More Western Points of Interest (#4213)

* Map Load Things

* Renormalize

* Hotfix For Chess Pieces

Chess Pieces Should Now Pass Through eachother and players

* Fuck it we are removing Density for Cutouts

how dense can a wooden standee be anyway?

* Screw it I am doing it properly

Why did I make them structures to begin with?

* fixes

* Chess Pieces Structure>Item

* Removing Chess Structures

Shouldn't have done it in the first place

* Renormalizing Map Changes

* redoing this

* Cheesboard Done Right

I apparently inverted the chessboard (Give me a break its been like 6 years since I have played chess).

* Renormalizing

* More Set Peices in the West Plains

Nuke Town, Bunker Buster Test Site, Mine Shaft, Checkpoint, landing pad, roads...

* Lythios Animal Spawner and New Areas

* Spell Check Updates Mobs for New Atmos

* Area Cleanup and Note Fixing.

* Interior Exterior Turf Fixes...

* Mimic Reduction

I went overboard with my floor mimic babies

* Fixes Reactor Pitt

whoever replaced the reactor with open turfs with skyfall turfs should really come forward and apoligize to all the players that fell in it
This commit is contained in:
CharlesWedge
2022-06-27 22:51:24 -05:00
committed by GitHub
parent eef0f39f66
commit 88d7874868
7 changed files with 13662 additions and 12055 deletions

View File

@@ -790,3 +790,28 @@ Do this eventually. */
/area/rift/facility/interior/core
name = "\improper Lythios Facility - Reactor Core"
//Other Lythios outdoor areas
/area/rift/exterior/nuketown
name = "\improper High Yield Explosives Test Site"
/area/rift/exterior/nuketown/interior
name = "\improper Mock Townhouse"
/area/rift/exterior/nuketown/bunker
name = "\improper Mock Bomb Shelter"
/area/rift/exterior/bunker
name = "\improper Bunker Buster Explosives Test Site - Surface"
/area/rift/exterior/bunker/lower
name = "\improper Bunker Buster Explosives Test Site - Lower Level"
/area/rift/exterior/bunker/bottom
name = "\improper Bunker Buster Explosives Test Site - Blast Site"
/area/rift/exterior/checkpoint/south
name = "\improper Southern Abandoned Checkpoint"
/area/rift/exterior/mineshaft
name = "\improper Abandoned Mineshaft"

View File

@@ -509,3 +509,16 @@
if(Z.name == "Mining Outpost")
teleport_z = Z.z
*/
///Some Spawners for Animals
/obj/tether_away_spawner/lythios_animals
name = "Lythios Animal Spawner"
faction = "lythios"
atmos_comp = TRUE
prob_spawn = 100
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/icegoat = 2,
/mob/living/simple_mob/animal/passive/woolie = 3,
/mob/living/simple_mob/animal/passive/furnacegrub
)