Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)

- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
This commit is contained in:
silicons
2025-12-24 12:15:01 +01:00
committed by GitHub
co-authored by silicons
parent ab50b8fcf1
commit b1029a24f8
455 changed files with 4879 additions and 5905 deletions
@@ -28,6 +28,13 @@ SUBSYSTEM_DEF(processing)
var/datum/thing = current_run[current_run.len]
current_run.len--
if(QDELETED(thing))
log_world("GC-TRACE: Deleted entity found in [src] - [thing ? thing.type : "-- null value --"]")
if(thing)
var/list/trace = thing.gc_trace_data()
trace["type"] = thing.type
trace["refcount"] = refcount(thing)
log_world("GC-TRACE: From [src], [thing.type] had trace: [json_encode(trace)]")
stack_trace("deleted entity found in [src]; check logs.")
processing -= thing
else if(thing.process(dt) == PROCESS_KILL)
// fully stop so that a future START_PROCESSING will work