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More Western Points of Interest (#4213)
* Map Load Things * Renormalize * Hotfix For Chess Pieces Chess Pieces Should Now Pass Through eachother and players * Fuck it we are removing Density for Cutouts how dense can a wooden standee be anyway? * Screw it I am doing it properly Why did I make them structures to begin with? * fixes * Chess Pieces Structure>Item * Removing Chess Structures Shouldn't have done it in the first place * Renormalizing Map Changes * redoing this * Cheesboard Done Right I apparently inverted the chessboard (Give me a break its been like 6 years since I have played chess). * Renormalizing * More Set Peices in the West Plains Nuke Town, Bunker Buster Test Site, Mine Shaft, Checkpoint, landing pad, roads... * Lythios Animal Spawner and New Areas * Spell Check Updates Mobs for New Atmos * Area Cleanup and Note Fixing. * Interior Exterior Turf Fixes... * Mimic Reduction I went overboard with my floor mimic babies * Fixes Reactor Pitt whoever replaced the reactor with open turfs with skyfall turfs should really come forward and apoligize to all the players that fell in it
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@@ -790,3 +790,28 @@ Do this eventually. */
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/area/rift/facility/interior/core
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name = "\improper Lythios Facility - Reactor Core"
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//Other Lythios outdoor areas
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/area/rift/exterior/nuketown
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name = "\improper High Yield Explosives Test Site"
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/area/rift/exterior/nuketown/interior
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name = "\improper Mock Townhouse"
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/area/rift/exterior/nuketown/bunker
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name = "\improper Mock Bomb Shelter"
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/area/rift/exterior/bunker
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name = "\improper Bunker Buster Explosives Test Site - Surface"
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/area/rift/exterior/bunker/lower
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name = "\improper Bunker Buster Explosives Test Site - Lower Level"
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/area/rift/exterior/bunker/bottom
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name = "\improper Bunker Buster Explosives Test Site - Blast Site"
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/area/rift/exterior/checkpoint/south
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name = "\improper Southern Abandoned Checkpoint"
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/area/rift/exterior/mineshaft
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name = "\improper Abandoned Mineshaft"
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@@ -509,3 +509,16 @@
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if(Z.name == "Mining Outpost")
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teleport_z = Z.z
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*/
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///Some Spawners for Animals
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/obj/tether_away_spawner/lythios_animals
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name = "Lythios Animal Spawner"
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faction = "lythios"
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atmos_comp = TRUE
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prob_spawn = 100
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mobs_to_pick_from = list(
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/mob/living/simple_mob/animal/icegoat = 2,
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/mob/living/simple_mob/animal/passive/woolie = 3,
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/mob/living/simple_mob/animal/passive/furnacegrub
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)
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