[Ready for review] Adherent are so broken it's unbelievable. (#5145)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Brings Adherent in line with how they're meant to be.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

They're basically just reskinned humans with some funny abilities atm.

Things this PR DOES NOT FIX.
Adherents are still not classed synthetic. Meaning they still have to
drink. I tried, for hours, to get this fixed but couldn't. So someone
better than me will have to, or it'll have to wait for @silicons famed
organ rework.

Adherents still leave footprints, make footsteps, and are affected by
terrain slowdown. I can't feasibly fix this until @silicons maybe does
his movement backend rework.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Added Adherent Crystal tools. 0.2 toolspeed, welder only usable by
adherent
add: Added adherent crystal tool vendor 
add: NO_IGNITE species flag that makes the holding species unable to be
set on fire.
tweak: adherent now recieve doubled brute damage
tweak: adherent now recieve 10% of burn damage
tweak: adherent are now immune to radiation and toxin damage
tweak: adherent now have 75 total health
tweak: adherent nutrition use modifier set to 0.04, same as proteans
tweak: adherent now pressure immune
tweak: adherent are unable to be set on fire
tweak: adherent can't eat or drink. (NOTE THIS IS COMMENTED OUT UNTIL
SYNTHETIC CHECKS ARE FIXED)
tweak: adherent spawn with their toolbelt in lieu of a survival kit
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
This commit is contained in:
nik707
2023-03-18 08:21:17 -07:00
committed by GitHub
parent 7a819fb647
commit 70b71034e5
18 changed files with 225 additions and 11 deletions
+1
View File
@@ -38,6 +38,7 @@
eye_icon_location = 'icons/mob/species/adherent/eyes.dmi'
eye_icon = "eyes"
robotic = ORGAN_CRYSTAL
// can_intake_reagents = FALSE //! DO NOT UNCOMMENT THIS LINE UNTIL ADHERENTS CAN PASS IsSynthetic()
// limb_flags = ORGAN_FLAG_CAN_AMPUTATE | ORGAN_FLAG_HEALS_OVERKILL | ORGAN_FLAG_CAN_BREAK
/obj/item/organ/external/arm/crystal