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Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large - super, hyper capacity cells, device, and weapon cells are all removed - cells now have standardized variants, some of which are printable by R&D - energy weapons rebalanced - **advanced energy guns and stun revolvers removed** - use the new modular weapon system and microfission cells. --------- Co-authored-by: silicons <silicons@silicons.dev>
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@@ -71,7 +71,7 @@
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else
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item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
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else if (istype(D) && (maybe_bitfield = fetch_bitfield(D.type, name)))
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else if (istype(D) && isnum(value) && (maybe_bitfield = fetch_bitfield(D.type, name)))
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var/list/flags = list()
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for(var/i in 1 to maybe_bitfield.get_declared_count())
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var/bit = maybe_bitfield.bits[i]
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