Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)

- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
This commit is contained in:
silicons
2025-12-24 12:15:01 +01:00
committed by GitHub
co-authored by silicons
parent ab50b8fcf1
commit b1029a24f8
455 changed files with 4879 additions and 5905 deletions
@@ -28,7 +28,7 @@
return FALSE
// At this point, we know that APC can power us for this tick. Check if we also need to charge our battery, and then actually use the power.
if(battery_module && (battery_module.battery.charge < battery_module.battery.maxcharge) && (power_usage > 0))
if(battery_module && (battery_module.battery.charge < battery_module.battery.max_charge) && (power_usage > 0))
power_usage += tesla_link.passive_charging_rate
battery_module.battery.give(DYNAMIC_W_TO_CELL_UNITS(tesla_link.passive_charging_rate, 1))