diff --git a/code/game/objects/structures/bonfire.dm b/code/game/objects/structures/bonfire.dm index a2f9505ff2c..fec3a881024 100644 --- a/code/game/objects/structures/bonfire.dm +++ b/code/game/objects/structures/bonfire.dm @@ -89,9 +89,9 @@ var/F = 0 for(var/A in contents) if(istype(A, /obj/item/stack/material/wood)) - F += 0.5 + F += 2.0 if(istype(A, /obj/item/stack/material/log)) - F += 1.0 + F += 4.0 return F /obj/structure/bonfire/permanent/get_fuel_amount() @@ -108,7 +108,7 @@ dismantle(user) /obj/structure/bonfire/proc/add_fuel(atom/movable/new_fuel, mob/user) - if(get_fuel_amount() >= 10) + if(get_fuel_amount() >= 20) to_chat(user, "\The [src] already has enough fuel!") return FALSE if(istype(new_fuel, /obj/item/stack/material/wood) || istype(new_fuel, /obj/item/stack/material/log) ) @@ -133,13 +133,13 @@ return FALSE if(istype(consumed_fuel, /obj/item/stack/material/log)) - next_fuel_consumption = world.time + 2 MINUTES + next_fuel_consumption = world.time + 4 MINUTES qdel(consumed_fuel) update_icon() return TRUE else if(istype(consumed_fuel, /obj/item/stack/material/wood)) // One log makes two planks of wood. - next_fuel_consumption = world.time + 1 MINUTE + next_fuel_consumption = world.time + 2 MINUTE qdel(consumed_fuel) update_icon() return TRUE