From a1a5bbc05e8d69904f3d2d2a9ec1ebe0c3dd89a4 Mon Sep 17 00:00:00 2001
From: silicons <2003111+silicons@users.noreply.github.com>
Date: Sun, 14 Feb 2021 01:56:27 -0700
Subject: [PATCH] scream
---
code/_onclick/hud/ghost.dm | 3 +-
.../subsystems/processing/processing.dm | 32 +-
code/controllers/subsystems/timer.dm | 459 ++++++++++--------
code/game/objects/structures/holosign.dm | 7 +-
.../structures/stool_bed_chair_nest/bed.dm | 2 +-
.../stool_bed_chair_nest/wheelchair.dm | 4 +-
.../preference_setup/general/03_body.dm | 2 +-
code/modules/events/carp_migration.dm | 4 +-
code/modules/events/cult.dm | 2 +-
.../integrated_electronics/core/assemblies.dm | 2 +
code/modules/mob/living/carbon/brain/life.dm | 8 -
.../mob/living/carbon/human/human_damage.dm | 2 +-
code/modules/mob/living/living.dm | 2 +-
.../silicon/robot/drone/drone_damage.dm | 2 +-
.../mob/living/silicon/robot/robot_damage.dm | 2 +-
code/modules/mob/living/silicon/silicon.dm | 4 +-
code/modules/mob/mob.dm | 3 +-
code/modules/nano/nanoexternal.dm | 2 +-
.../nifsoft/software/13_soulcatcher.dm | 4 +-
code/modules/organs/organ_external.dm | 2 +-
20 files changed, 304 insertions(+), 244 deletions(-)
diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm
index 2ffda7952a2..8e64da6f988 100644
--- a/code/_onclick/hud/ghost.dm
+++ b/code/_onclick/hud/ghost.dm
@@ -92,7 +92,6 @@
G.zMove(DOWN)
/datum/hud/proc/ghost_hud(apply_to_client = TRUE)
- ..()
var/list/adding = list()
@@ -165,4 +164,4 @@
if (istype(O) && O.observetarget)
return
. = ..()
-*/
\ No newline at end of file
+*/
diff --git a/code/controllers/subsystems/processing/processing.dm b/code/controllers/subsystems/processing/processing.dm
index c5d6dfa1268..4fe12d7a39c 100644
--- a/code/controllers/subsystems/processing/processing.dm
+++ b/code/controllers/subsystems/processing/processing.dm
@@ -1,35 +1,51 @@
-//Used to process objects. Fires once every second.
+//Used to process objects.
SUBSYSTEM_DEF(processing)
name = "Processing"
priority = FIRE_PRIORITY_PROCESS
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
- wait = 10
+ wait = 1 SECONDS
var/stat_tag = "P" //Used for logging
var/list/processing = list()
var/list/currentrun = list()
-/datum/controller/subsystem/processing/stat_entry()
- ..("[stat_tag]:[processing.len]")
+/datum/controller/subsystem/processing/stat_entry(msg)
+ msg = "[stat_tag]:[length(processing)]"
+ return ..()
-/datum/controller/subsystem/processing/fire(resumed = 0)
+/datum/controller/subsystem/processing/fire(resumed = FALSE)
if (!resumed)
currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/current_run = currentrun
+ var/dt = (flags & SS_TICKER)? (wait * world.tick_lag * 0.1) : (wait * 0.1)
while(current_run.len)
var/datum/thing = current_run[current_run.len]
current_run.len--
if(QDELETED(thing))
processing -= thing
- else if(thing.process(wait) == PROCESS_KILL)
+ else if(thing.process(wait * 0.1) == PROCESS_KILL)
// fully stop so that a future START_PROCESSING will work
STOP_PROCESSING(src, thing)
if (MC_TICK_CHECK)
return
-/datum/proc/process()
- set waitfor = 0
+
+/**
+ * This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
+ * You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
+ *
+ * Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter,
+ * Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
+ * Examples where this must be considered:
+ * - Implementing a cooldown timer, use `mytimer -= delta_time`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
+ * - Damaging a mob, do `L.adjustFireLoss(20 * delta_time)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
+ * - Probability of something happening, do `if(DT_PROB(25, delta_time))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
+ *
+ * If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
+ */
+/datum/proc/process(delta_time)
+ set waitfor = FALSE
return PROCESS_KILL
diff --git a/code/controllers/subsystems/timer.dm b/code/controllers/subsystems/timer.dm
index 6860cfbe0f9..7ed80991b13 100644
--- a/code/controllers/subsystems/timer.dm
+++ b/code/controllers/subsystems/timer.dm
@@ -1,31 +1,51 @@
-#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
+/// Controls how many buckets should be kept, each representing a tick. (1 minutes worth)
+#define BUCKET_LEN (world.fps*1*60)
+/// Helper for getting the correct bucket for a given timer
#define BUCKET_POS(timer) (((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
+/// Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue
#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
-#define TIMER_ID_MAX (2**24) //max float with integer precision
+/// Max float with integer precision
+#define TIMER_ID_MAX (2**24)
+/**
+ * # Timer Subsystem
+ *
+ * Handles creation, callbacks, and destruction of timed events.
