damage = 25 // 40 total against demons
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SA_bonus_damage = 25 // 40 total against demons
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SA_vulnerability = MOB_CLASS_DEMONIC
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SA_vulnerability = MOB_CLASS_DEMONIC
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embed_chance = -1
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embed_chance = -1
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holy = TRUE
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anti_magic = TRUE
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/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
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/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
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fire_sound = 'sound/weapons/gunshot3.ogg' // Snappier sound.
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fire_sound = 'sound/weapons/gunshot3.ogg' // Snappier sound.
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@@ -112,7 +112,7 @@
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SA_bonus_damage = 45 // 60 total against demons
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SA_bonus_damage = 45 // 60 total against demons
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SA_vulnerability = MOB_CLASS_DEMONIC
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SA_vulnerability = MOB_CLASS_DEMONIC
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embed_chance = -1
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embed_chance = -1
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holy = TRUE
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anti_magic = TRUE
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/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
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/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
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fire_sound = 'sound/weapons/gunshot4.ogg'
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fire_sound = 'sound/weapons/gunshot4.ogg'
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@@ -124,6 +124,7 @@
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SA_bonus_damage = 80 // 120 total against demons
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SA_bonus_damage = 80 // 120 total against demons
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SA_vulnerability = MOB_CLASS_DEMONIC
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SA_vulnerability = MOB_CLASS_DEMONIC
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embed_chance = -1
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embed_chance = -1
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anti_magic = TRUE
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/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
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/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
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fire_sound = 'sound/weapons/gunshot3.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
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fire_sound = 'sound/weapons/gunshot3.ogg' // Rubber shots have less powder, but these still have more punch than normal rubber shot.
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@@ -185,7 +186,7 @@
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pellets = 6
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pellets = 6
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range_step = 1
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range_step = 1
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spread_step = 20
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spread_step = 20
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holy = TRUE
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anti_magic = TRUE
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//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
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//EMP shotgun 'slug', it's basically a beanbag that pops a tiny emp when it hits. //Not currently used
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/obj/item/projectile/bullet/shotgun/ion
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/obj/item/projectile/bullet/shotgun/ion
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@@ -237,7 +238,7 @@
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damage = 20
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damage = 20
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SA_bonus_damage = 50 // 70 total on animals.
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SA_bonus_damage = 50 // 70 total on animals.
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SA_vulnerability = MOB_CLASS_DEMONIC
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SA_vulnerability = MOB_CLASS_DEMONIC
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holy = TRUE
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anti_magic = TRUE
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/obj/item/projectile/bullet/rifle/a545
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/obj/item/projectile/bullet/rifle/a545
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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