send sound

This commit is contained in:
silicons
2021-02-15 05:19:52 -07:00
parent e0fe8e2c3c
commit b0dc769069
23 changed files with 73 additions and 73 deletions
+14 -14
View File
@@ -112,27 +112,27 @@ mob/living/carbon/proc/handle_hallucinations()
//Strange audio
//to_chat(src, "Strange Audio")
switch(rand(1,12))
if(1) src << 'sound/machines/airlock.ogg'
if(1) SEND_SOUND(src, sound('sound/machines/airlock'))
if(2)
if(prob(50))src << 'sound/effects/Explosion1.ogg'
else src << 'sound/effects/Explosion2.ogg'
if(3) src << 'sound/effects/explosionfar.ogg'
if(4) src << 'sound/effects/Glassbr1.ogg'
if(5) src << 'sound/effects/Glassbr2.ogg'
if(6) src << 'sound/effects/Glassbr3.ogg'
if(7) src << 'sound/machines/twobeep.ogg'
if(8) src << 'sound/machines/windowdoor.ogg'
if(prob(50))SEND_SOUND(src, sound('sound/effects/Explosion1'))
else SEND_SOUND(src, sound('sound/effects/Explosion2'))
if(3) SEND_SOUND(src, sound('sound/effects/explosionfar'))
if(4) SEND_SOUND(src, sound('sound/effects/Glassbr1'))
if(5) SEND_SOUND(src, sound('sound/effects/Glassbr2'))
if(6) SEND_SOUND(src, sound('sound/effects/Glassbr3'))
if(7) SEND_SOUND(src, sound('sound/machines/twobeep'))
if(8) SEND_SOUND(src, sound('sound/machines/windowdoor'))
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
src << 'sound/weapons/Gunshot1.ogg'
SEND_SOUND(src, sound('sound/weapons/Gunshot1'))
spawn(rand(10,30))
src << 'sound/weapons/Gunshot2.ogg'
if(10) src << 'sound/weapons/smash.ogg'
SEND_SOUND(src, sound('sound/weapons/Gunshot2'))
if(10) SEND_SOUND(src, sound('sound/weapons/smash'))
if(11)
//Same as above, but with tasers.
src << 'sound/weapons/Taser.ogg'
SEND_SOUND(src, sound('sound/weapons/Taser'))
spawn(rand(10,30))
src << 'sound/weapons/Taser.ogg'
SEND_SOUND(src, sound('sound/weapons/Taser'))
//Rare audio
if(12)
//These sounds are (mostly) taken from Hidden: Source