+ *
+ * It is important to understand the buckets used in the timer subsystem are just a series of circular doubly-linked
+ * lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a circular list, which has prev
+ * and next references for the respective elements in that bucket's circular list.
+ */
SUBSYSTEM_DEF(timer)
name = "Timer"
- wait = 1 //SS_TICKER subsystem, so wait is in ticks
+ wait = 1 // SS_TICKER subsystem, so wait is in ticks
init_order = INIT_ORDER_TIMER
-
+ priority = FIRE_PRIORITY_TIMER
flags = SS_TICKER|SS_NO_INIT
- var/list/datum/timedevent/second_queue = list() //awe, yes, you've had first queue, but what about second queue?
+ /// Queue used for storing timers that do not fit into the current buckets
+ var/list/datum/timedevent/second_queue = list()
+ /// A hashlist dictionary used for storing unique timers
var/list/hashes = list()
-
- var/head_offset = 0 //world.time of the first entry in the the bucket.
- var/practical_offset = 1 //index of the first non-empty item in the bucket.
- var/bucket_resolution = 0 //world.tick_lag the bucket was designed for
- var/bucket_count = 0 //how many timers are in the buckets
-
- var/list/bucket_list = list() //list of buckets, each bucket holds every timer that has to run that byond tick.
-
- var/list/timer_id_dict = list() //list of all active timers assoicated to their timer id (for easy lookup)
-
- var/list/clienttime_timers = list() //special snowflake timers that run on fancy pansy "client time"
-
+ /// world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
+ var/head_offset = 0
+ /// Index of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.
+ var/practical_offset = 1
+ /// world.tick_lag the bucket was designed for
+ var/bucket_resolution = 0
+ /// How many timers are in the buckets
+ var/bucket_count = 0
+ /// List of buckets, each bucket holds every timer that has to run that byond tick
+ var/list/bucket_list = list()
+ /// List of all active timers associated to their timer ID (for easy lookup)
+ var/list/timer_id_dict = list()
+ /// Special timers that run in real-time, not BYOND time; these are more expensive to run and maintain
+ var/list/clienttime_timers = list()
+ /// Contains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed
var/last_invoke_tick = 0
+ /// Contains the last time that a warning was issued for not invoking callbacks
var/static/last_invoke_warning = 0
+ /// Boolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time
var/static/bucket_auto_reset = TRUE
/datum/controller/subsystem/timer/PreInit()
@@ -34,47 +54,57 @@ SUBSYSTEM_DEF(timer)
bucket_resolution = world.tick_lag
/datum/controller/subsystem/timer/stat_entry(msg)
- ..("B:[bucket_count] P:[length(second_queue)] H:[length(hashes)] C:[length(clienttime_timers)] S:[length(timer_id_dict)]")
+ msg = "B:[bucket_count] P:[length(second_queue)] H:[length(hashes)] C:[length(clienttime_timers)] S:[length(timer_id_dict)]"
+ return ..()
/datum/controller/subsystem/timer/fire(resumed = FALSE)
+ // Store local references to datum vars as it is faster to access them
var/lit = last_invoke_tick
- var/last_check = world.time - TICKS2DS(BUCKET_LEN*1.5)
var/list/bucket_list = src.bucket_list
+ var/last_check = world.time - TICKS2DS(BUCKET_LEN * 1.5)
+ // If there are no timers being tracked, then consider now to be the last invoked time
if(!bucket_count)
last_invoke_tick = world.time
+ // Check that we have invoked a callback in the last 1.5 minutes of BYOND time,
+ // and throw a warning and reset buckets if this is true
if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
last_invoke_warning = world.time
- var/msg = "No regular timers processed in the last [BUCKET_LEN*1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
+ var/msg = "No regular timers processed in the last [BUCKET_LEN * 1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
message_admins(msg)
WARNING(msg)
if(bucket_auto_reset)
bucket_resolution = 0
- subsystem_log("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
+ var/list/to_log = list("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
for (var/i in 1 to length(bucket_list))
var/datum/timedevent/bucket_head = bucket_list[i]
if (!bucket_head)
continue
- subsystem_log("Active timers at index [i]:")
-
+ to_log += "Active timers at index [i]:"
var/datum/timedevent/bucket_node = bucket_head
var/anti_loop_check = 1000
do
- subsystem_log(get_timer_debug_string(bucket_node))
+ to_log += get_timer_debug_string(bucket_node)
bucket_node = bucket_node.next
anti_loop_check--
while(bucket_node && bucket_node != bucket_head && anti_loop_check)
- subsystem_log("Active timers in the second_queue queue:")
+
+ to_log += "Active timers in the second_queue queue:"
for(var/I in second_queue)
- subsystem_log(get_timer_debug_string(I))
+ to_log += get_timer_debug_string(I)
- var/next_clienttime_timer_index = 0
- var/len = length(clienttime_timers)
+ // Dump all the logged data to the world log
+ log_world(to_log.Join("\n"))
- for (next_clienttime_timer_index in 1 to len)
+ // Process client-time timers
+ var/static/next_clienttime_timer_index = 0
+ if (next_clienttime_timer_index)
