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Early Assets, Lateloaded Assets, and Debugging Tools (#4696)
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## About The Pull Request
Various asset systems I want in before more TGUI work. and also
byond-tracy support... and also light update debugging...
## Changelog
🆑
tweak: Chem Master UI has been reworked slightly.
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@@ -3,7 +3,7 @@
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name = "synthmorph bag"
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desc = "A reusable polymer bag designed to slow down synthetic functions such as data corruption and coolant flow, \
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especially useful if short on time or in a hostile enviroment."
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icon = 'icons/obj/robobag.dmi'
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icon = 'icons/obj/medical/robobag.dmi'
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icon_state = "bodybag_folded"
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item_state = "bodybag_cryo_folded"
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origin_tech = list(TECH_ENGINEERING = 3)
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@@ -20,7 +20,7 @@
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name = "synthmorph bag"
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desc = "A reusable polymer bag designed to slow down synthetic functions such as data corruption and coolant flow, \
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especially useful if short on time or in a hostile enviroment."
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icon = 'icons/obj/robobag.dmi'
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icon = 'icons/obj/medical/robobag.dmi'
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item_path = /obj/item/bodybag/cryobag/robobag
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tank_type = /obj/item/tank/stasis/nitro_cryo
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stasis_level = 2 // Lower than the normal cryobag, because it's not made for meat that dies. It's made for robots and is freezing.
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