[IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)

- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

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Co-authored-by: silicons <silicons@silicons.dev>
This commit is contained in:
silicons
2026-01-13 18:39:38 +00:00
committed by GitHub
co-authored by silicons
parent bd9a49dd7e
commit b4a124e557
464 changed files with 9422 additions and 7838 deletions
@@ -120,7 +120,7 @@
),
)
var/default_law_type = /datum/ai_laws/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
var/default_law_type = /datum/ai_lawset/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
// TODO: new map unit test system
// Some maps include areas for that map only and don't exist when not compiled, so Travis needs this to learn of new areas that are specific to a map.