+ clienttime_timers.Cut(1, next_clienttime_timer_index+1)
+ next_clienttime_timer_index = 0
+ for (next_clienttime_timer_index in 1 to length(clienttime_timers))
if (MC_TICK_CHECK)
next_clienttime_timer_index--
break
@@ -85,8 +115,8 @@ SUBSYSTEM_DEF(timer)
var/datum/callback/callBack = ctime_timer.callBack
if (!callBack)
- clienttime_timers.Cut(next_clienttime_timer_index,next_clienttime_timer_index+1)
- CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
+ CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], \
+ head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
ctime_timer.spent = REALTIMEOFDAY
callBack.InvokeAsync()
@@ -94,135 +124,93 @@ SUBSYSTEM_DEF(timer)
if(ctime_timer.flags & TIMER_LOOP)
ctime_timer.spent = 0
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
- BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, timeToRun)
+ BINARY_INSERT(ctime_timer, clienttime_timers, /datum/timedevent, ctime_timer, timeToRun, COMPARE_KEY)
else
qdel(ctime_timer)
-
+ // Remove invoked client-time timers
if (next_clienttime_timer_index)
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
+ next_clienttime_timer_index = 0
if (MC_TICK_CHECK)
return
- var/static/list/spent = list()
- var/static/datum/timedevent/timer
+ // Check for when we need to loop the buckets, this occurs when
+ // the head_offset is approaching BUCKET_LEN ticks in the past
if (practical_offset > BUCKET_LEN)
head_offset += TICKS2DS(BUCKET_LEN)
practical_offset = 1
resumed = FALSE
+ // Check for when we have to reset buckets, typically from auto-reset
if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
reset_buckets()
bucket_list = src.bucket_list
resumed = FALSE
- if (!resumed)
- timer = null
-
- while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset-1)*world.tick_lag) <= world.time)
- var/datum/timedevent/head = bucket_list[practical_offset]
- if (!timer || !head || timer == head)
- head = bucket_list[practical_offset]
- timer = head
- while (timer)
+ // Iterate through each bucket starting from the practical offset
+ while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
+ var/datum/timedevent/timer
+ while ((timer = bucket_list[practical_offset]))
var/datum/callback/callBack = timer.callBack
if (!callBack)
- bucket_resolution = null //force bucket recreation
- CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
+ bucket_resolution = null // force bucket recreation
+ CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
+ head_offset: [head_offset], practical_offset: [practical_offset]")
+ timer.bucketEject() //pop the timer off of the bucket list.
+
+ // Invoke callback if possible
if (!timer.spent)
- spent += timer
timer.spent = world.time
callBack.InvokeAsync()
last_invoke_tick = world.time
- if (MC_TICK_CHECK)
- return
-
- timer = timer.next
- if (timer == head)
- break
-
-
- bucket_list[practical_offset++] = null
-
- //we freed up a bucket, lets see if anything in second_queue needs to be shifted to that bucket.
- var/i = 0
- var/L = length(second_queue)
- for (i in 1 to L)
- timer = second_queue[i]
- if (timer.timeToRun >= TIMER_MAX)
- i--
- break
-
- if (timer.timeToRun < head_offset)
- bucket_resolution = null //force bucket recreation
- CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
-
- if (timer.callBack && !timer.spent)
- timer.callBack.InvokeAsync()
- spent += timer
- bucket_count++
- else if(!QDELETED(timer))
- qdel(timer)
- continue
-
- if (timer.timeToRun < head_offset + TICKS2DS(practical_offset-1))
- bucket_resolution = null //force bucket recreation
- CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
- if (timer.callBack && !timer.spent)
- timer.callBack.InvokeAsync()
- spent += timer
- bucket_count++
- else if(!QDELETED(timer))
- qdel(timer)
- continue
-
- bucket_count++
- var/bucket_pos = max(1, BUCKET_POS(timer))
-
- var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
- if (!bucket_head)
- bucket_list[bucket_pos] = timer
- timer.next = null
- timer.prev = null
- continue
-
- if (!bucket_head.prev)
- bucket_head.prev = bucket_head
- timer.next = bucket_head
- timer.prev = bucket_head.prev
- timer.next.prev = timer
- timer.prev.next = timer
- if (i)
- second_queue.Cut(1, i+1)
-
- timer = null
-
- bucket_count -= length(spent)
-
- for (var/i in spent)
- var/datum/timedevent/qtimer = i
- if(QDELETED(qtimer))
- bucket_count++
- continue
- if(!(qtimer.flags & TIMER_LOOP))
- qdel(qtimer)
- else
- bucket_count++
- qtimer.spent = 0
- qtimer.bucketEject()
- if(qtimer.flags & TIMER_CLIENT_TIME)
- qtimer.timeToRun = REALTIMEOFDAY + qtimer.wait
+ if (timer.flags & TIMER_LOOP) // Prepare looping timers to re-enter the queue
+ timer.spent = 0
+ timer.timeToRun = world.time + timer.wait
+ timer.bucketJoin()
else
- qtimer.timeToRun = world.time + qtimer.wait
- qtimer.bucketJoin()
+ qdel(timer)
- spent.len = 0
+ if (MC_TICK_CHECK)
+ break
-//formated this way to be runtime resistant
+ if (!bucket_list[practical_offset])
+ // Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
+ bucket_list[practical_offset++] = null
+ var/i = 0
+ for (i in 1 to length(second_queue))
+ timer = second_queue[i]
+ if (timer.timeToRun >= TIMER_MAX)
