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[IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
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@@ -120,7 +120,7 @@
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var/default_law_type = /datum/ai_laws/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
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var/default_law_type = /datum/ai_lawset/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
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// TODO: new map unit test system
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// Some maps include areas for that map only and don't exist when not compiled, so Travis needs this to learn of new areas that are specific to a map.
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