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@@ -46,28 +46,6 @@
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hits = initial(hits)
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..()
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// These no longer inherit from hatchets.
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/obj/item/weapon/material/knife/tacknife
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name = "tactical knife"
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desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife"
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item_state = "knife"
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force_divisor = 0.25 //15 when hardness 60 (steel)
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attack_verb = list("stabbed", "chopped", "cut")
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applies_material_colour = 1
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/obj/item/weapon/material/knife/tacknife/combatknife
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name = "combat knife"
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desc = "If only you had a boot to put it in."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife"
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item_state = "knife"
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force_divisor = 0.34 // 20 with hardness 60 (steel)
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thrown_force_divisor = 1.75 // 20 with weight 20 (steel)
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attack_verb = list("sliced", "stabbed", "chopped", "cut")
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applies_material_colour = 1
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/obj/item/weapon/material/minihoe // -- Numbers
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name = "mini hoe"
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desc = "It's used for removing weeds or scratching your back."
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