+ i--
+ break
+
+ // Check for timers that are scheduled to run in the past
+ if (timer.timeToRun < head_offset)
+ bucket_resolution = null // force bucket recreation
+ stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. \
+ [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
+ break
+
+ // Check for timers that are not capable of being scheduled to run without rebuilding buckets
+ if (timer.timeToRun < head_offset + TICKS2DS(practical_offset - 1))
+ bucket_resolution = null // force bucket recreation
+ stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to \
+ short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
+ break
+
+ timer.bucketJoin()
+ if (i)
+ second_queue.Cut(1, i+1)
+ if (MC_TICK_CHECK)
+ break
+
+/**
+ * Generates a string with details about the timed event for debugging purposes
+ */
/datum/controller/subsystem/timer/proc/get_timer_debug_string(datum/timedevent/TE)
. = "Timer: [TE]"
. += "Prev: [TE.prev ? TE.prev : "NULL"], Next: [TE.next ? TE.next : "NULL"]"
@@ -233,12 +221,16 @@ SUBSYSTEM_DEF(timer)
if(!TE.callBack)
. += ", NO CALLBACK"
+/**
+ * Destroys the existing buckets and creates new buckets from the existing timed events
+ */
/datum/controller/subsystem/timer/proc/reset_buckets()
- var/list/bucket_list = src.bucket_list
+ var/list/bucket_list = src.bucket_list // Store local reference to datum var, this is faster
var/list/alltimers = list()
- //collect the timers currently in the bucket
+
+ // Get all timers currently in the buckets
for (var/bucket_head in bucket_list)
- if (!bucket_head)
+ if (!bucket_head) // if bucket is empty for this tick
continue
var/datum/timedevent/bucket_node = bucket_head
do
@@ -246,25 +238,38 @@ SUBSYSTEM_DEF(timer)
bucket_node = bucket_node.next
while(bucket_node && bucket_node != bucket_head)
+ // Empty the list by zeroing and re-assigning the length
bucket_list.len = 0
bucket_list.len = BUCKET_LEN
+ // Reset values for the subsystem to their initial values
practical_offset = 1
bucket_count = 0
head_offset = world.time
bucket_resolution = world.tick_lag
+ // Add all timed events from the secondary queue as well
alltimers += second_queue
+
+ // If there are no timers being tracked by the subsystem,
+ // there is no need to do any further rebuilding
if (!length(alltimers))
return
+ // Sort all timers by time to run
sortTim(alltimers, .proc/cmp_timer)
+ // Get the earliest timer, and if the TTR is earlier than the current world.time,
+ // then set the head offset appropriately to be the earliest time tracked by the
+ // current set of buckets
var/datum/timedevent/head = alltimers[1]
-
if (head.timeToRun < head_offset)
head_offset = head.timeToRun
+ // Iterate through each timed event and insert it into an appropriate bucket,
+ // up unto the point that we can no longer insert into buckets as the TTR
+ // is outside the range we are tracking, then insert the remainder into the
+ // secondary queue
var/new_bucket_count
var/i = 1
for (i in 1 to length(alltimers))
@@ -272,34 +277,38 @@ SUBSYSTEM_DEF(timer)
if (!timer)
continue
- var/bucket_pos = BUCKET_POS(timer)
+ // Check that the TTR is within the range covered by buckets, when exceeded we've finished
if (timer.timeToRun >= TIMER_MAX)
i--
break
-
+ // Check that timer has a valid callback and hasn't been invoked
if (!timer.callBack || timer.spent)
- WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
+ WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
+ head_offset: [head_offset], practical_offset: [practical_offset]")
if (timer.callBack)
qdel(timer)
continue
+ // Insert the timer into the bucket, and perform necessary circular doubly-linked list operations
new_bucket_count++
+ var/bucket_pos = BUCKET_POS(timer)
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
if (!bucket_head)
bucket_list[bucket_pos] = timer
timer.next = null
timer.prev = null
continue
-
if (!bucket_head.prev)
bucket_head.prev = bucket_head
timer.next = bucket_head
timer.prev = bucket_head.prev
timer.next.prev = timer
timer.prev.next = timer
+
+ // Cut the timers that are tracked by the buckets from the secondary queue
if (i)
- alltimers.Cut(1, i+1)
+ alltimers.Cut(1, i + 1)
second_queue = alltimers
bucket_count = new_bucket_count
@@ -310,45 +319,64 @@ SUBSYSTEM_DEF(timer)
timer_id_dict |= SStimer.timer_id_dict
bucket_list |= SStimer.bucket_list
+/**
+ * # Timed Event
+ *
+ * This is the actual timer, it contains the callback and necessary data to maintain
+ * the timer.
+ *
+ * See the documentation for the timer subsystem for an explanation of the buckets referenced
+ * below in next and prev
+ */
/datum/timedevent
+ /// ID used for timers when the TIMER_STOPPABLE flag is present
var/id
+ /// The callback to invoke after the timer completes
var/datum/callback/callBack
+ /// The time at which the callback should be invoked at
var/timeToRun
+ /// The length of the timer
var/wait
+ /// Unique hash generated when TIMER_UNIQUE flag is present
var/hash
+ /// The source of the timedevent, whatever called addtimer
+ var/source
+ /// Flags associated with the timer, see _DEFINES/subsystems.dm
var/list/flags
- var/spent = 0 //time we ran the timer.
