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[Ready for review] Adherent are so broken it's unbelievable. (#5145)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings Adherent in line with how they're meant to be. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They're basically just reskinned humans with some funny abilities atm. Things this PR DOES NOT FIX. Adherents are still not classed synthetic. Meaning they still have to drink. I tried, for hours, to get this fixed but couldn't. So someone better than me will have to, or it'll have to wait for @silicons famed organ rework. Adherents still leave footprints, make footsteps, and are affected by terrain slowdown. I can't feasibly fix this until @silicons maybe does his movement backend rework. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Added Adherent Crystal tools. 0.2 toolspeed, welder only usable by adherent add: Added adherent crystal tool vendor add: NO_IGNITE species flag that makes the holding species unable to be set on fire. tweak: adherent now recieve doubled brute damage tweak: adherent now recieve 10% of burn damage tweak: adherent are now immune to radiation and toxin damage tweak: adherent now have 75 total health tweak: adherent nutrition use modifier set to 0.04, same as proteans tweak: adherent now pressure immune tweak: adherent are unable to be set on fire tweak: adherent can't eat or drink. (NOTE THIS IS COMMENTED OUT UNTIL SYNTHETIC CHECKS ARE FIXED) tweak: adherent spawn with their toolbelt in lieu of a survival kit /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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@@ -38,6 +38,7 @@
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eye_icon_location = 'icons/mob/species/adherent/eyes.dmi'
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eye_icon = "eyes"
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robotic = ORGAN_CRYSTAL
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// can_intake_reagents = FALSE //! DO NOT UNCOMMENT THIS LINE UNTIL ADHERENTS CAN PASS IsSynthetic()
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// limb_flags = ORGAN_FLAG_CAN_AMPUTATE | ORGAN_FLAG_HEALS_OVERKILL | ORGAN_FLAG_CAN_BREAK
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/obj/item/organ/external/arm/crystal
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