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rendering update (#3695)
* rnedering update * fixes * wack * wack * placeholder * sigh * sigh Co-authored-by: fake_vm_user <fake_vm_user>
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co-authored by
fake_vm_user <fake_vm_user>
parent
4a3ebfed98
commit
71889b4f65
@@ -0,0 +1,51 @@
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//Used to process objects.
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SUBSYSTEM_DEF(processing)
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name = "Processing"
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priority = FIRE_PRIORITY_PROCESS
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flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
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wait = 1 SECONDS
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var/stat_tag = "P" //Used for logging
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var/list/processing = list()
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var/list/currentrun = list()
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/datum/controller/subsystem/processing/stat_entry(msg)
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msg = "[stat_tag]:[length(processing)]"
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return ..()
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/datum/controller/subsystem/processing/fire(resumed = FALSE)
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if (!resumed)
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currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = currentrun
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var/dt = (flags & SS_TICKER)? (wait * world.tick_lag * 0.1) : (wait * 0.1)
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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current_run.len--
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if(QDELETED(thing))
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processing -= thing
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else if(thing.process(dt) == PROCESS_KILL)
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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/**
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* This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
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* You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
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*
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* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter,
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* Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
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* Examples where this must be considered:
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* - Implementing a cooldown timer, use `mytimer -= delta_time`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
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* - Damaging a mob, do `L.adjustFireLoss(20 * delta_time)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
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* - Probability of something happening, do `if(DT_PROB(25, delta_time))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
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*
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* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
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*/
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/datum/proc/process(delta_time)
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set waitfor = FALSE
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return PROCESS_KILL
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