- var/name //for easy debugging.
- //cicular doublely linked list
+ /// Time at which the timer was invoked or destroyed
+ var/spent = 0
+ /// An informative name generated for the timer as its representation in strings, useful for debugging
+ var/name
+ /// Next timed event in the bucket
var/datum/timedevent/next
+ /// Previous timed event in the bucket
var/datum/timedevent/prev
-/datum/timedevent/New(datum/callback/callBack, wait, flags, hash)
+/datum/timedevent/New(datum/callback/callBack, wait, flags, hash, source)
var/static/nextid = 1
id = TIMER_ID_NULL
src.callBack = callBack
src.wait = wait
src.flags = flags
src.hash = hash
+ src.source = source
- if (flags & TIMER_CLIENT_TIME)
- timeToRun = REALTIMEOFDAY + wait
- else
- timeToRun = world.time + wait
+ // Determine time at which the timer's callback should be invoked
+ timeToRun = (flags & TIMER_CLIENT_TIME ? REALTIMEOFDAY : world.time) + wait
+ // Include the timer in the hash table if the timer is unique
if (flags & TIMER_UNIQUE)
SStimer.hashes[hash] = src
+ // Generate ID for the timer if the timer is stoppable, include in the timer id dictionary
if (flags & TIMER_STOPPABLE)
id = num2text(nextid, 100)
if (nextid >= SHORT_REAL_LIMIT)
- nextid += min(1, 2**round(nextid/SHORT_REAL_LIMIT))
+ nextid += min(1, 2 ** round(nextid / SHORT_REAL_LIMIT))
else
nextid++
SStimer.timer_id_dict[id] = src
- name = "Timer: [id] (\ref[src]), TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
-
if ((timeToRun < world.time || timeToRun < SStimer.head_offset) && !(flags & TIMER_CLIENT_TIME))
CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
@@ -389,23 +417,39 @@ SUBSYSTEM_DEF(timer)
prev = null
return QDEL_HINT_IWILLGC
+/**
+ * Removes this timed event from any relevant buckets, or the secondary queue
+ */
/datum/timedevent/proc/bucketEject()
+ // Attempt to find bucket that contains this timed event
var/bucketpos = BUCKET_POS(src)
+
+ // Store local references for the bucket list and secondary queue
+ // This is faster than referencing them from the datum itself
var/list/bucket_list = SStimer.bucket_list
var/list/second_queue = SStimer.second_queue
+
+ // Attempt to get the head of the bucket
var/datum/timedevent/buckethead
if(bucketpos > 0)
buckethead = bucket_list[bucketpos]
+
+ // Decrement the number of timers in buckets if the timed event is
+ // the head of the bucket, or has a TTR less than TIMER_MAX implying it fits
+ // into an existing bucket, or is otherwise not present in the secondary queue
if(buckethead == src)
bucket_list[bucketpos] = next
SStimer.bucket_count--
- else if(timeToRun < TIMER_MAX || next || prev)
+ else if(timeToRun < TIMER_MAX)
SStimer.bucket_count--
else
var/l = length(second_queue)
second_queue -= src
if(l == length(second_queue))
SStimer.bucket_count--
+
+ // Remove the timed event from the bucket, ensuring to maintain
+ // the integrity of the bucket's list if relevant
if(prev != next)
prev.next = next
next.prev = prev
@@ -414,32 +458,47 @@ SUBSYSTEM_DEF(timer)
next?.prev = null
prev = next = null
+/**
+ * Attempts to add this timed event to a bucket, will enter the secondary queue
+ * if there are no appropriate buckets at this time.
+ *
+ * Secondary queueing of timed events will occur when the timespan covered by the existing
+ * buckets is exceeded by the time at which this timed event is scheduled to be invoked.
+ * If the timed event is tracking client time, it will be added to a special bucket.
+ */
/datum/timedevent/proc/bucketJoin()
- var/list/L
+ // Generate debug-friendly name for timer
+ var/static/list/bitfield_flags = list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")
+ name = "Timer: [id] (\ref[src]), TTR: [timeToRun], wait:[wait] Flags: [jointext(bitfield2list(flags, bitfield_flags), ", ")], \
+ callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), \
+ callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""]), source: [source]"
+ // Check if this timed event should be diverted to the client time bucket, or the secondary queue
+ var/list/L
if (flags & TIMER_CLIENT_TIME)
L = SStimer.clienttime_timers
else if (timeToRun >= TIMER_MAX)
L = SStimer.second_queue
-
if(L)
- BINARY_INSERT(src, L, datum/timedevent, timeToRun)
+ BINARY_INSERT(src, L, /datum/timedevent, src, timeToRun, COMPARE_KEY)
return
- //get the list of buckets
+ // Get a local reference to the bucket list, this is faster than referencing the datum
var/list/bucket_list = SStimer.bucket_list
- //calculate our place in the bucket list
+ // Find the correct bucket for this timed event
var/bucket_pos = BUCKET_POS(src)
-
- //get the bucket for our tick
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
SStimer.bucket_count++
- //empty bucket, we will just add ourselves
+
+ // If there is no timed event at this position, then the bucket is 'empty'
+ // and we can just set this event to that position
if (!bucket_head)
bucket_list[bucket_pos] = src
return
- //other wise, lets do a simplified linked list add.
+
+ // Otherwise, we merely add this timed event into the bucket, which is a
+ // circularly doubly-linked list
if (!bucket_head.prev)
bucket_head.prev = bucket_head
next = bucket_head
@@ -447,7 +506,9 @@ SUBSYSTEM_DEF(timer)
next.prev = src
prev.next = src
-///Returns a string of the type of the callback for this timer
+/**
+ * Returns a string of the type of the callback for this timer
+ */
/datum/timedevent/proc/getcallingtype()
. = "ERROR"
if (callBack.object == GLOBAL_PROC)
@@ -456,14 +517,15 @@ SUBSYSTEM_DEF(timer)
. = "[callBack.object.type]"
/**
- * Create a new timer and insert it in the queue
- *
- * Arguments:
- * * callback the callback to call on timer finish
- * * wait deciseconds to run the timer for
- * * flags flags for this timer, see: code\__DEFINES\subsystems.dm
- */
-/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
+ * Create a new timer and insert it in the queue.
+ * You should not call this directly, and should instead use the addtimer macro, which includes source information.
+ *
+ * Arguments:
+ * * callback the callback to call on timer finish
+ * * wait deciseconds to run the timer for
+ * * flags flags for this timer, see: code\__DEFINES\subsystems.dm
+ */
+/proc/_addtimer(datum/callback/callback, wait = 0, flags = 0, file, line)
if (!callback)
CRASH("addtimer called without a callback")
@@ -471,31 +533,30 @@ SUBSYSTEM_DEF(timer)
stack_trace("addtimer called with a negative wait. Converting to [world.tick_lag]")
if (callback.object != GLOBAL_PROC && QDELETED(callback.object) && !QDESTROYING(callback.object))
- stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait")
+ stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not \
+ be supported and may refuse to run or run with a 0 wait")
wait = max(CEILING(wait, world.tick_lag), world.tick_lag)
if(wait >= INFINITY)
CRASH("Attempted to create timer with INFINITY delay")
+ // Generate hash if relevant for timed events with the TIMER_UNIQUE flag
var/hash
-
if (flags & TIMER_UNIQUE)
- var/list/hashlist
- if(flags & TIMER_NO_HASH_WAIT)
- hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
- else
- hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
+ var/list/hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
+ if(!(flags & TIMER_NO_HASH_WAIT))
+ hashlist += wait
hashlist += callback.arguments
hash = hashlist.Join("|||||||")
var/datum/timedevent/hash_timer = SStimer.hashes[hash]
if(hash_timer)
- if (hash_timer.spent) //it's pending deletion, pretend it doesn't exist.
- hash_timer.hash = null //but keep it from accidentally deleting us
+ if (hash_timer.spent) // it's pending deletion, pretend it doesn't exist.
+ hash_timer.hash = null // but keep it from accidentally deleting us
else
if (flags & TIMER_OVERRIDE)
- hash_timer.hash = null //no need having it delete it's hash if we are going to replace it
+ hash_timer.hash = null // no need having it delete it's hash if we are going to replace it
qdel(hash_timer)
else
if (hash_timer.flags & TIMER_STOPPABLE)
@@ -504,51 +565,47 @@ SUBSYSTEM_DEF(timer)
else if(flags & TIMER_OVERRIDE)
stack_trace("TIMER_OVERRIDE used without TIMER_UNIQUE")
- var/datum/timedevent/timer = new(callback, wait, flags, hash)
+ var/datum/timedevent/timer = new(callback, wait, flags, hash, file && "[file]:[line]")
return timer.id
/**
- * Delete a timer
- *
- * Arguments:
- * * id a timerid or a /datum/timedevent
- */
+ * Delete a timer
+ *
+ * Arguments:
+ * * id a timerid or a /datum/timedevent
+ */
/proc/deltimer(id)
if (!id)
return FALSE
if (id == TIMER_ID_NULL)
CRASH("Tried to delete a null timerid. Use TIMER_STOPPABLE flag")
- if (!istext(id))
- if (istype(id, /datum/timedevent))
- qdel(id)
- return TRUE
+ if (istype(id, /datum/timedevent))
+ qdel(id)
+ return TRUE
//id is string
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
- if (timer && !timer.spent)
+ if (timer && (!timer.spent || timer.flags & TIMER_DELETE_ME))
qdel(timer)
return TRUE
return FALSE
/**
- * Get the remaining deciseconds on a timer
- *
- * Arguments:
- * * id a timerid or a /datum/timedevent
- */
+ * Get the remaining deciseconds on a timer
+ *
+ * Arguments:
+ * * id a timerid or a /datum/timedevent
+ */
/proc/timeleft(id)
if (!id)
return null
if (id == TIMER_ID_NULL)
CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
- if (!istext(id))
- if (istype(id, /datum/timedevent))
- var/datum/timedevent/timer = id
- return timer.timeToRun - world.time
+ if (istype(id, /datum/timedevent))
+ var/datum/timedevent/timer = id
+ return timer.timeToRun - world.time
//id is string
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
- if (timer && !timer.spent)
- return timer.timeToRun - world.time
- return null
+ return (timer && !timer.spent) ? timer.timeToRun - world.time : null
#undef BUCKET_LEN
#undef BUCKET_POS
diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm
index 92bd0400a4b..02d659fc252 100644
--- a/code/game/objects/structures/holosign.dm
+++ b/code/game/objects/structures/holosign.dm
@@ -29,11 +29,8 @@
if(.)
return
user.do_attack_animation(src)
- take_damage(5 , BRUTE, "melee", 1)
- if(BRUTE)
- playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
- if(BURN)
- playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
+ take_damage(5, BRUTE, "melee", 1)
+ playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
/obj/structure/holosign/wetsign
name = "wet floor sign"
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index d02c93b1de2..2d2e3dc7417 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -214,7 +214,7 @@
. = ..()
if(old_buckled)
for(var/mob/M in old_buckled)
- buckle_mob(M, force = TRUE)
+ buckle_mob(M, forced = TRUE)
/obj/structure/bed/roller/update_icon()
return
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index 7068e42949f..75acbb6d3e1 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -54,7 +54,7 @@
if(pulling_along && (get_dist(src, pulling_along) > 1))
pulling_along = null
user.pulledby = null
- if(user==pulling_along)
+ if(user == pulling_along)
return
if(pulling_along && (get_dir(src.loc, pulling_along.loc) == direction))
to_chat(user, "You cannot go there.")
@@ -63,10 +63,8 @@
to_chat(user, "You cannot drive while being pushed.")
return
-
last_active_move = world.time
-
// Let's roll
driving = 1
var/turf/T = null
diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm
index 613deecbff3..f80a7634ea4 100644
--- a/code/modules/client/preference_setup/general/03_body.dm
+++ b/code/modules/client/preference_setup/general/03_body.dm
@@ -339,7 +339,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += " Style: < > [pref.h_style]
" //The < & > in this line is correct-- those extra characters are the arrows you click to switch between styles.
. += "Gradient
"
- . += "Change Color [color_square(pref.r_grad, pref.g_grad, pref.b_grad)] "
+ . += "Change Color [color_square(pref.r_grad, pref.g_grad, pref.b_grad)] "
. += " Style: < > [pref.grad_style]
"
. += "
Facial
"
diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm
index 2cc3c661752..4ef08a568b8 100644
--- a/code/modules/events/carp_migration.dm
+++ b/code/modules/events/carp_migration.dm
@@ -63,7 +63,7 @@ GLOBAL_LIST_INIT(carp_count,list())// a list of Z levels (string), associated wi
I += 3
LAZYADD(GLOB.carp_count["[Z]"], M)
spawned_carp ++
- M.throw_at(get_random_edge_turf(GLOB.reverse_dir[dir],TRANSITIONEDGE + 2, Z), 5, speed, callback = CALLBACK(src,/datum/event/carp_migration/proc/check_gib,M))
+ M.throw_at(get_random_edge_turf(GLOB.reverse_dir[dir],TRANSITIONEDGE + 2, Z), 5, speed)//, callback = CALLBACK(src,/datum/event/carp_migration/proc/check_gib,M))
if(no_show)
break
@@ -98,4 +98,4 @@ GLOBAL_LIST_INIT(carp_count,list())// a list of Z levels (string), associated wi
// Overmap version
/datum/event/carp_migration/overmap/announce()
- return
\ No newline at end of file
+ return
diff --git a/code/modules/events/cult.dm b/code/modules/events/cult.dm
index cbbc9cce029..02738496bbd 100644
--- a/code/modules/events/cult.dm
+++ b/code/modules/events/cult.dm
@@ -88,7 +88,7 @@
// Overmap version
/datum/event/cult/overmap/announce()
- command_announcement.Announce("Attention [station_name()], the ship has run into a hostile sub-sector and reports of humanoid and non-humanoid entities are warping onto the ships! Advise immediate removal of these intruders before productivy aboard gets hindered!", "Screaming Signals Intercepted", new_sound = 'sound/effects/c_alarm.mp3',volume=5)
+ command_announcement.Announce("Attention [station_name()], the ship has run into a hostile sub-sector and reports of humanoid and non-humanoid entities are warping onto the ships! Advise immediate removal of these intruders before productivy aboard gets hindered!", "Screaming Signals Intercepted", new_sound = 'sound/effects/c_alarm.mp3')//,volume=5)
return
/datum/event/cult/overmap/start() // override - cancel if not main ship since it doesn't properly target the actual triggering ship
diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm
index ff784af0062..21c11ec3caa 100644
--- a/code/modules/integrated_electronics/core/assemblies.dm
+++ b/code/modules/integrated_electronics/core/assemblies.dm
@@ -351,10 +351,12 @@
return FALSE
/obj/item/electronic_assembly/on_loc_moved(oldloc)
+ . = ..()
for(var/obj/O in contents)
O.on_loc_moved(oldloc)
/obj/item/electronic_assembly/Moved(var/oldloc)
+ . = ..()
for(var/obj/O in contents)
O.on_loc_moved(oldloc)
diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm
index 9e0b445ef13..95c283834d7 100644
--- a/code/modules/mob/living/carbon/brain/life.dm
+++ b/code/modules/mob/living/carbon/brain/life.dm
@@ -220,11 +220,3 @@
reset_view(null)
return 1
-
- if (stat != 2)
- if (machine)
- if (machine.check_eye(src) < 0)
- reset_view(null)
- else
- if(client && !client.adminobs)
- reset_view(null)
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index a7ab717c445..8aba8f179b9 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -343,7 +343,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
//Damages ONE external organ, organ gets randomly selected from damagable ones.
//It automatically updates damage overlays if necesary
//It automatically updates health status
-/mob/living/carbon/human/take_organ_damage(var/brute, var/burn, var/sharp = 0, var/edge = 0)
+/mob/living/carbon/human/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0, var/emp = 0)
var/list/obj/item/organ/external/parts = get_damageable_organs()
if(!parts.len) return
var/obj/item/organ/external/picked = pick(parts)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 5488f9b0530..18dedfeac3b 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -585,7 +585,7 @@ default behaviour is:
src.updatehealth()
// damage ONE external organ, organ gets randomly selected from damaged ones.
-/mob/living/proc/take_organ_damage(var/brute, var/burn, var/emp=0)
+/mob/living/proc/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0, var/emp = 0)
if(status_flags & GODMODE) return 0 //godmode
adjustBruteLoss(brute)
adjustFireLoss(burn)
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_damage.dm b/code/modules/mob/living/silicon/robot/drone/drone_damage.dm
index 37731dd3452..1c7e39ca746 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_damage.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_damage.dm
@@ -21,4 +21,4 @@
return fireloss
/mob/living/silicon/robot/drone/getBruteLoss()
- return bruteloss
\ No newline at end of file
+ return bruteloss
diff --git a/code/modules/mob/living/silicon/robot/robot_damage.dm b/code/modules/mob/living/silicon/robot/robot_damage.dm
index 9f98e1c01d9..89b329275d2 100644
--- a/code/modules/mob/living/silicon/robot/robot_damage.dm
+++ b/code/modules/mob/living/silicon/robot/robot_damage.dm
@@ -152,4 +152,4 @@
/mob/living/silicon/robot/emp_act(severity)
uneq_all()
- ..() //Damage is handled at /silicon/ level.
\ No newline at end of file
+ ..() //Damage is handled at /silicon/ level.
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index 8dd7b6979f1..89e21664b4b 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -178,7 +178,7 @@
return universal_speak || (speaking in src.speech_synthesizer_langs) || (speaking.name == "Noise") //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(var/language, var/can_speak=1)
- var/var/datum/language/added_language = GLOB.all_languages[language]
+ var/datum/language/added_language = GLOB.all_languages[language]
if(!added_language)
return
@@ -188,7 +188,7 @@
return 1
/mob/living/silicon/remove_language(var/rem_language)
- var/var/datum/language/removed_language = GLOB.all_languages[rem_language]
+ var/datum/language/removed_language = GLOB.all_languages[rem_language]
if(!removed_language)
return
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 398a54e29f1..53f7f38f66d 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -576,9 +576,8 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
for(var/name in H.organs_by_name)
var/obj/item/organ/external/e = H.organs_by_name[name]
if(e && H.lying)
- if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted && e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
+ if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted && (e.splinted in e.contents) && prob(30))) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
return 1
- break
return 0
/mob/MouseDrop(mob/M as mob)
diff --git a/code/modules/nano/nanoexternal.dm b/code/modules/nano/nanoexternal.dm
index 08f9deffa9f..2aec4980056 100644
--- a/code/modules/nano/nanoexternal.dm
+++ b/code/modules/nano/nanoexternal.dm
@@ -37,7 +37,7 @@
*
* @return nothing
*/
-/datum/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nano_ui/master_ui = null, var/datum/topic_state/state = default_state)
+/datum/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nanoui/master_ui = null, var/datum/topic_state/state = default_state)
return
// Used by the Nano UI Manager (/datum/nanomanager) to track UIs opened by this mob
diff --git a/code/modules/nifsoft/software/13_soulcatcher.dm b/code/modules/nifsoft/software/13_soulcatcher.dm
index d5e094f9ccb..96f7d6c01d3 100644
--- a/code/modules/nifsoft/software/13_soulcatcher.dm
+++ b/code/modules/nifsoft/software/13_soulcatcher.dm
@@ -308,7 +308,7 @@
return
. = ..()
-
+
if(!client)
return
@@ -341,7 +341,7 @@
return FALSE
..()
-/mob/living/carbon/brain/caught_soul/show_message()
+/mob/living/carbon/brain/caught_soul/show_message(msg, type, alt, alt_type)
if(ext_blind || !client)
return FALSE
..()
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index 8430575cb45..275fd235970 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -826,7 +826,7 @@ Note that amputating the affected organ does in fact remove the infection from t
tbrute = 3
return "[tbrute][tburn]"
-/obj/item/organ/external/take_damage()
+/obj/item/organ/external/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list(), permutation = 0)
..()
if(!cannot_amputate)